This update brings you improvements to the custom model support, rocks & tree models to customize your RPGs even more, moveable boards and much more.
Tabletop Simulator is also on sale for 30% off in the Steam Summer Sale.

Contextual Menu Added:
- You can now right click on a object to bring up a menu to customize different options for that object
- Objects can now be renamed and when mousing over them you can easily read the name
- A description can also be added to an object, great for storing player stats or additional info
- Dealing cards and resetting decks are possible from menu
- Locking and unlocking an object can also be done from the menu
- ‘Cut deck’ is a brand new action that can be done in the menu
Custom Model Improvements:
- Meshes will now use the smoothing normals in your .obj data if supplied
- Separate collision mesh can be now supplied allowing many more collision possibilities
- Holes in collision are supported if you choose non-convex, but non-convex objects do not collide with each other (engine limitation)
- Non-convex is only used if a mesh collider is supplied, best used for something similar to the Chinese Checker board
Optimizations on Custom Assets:
- Objects that share custom assets are no longer using up memory like they are unique objects
- Rewinding will no longer require assets to be reloaded from disk
Boards Now Movable:
- You can now unlock boards and move them just like other objects
- They can also be spawned in the spawn menu making use of multiple boards
Features:
- Added a rock and tree model great for outdoor RPG scenes
- Highlighting and then locking multiple objects now works
- Server name can now be found in the menu
Fixes/Changes:
- Memory optimization on default assets
- Alt zoom on objects will no longer clip off the screen and will ignore scale
- Locked objects now display the number of objects it contains
- Frozen objects will unlock when the table is flipped
- Fixed texture syncing issue for custom models
- Copy pasting an object pulled from a stack will now work
- Voice chat is now disabled by default for new players due to memory leaks (can still be enabled in settings)
- Wood shader is now slightly less shiny/specular
- Custom Models held height has been lowered
- Unlocking a model you were holding will no longer get stuck to your hand
- Fixed host to client material sound sync
- Table no longer clips through objects on clients when flipped
- Reworded confusing section in tutorial
- Destroy bounds have been closed in so no objects can escape by flying upward
- Locked objects will no longer stop you box selecting
- Fixed bug with custom table loading its custom texture
In the Future:
- UI Overhaul
- RAM Optimization
- Stability improvement
- Additional RPG Features
- ??? game mode
- More Steam Integration
- and much more!
If you are interested in all of our updates since release, please refer to our website to view our previous patch notes.