Latest Version: Release v8.3, Unity 5, VR Beta

Tabletop Simulator Patch Notes

v8.3 (10/25/2016)

DLC – Darkrock Ventures

  • Darkrock Ventures by Magic Meeple Games is now live!
  • 2-5 players with a solo variant, ages 14 and up.
  • Available for $5.99 with a 10% launch discount.
  • Only the host needs to own the DLC.

Wizard’s Academy Improvements

  • Added names to cards that didn’t have them.
  • Fixed spelling errors in tool tips.
  • Fixed some punctuation in the Notebook.

Viticulture Improvements

  • Added link to the rulebook in the Notebook.
  • Unlocked white starting pieces.

UI Improvements

  • Improved draggable windows look and clarity.
  • Drop shadow added on focused window.
  • Improved window focus recognition.
  • Swapped out all background menus for an improved look.
  • Improved look of close buttons.


  • Fixed issue with drawing on interactable = false objects not working.
  • Fixed pointer position on interactable = false objects not being aligned properly.
  • Fixed custom model and custom tile sharing an image together having messed up aspect ratios.
  • Fixed issue with tabs influencing other windows[

v8.2 (10/07/2016)

DLC – Spirits of the Rice Paddy

  • Spirits of the Rice Paddy by Ape Games has been released!
  • Now available for $5.99 with a 10% launch discount.
  • 2-4 players, ages 13 and up.
  • Only the host needs to own the DLC.

Global Chat Improvements

  • Developer and Moderator tags added to Global Chat [DEV] & [MOD].
  • Developers now show up as red and Moderators are now orange.
  • The bot Berserk will show up as red but without any tags.
  • Fixed Global Chat mods/devs coloring not working consistently.

Scripting Improvements

  • Added setCustomObject() getCustomObject() assetbundle, image_secondary.
  • Added AssetBundle trigger and looping effects.
  • Improved the look of smaller scripting buttons to allow smaller sizes and reduced pixelations at further away zooming.
  • Fixed issue with scripting button at zero size not hiding for clients.


  • Peek now works in searching, so you can see the front and backs of objects.
  • Improved icon indicators for Peek and Search for better tracking.
  • More hover over icons have been added to dice, RPG figurines, the clock and effects for AssetBundles.


  • Fixed issue with Broadcast messages getting stuck on screen if disabling the UI with F11.
  • Fixed issue with Viticulture DLC colors of textures being off.
  • Fixed text in tooltip for Automa cards in Viticulture DLC.
  • Fixed issue with AssetBundle physics material setting not working.
  • Fixed issue with Particle effects not triggering with TTSAssetBundleEffects.
  • Fixed issue with custom model flying up when removed from bags.
  • Fixed issue with Vector and Paint tool being seen in solid hidden zones at certain camera angles.

v8.1 (09/23/2016)

DLC – Tiny Epic Defenders

  • Tiny Epic Defenders by Gamelyn Games is now released!
  • Available for $4.99 with a 10% launch discount.
  • 1-4 players, ages 13 and up.
  • Only the host needs to own the DLC.

DLC – Viticulture Improvements

  • Added snap points to the mats for worker placement.
  • Fixed sizing to make the board more proportional to the table.
  • Fixed Mama & Papa cards to be in the proper orientation and placement.
  • Fixed coloring of all textures.

Peek Cards/Objects

  • You can now view the backside of a card or object with Peek.
  • In conjunction with ALT Zoom, hold shift while alt zooming to see the backside.
  • Similar to the Search, players will be notified when someone is peeking an object with an eye icon over the object.
  • Eye icon will disappear after 3 seconds when the player done peeking.
  • Also works with custom figurines to see the other side of the image.
  • Spectators will not able to peek objects to avoid information being passed along to other players.

AssetBundle Project Improvements

  • Updated alert script to check github to see if there is a new version.
  • Confirms you have the correct version of Unity installed.
  • Tries to verify your project install.
  • Make sure to update to the latest version.

AssetBundle Improvements

  • Bag searching now works with AssetBundles.
  • Changed AssetBundle model default to a cube.
  • Added AssetBundle URLs to multiplayer local file check.
  • Fixed duplicate AssetBundle on client breaking the download tracker.
  • Fixed pink texture bug on Mac / Linux by including shaders with build.
  • Fixed issue with AssetBundle bag numbering not working.
  • Fixed issue when importing AssetBundle with looping effects and no trigger effects.


  • Control Scheme updated with Peek info & updated Tips section.
  • Added a hyperlink to the blue helper question marks on certain menus that goes to the Knowledge Base, appropriate for that menu.
  • Improved depth sorting of snap points.


  • Fixed Custom Tile image messing up.
  • Fixed issue with Custom tile ‘Mat’ as stackable not working properly.
  • Fixed issue with custom tiles stacking and changing the image when they have different back images.
  • Fixed issue with custom models stacking incorrectly.
  • Fixed custom model color tint applying to all sub models.
  • Fixed custom model searching not working.
  • Fixed sub-meshes in custom models being tinted incorrectly.
  • Fixed scripting related crashes that has to do with buttons.
  • Fixed issue with script button not working on custom objects.
  • Fixed script buttons causing weird physics.
  • Fixed issue with Unique backs and Back is hidden as false not working properly.
  • Fixed issue with client creating tabs in notebook getting duplicated.
  • Fixed issue with cards being too “sticky”.
  • Fixed calculator so it works again.
  • Fixed issue with Team Text Chat tab disappearing when switching teams.
  • Fixed issue with icon showing up when searching in hidden zones.
  • Fixed bag duplication exploit.

v8.0 (09/16/2016)

Viticulture DLC

Cosmic Storm Expansion

  • Cosmic Storm is the 4th expansion to Cosmic Encounter and is now live!
  • 25 new aliens added – Yes, more scary aliens!
  • 35 new cards added – Includes 25 flare cards and 10 space station cards.
  • 10 space station markers – Space Station Conquest variant introducing a new win condition.
  • 8 tokens added

Cosmic Encounter Improvements

  • Named Alien and Flare cards for ease of searching in the base game.
  • Added missing rotation snap points.
  • Fixed Tooltip for Alliance box.
  • Deleted duplicate tables which no longer make tables interactable.


  • AssetBundles are an advanced feature for those who want complete control over their custom objects with the power of the Unity engine.
  • Anything that Unity engine provides besides scripting can be exported as an AssetBundle and then reimported into Tabletop Simulator.
  • This includes full shader / material support, animations, sounds, lights, particles, and much more.
  • Better image quality thanks to better image compression.
  • Custom script TTSAssetBundleEffects to creating looping and trigger effects.
  • Custom script TTSAssetBundleSounds to override the games trigger and impact sounds.
  • The Modding Project can be downloaded on GitHub.
  • You can read all about AssetBundles at our Knowledge Base.

Custom Figurine Improvements

  • Added a back image option, so you can now have a different image for both sides.
  • Improved the aspect ratio stretch to be more accurate.
  • Reduced collision issue with super wide aspect ratio images.


  • Fixed tooltip for the Map Tiles in the Zombicide DLC.
  • Shaking object will now reset any slight rotation offset it has when picked up.
  • Copy and pasting objects are now placed more like expected, based on the object you are hovered over.
  • Optimized all of our default objects, removing unnecessary components.


  • Fixed issue with Color Tint not applying to more than one object when copy/pasting.
  • Fixed issue with being able to stack double sided tiles that don’t share the same backside image.

v7.10 (08/19/2016)

The Captain Is Dead DLC

  • Now available for $5.99 with a 10% off discount
  • Co-op game for 2-7 players, Ages 12 and up.
  • Only the host needs to own all our DLCs.

Superfight DLC Free Update

  • Both the Challenge (Yellow) and Green decks have been added as a free update.
  • The Challenge deck adds 100 new victory conditions for your fights.
  • The Green deck adds 100 kid-friendly cards to Superfight.
  • Updated Table texture with all deck info.
  • Only the host needs to own all our DLCs.

Updated Control Scheme

  • Improved Control Scheme for better visibility.
  • Different category sections, making it easier to find what you want.
  • Tooltips added to all sections with more info on what each option does.

Chat Improvements

  • You can now change the color of your chat in the Chat Settings menu.
  • This will change the chat background, chat icons and scrollbar.
  • Using this along with the Chat Opacity will give you more control in how readable your chat is.
  • Improved chat tabs text to be more readable and highlighted correctly.


  • BBCode for colors now works in Notecards.
  • You can now see players’ highlighted objects being manipulated by flip / rotate in games.


  • Fixed issue with objects not always being picked up if grabbing on the very edge when highlighted.
  • Fixed issue with pickup assist not working properly.
  • Fixed issue with Camera twitching when resetting in certain scenarios.
  • Fixed issue with cards going off screen when hovering over them when they were enlarged in the deck search.

v7.9 (08/12/2016)

New Color Picker

  • Improved color picker to be more advanced.
  • You can change the RGB, Hex Code & HBS options.
  • Default colors are listed for your convenience.
  • This has been updated in the Contextual Menu Color Tint, Vector paint, Text Tool & Custom Object Specular color.

Improved Pickup Assist

  • This makes it easier to pick up objects giving a slight leeway on how close your mouse must be.
  • Objects will no longer accidentally be picked up when an object is not highlighted.
  • This will now scale based on the distance between the pointer and camera.
  • The object will now be highlighted if it will pick up with assist to avoid accidental pickup.
  • This has the same precision of the previous method, but now with an assist.

Chat Command Improvements

  • Reformatted the /help on both the Global and Game tabs to be easier to read.
  • Added /resetallsaved to the Global Chat command, so it can be used on both tabs.

Impact Sound Improvements

  • Clamps loudest sound possible.
  • Removed high pitch doppler sound effects.
  • Reduced overall amount of sounds that can occur at the same time.
  • Overall, the sound should be much nicer on the ears.


  • Improved accuracy of camera movement code so it isn’t slightly off.
  • When loading saves, it will let you know of any saved cameras the game has.
  • Made it impossible to resize chat window to be blocked by the top bar or go beyond the game itself.
  • Improved table flip so that the table doesn’t get stuck on flipped objects.
  • Optimized raycasts throughout code.


  • Fixed the text in the helper tooltip for Teams.
  • Fixed collision issues with the Three Cheers For Master DLC.
  • Fixed issue with being able to instantly pull item from stack or deck if you grabbed it slightly away from the object.
  • Fixed issue with sliding cards to bottom of decks not smoothly moving into the deck.
  • Fixed issue with Lift height and Rotation degrees randomly changing.
  • Fixed issue with the specular color messing up if reimporting in the custom model material menu.
  • Fixed collision clipping issue when using right click to pickup more than one object.
  • Fixed issue with not being able to remove more than one person from your Blocked list.
  • Fixed issue with Nudge not working on cardboard objects.

v7.8 (08/05/2016)

Three Cheers For Master DLC

  • Three Cheers For Master is now available for $4.99 with a 10% launch discount.
  • 2-6 Players | Ages 13 & Up | 20-40 Minutes
  • Read the frequently asked questions the tips and tricks here.
  • Only the host needs to own all our DLCs.

Wizard’s Academy Update

  • The order of the faculty boards now matches the listing in the cover Index.
  • Tooltips are hidden for Faculty boards.
  • Tooltip State numbers are now completely hidden for the 17 Rooms. A note of which can now be found at the bottom of the game boards description notes.
  • The word “Token” has been added to the following Water, Fire, Imp, Troll & Demon token piles for clarity.

Scythe Update

  • Tooltips hidden for player mats and structural bonus tiles

Zombicide Update

  • Tooltip states hidden for Character dashboards, main mission selector board and large map tiles in the main component box.

Simurgh Update

  • Fixed pedestal saying “Wood” instead of “Meat Tokens”.

DLC Overall Improvements

  • Updated all DLCs to make certain objects not interactable, like the custom floors, backgrounds, tables, etc.
  • If you’d like to do this for your own mods, check out our scripting example here.
  • This is a very simple script that anyone can use to add to their mods to make any object non-interactable.

TTS Deck Editor

  • The Deck Editor created by Froghut has been added to Windows builds in the modding folder.
  • Once verified it works on other platforms, it will be added to those folders as well.
  • You can download it for yourself here to see if it will work on your system.
  • The Deck Editor is a more enhanced and continually updated version of the old Deck Builder.
  • You can choose different deck sizes other than 10x7.
  • Another nice feature of this editor is the ability to upload exported decks directly to various image hosting sites.
  • If you have any issues or find any bugs, please post them in this thread for Froghut to look into and be sure to offer your gratitude for this great program.

Touch Support

  • Touch has been added back in.
  • Tutorial is now supported; play to learn the controls.
  • Supports gestures like pinch to zoom, panning, 2 finger panning, etc.
  • You can now swap between touch and mouse smoothly.
  • Not all tools are working yet for touch.

Saved Camera Improvements

  • Camera states now persist into save files and shared with everyone in the room.
  • Camera states are now no longer globally saved.
  • You can now remove a camera state by saving at it’s already saved position.
  • Camera state 0 will override the space bar position for everyone at the table instead of using the hand location.
  • To set Camera state 0, move where you want your space bar position to be and press Ctrl + 0. This is the new space bar position for all users
  • Camera Load hotkey has been changed to due to State conflicts.
  • Hotkeys: Camera load – “Shift + #” and Camera save – “Ctrl + #”.
  • It’s a great time to update your mods to add camera saves to help people navigate around the table more easily.

Scripting New Features & Improvements

  • Refactored code to make adding new features easier.
  • Speed improvement.
  • Added promoted, host, admin to the player class.
  • Object added tooltip bool.
  • Object Flip() fixed to function like ingame flip.
  • Object SetSmooth() added two optional bools collision, fast move.
  • Made x, y, z vectors more consistent so you can use numbered index (1,2,3) or letters (x,y,z).
  • Made r,g,b colors more consistent so you can use numbered index (1,2,3) or letters (r,g,b).
  • Added broadcastToAll(), broadcastToColor().
  • Fixed bug in scale().
  • Fixed scale parameter on spawnobject().


  • Lift height and rotation snap degrees are now saved between games (finally!).
  • Joints now survive between State changes.
  • Changing the table while having things in your hand will automatically be moved to the new location on the table.
  • Improved local files check to be more accurate.
  • Improved tutorial wording on certain steps to improve clarity.
  • Improved text readability at 2560x1440 resolution.
  • Hover flipping / rotating should be much more smooth.
  • Improved the landing of stacked objects when hover flipped, so they no longer explode.
  • Push changed from Shift to ‘N’ for Nudge.
  • Reduced flickering of player names on table surfaces.


  • Fixed table player names being wrong when joining late.
  • Fixed issue with the Notebook tabs being duplicated.
  • Fixed issue with “Back is hidden” not working for unique decks.
  • Fixed issue with local files checking the wrong input.
  • Fixed issue with hands facing the same way.
  • Fixed clients being unable to shuffle or shake dice.
  • Fixed custom card losing unique back status when saved and then loaded.
  • Fixed chat enter button not sliding to match chat size.
  • Fixed jointed objects & collision issues
  • Fixed bug where snap points and change color were duplicated up above.
  • Fixed issue with Contextual menu clumping.

v7.7 (07/08/2016)

Wizard’s Academy DLC

  • Wizard’s Academy is now available for $7.99 with a 20% launch discount.
  • 1-6 Players | Ages 12 & Up | 60+ Minutes
  • Only the host needs to own all our DLCs.

Mr. Game! DLC Updated

  • Enlarged board & tiles for game pieces to fit easily on each space.
  • Removed brown & teal seats plus cards/pawns.
  • Rotation snap points added on each space and removed the grid.
  • Thanks to TheRaven81 for these changes.

Move Under Command

  • You can now place objects under others without moving them.
  • Great for putting cards underneath another or mat.
  • The hotkey for this is “U”.
  • Hover over the object you want to place beneath another and press the U key.

VR Improvements

  • Added better loading screen so you know when the game is loading custom content.
  • Can now raise floor higher than table surface.
  • Adding sticky points to make it easier to raise the floor to the table surface or return it to the original position.
  • Can now text chat in VR with onscreen buttons.
  • Scaling up and down will keep you in the same place.
  • Hovering over the UI now works.
  • 2D Tooltips now work.
  • Contextual menu now properly works because UI hovering works.
  • 3D Tooltips locked objects now work on locked objects.
  • 3D Tooltips swapped to ngui for color support.
  • 3D Tooltips black outline to make them
  • 3D Tooltips now supports bbcode colors.
  • 3D Tooltips now word wrap.
  • Added a new transparent floor so you can see beneath you.
  • Improved zoom object hiding to be less sensitive (the point of the hiding is so you can’t see the backside of cards/tile).
  • Blindfold now works in VR; Added a UI button next to voice chat.
  • Selection box matches your player color now.
  • When spectator tracked controller properly goes grey.
  • Fixed zooming an object in spectator not working.
  • Deck search not completely functioning but will no longer be unclosable.

Contextual Menu Improvements

  • You can now turn tooltips on/off per object in the Toggles menu.
  • Added scaling to the contextual menu.
  • You can now press the rotate & scale buttons to continuously use those actions in the Contextual Menu.

Chat Improvements

  • Added a chat icon button on the bottom left window.
  • You can now click it to bring up the chat window and click the arrow to send the message.
  • This also works in VR.


  • Added an error message when uploading to Steam workshop or hosting in multiplayer with local files.
  • Notecards now hide name and description when flipped over.
  • Replaced “Animal” with “Villain” in the RPG Kit in the Chest.
  • Updated Steam invite friend message (It will also now show as a broadcast message).
  • Credits menu revamped to match the rest of the UI with added DLC & Tools sections.
  • Function hotkeys for Tools are hidden if not using keyboard or touch.
  • Zones are now much brighter and more visible.
  • Improved object raise height when doing hover flip / rotate. (Objects should fly around less)
  • Slightly improved the responsiveness when moving objects as the client.
  • Improved color selection spheres to be more visible.
  • Replace {Unique} tag for back urls to be much more robust.


  • Fixed issue with empty grid axis value causing crashes when lines are visible.
  • Fixed issue where Tablet doesn’t work correctly when scaled.
  • Fixed issue with player name placement being wrong for clients.
  • Fixed issue with Name and Description fields breaking.
  • Fixed issue with ALT Z rewinding time when typing in chat for some keyboards.
  • Fixed issue with clients getting stuck on loading / broken loading when the host rewinds time.
  • Fixed issue with the rotation of hands being messed up and facing the same direction for some users.
  • Fixed objects in infinite bags having snap points in the world.

v7.6 (06/21/2016)

Simurgh DLC

  • Simurgh by NSKN Games is now in Tabletop Simulator.
  • The regular price is $6.99 but there is a 30% launch discount for the week.
  • 2-5 players, 14 & up.
  • Like all our DLCs, only the host needs to own the game for everyone else to play.

Tiny Epic Galaxies Improvements

  • Removed random extra red ship.
  • Resized red ship states since they were smaller than the rest.

VR Improvements

  • VR players are now semi-transparent to regular players.
  • Tooltips added when hovering over an object just like in the base game.
  • Sharper image and texture quality thanks to 1.25 resolution scale.
  • You can control this resolution scale using /vrresscale # in the game tab. (Be careful with this setting)
  • Updated the tutorial to support VR and added VR specific steps for the transform gizmo (scale, rotate, floor).
  • Make sure to play through the tutorial to learn all of the controls.
  • Lowered the big screen UI to reduce neck strain.
  • You can now shrink much smaller using the transform gizmo.
  • VR tool support for pixel paint, zones, line, flick, and joint (More coming).
  • You can now interact with 3d UI elements like scripts buttons or counters.
  • Improved performance due to a smaller resolution on the spectator view.
  • Fixed objects getting stuck picking up for a hand.
  • Fixed being unable to pick up layered cards like in solitaire.
  • Fixed voice chat not turning off if toggle voice was enabled in the configuration menu.
  • Fixed tooltips appearing when hovering over with the your regular mouse.

UI Scaling

  • You can now scale the UI 75 – 125% of its normal size.
  • You can do this in the Configuration -> UI menu.
  • This works in both the normal and VR modes.


  • The tutorial will now know what input device you are using Mouse / Controller / VR and adjust the tutorial and prompts to match the device.


  • Fixed very large VR vive indicators on Mac and Linux.
  • Fixed the messed up order of keybinds in the configuration menu.
  • Fixed issue with flipping table clipping and getting stuck in the air.

v7.5 (06/10/2016)

VR Transform Gizmo

  • Added a transform gizmo that makes it easy to scale, rotation or lift the floor up and down.
  • Holding down both grip buttons activates the transform gizmo.
  • Using your controllers to gesture the 3 possible interactions.
  • Pinch to zoom gesture will scale the player up and down.
  • Up and down gesture will raise or lower the floor.
  • Rotation gesture will spin the orientation of the player.

VR Improvements

  • Added a voice chat toggle on the UI.
  • Added VR text input support using the SteamVR overlay.
  • Added a finger markings on the trackpads to see where you are touching them.
  • Added object highlighting support just like in the normal game.
  • You will now automatically teleport to starting position & rotation of the color you choose.
  • Reduced the stuttering during loading of mods.
  • Improved the resolution of the spectator / recording camera to 1080p.
  • Improved resolution of the UI for improved clarity up close.
  • Laser line is now hidden for other players but the tip will still be visible.
  • Laser tip is now colored to match the player’s color.
  • Fixed UI scale being based on resolution of the spectator / recording camera.
  • Fixed VR grabbing through a locked object not working.

VR Known Issues:

  • None of the tools work yet.
  • 3D UI interactions don’t work yet.
  • Tooltips are not working yet.

Loading Improvements

  • Improved error handling when failing to load images.
  • Fixed issue with Memory leak sometimes occurring when an image fails to load correctly.
  • Fixed an issue with loading getting stuck on the screen.


  • Fixed crash for clients connecting to host when there is a visible grid.
  • Fixed collider issues with Zombicide.
  • Fixed hand rotation on Zombicide.
  • Added launched command ‘-nointro’ an alternative to ‘-novid’.

v7.4 (06/03/2016)

VR HTC Vive Support

  • This support is considered an alpha test, we are getting it out early so we can get feedback as soon as possible.
  • Note: Mods with tons of assets might lag the game enough to make them unplayable with VR, we cannot ensure a smooth experience on mods.
  • All of our content including DLCs should run fine on the recommended VR specs everyone is used to.
  • Not everything is working correctly including (3D UI interactions, Any of the Tools, Tooltips, Highlighting, etc.)
  • Test it out and post all feedback, suggestions and issues on our forums.

VR Controls:

  • You can picked up objects two ways, either using the laser pointer or picking up like you would in real life.
  • While holding an object you can swap between the two methods (laser or held) by pressing the grip button.
  • If you want a closer look at an object, hover over the object and press the grip button (ALT Zoom).
  • The virtual dpad has 5 actions mapped to it: Flip (Down), Rotate Left (Left), Rotate Right (Right), Raise / Randomize (Up), and Teleport (Center).
  • All dpad actions besides teleport can be used when holding or hovering over an object(s).
  • Teleporting is done by holding down center and then using the trigger to teleport to the destination.
  • Box selection to pick up multiple items can be done by dragging a box using the trigger (Highlighting not yet implemented).
  • The menu button can be used to bring up the escape menu or the contextual menu when hovering over an object.
  • Currently, you’ll have to use a keyboard for any typing (inputting passwords, etc).

Zombicide DLC

  • Our latest game Zombicide by Cool Mini or Not is now released as DLC.
  • The regular price is $9.99 but there is a 30% launch discount for the week.
  • 1-6 players, 14 & up.
  • Like all our DLCs, only the host needs to own the game for everyone else to play.
  • The “Gizmo-Tron 9000” on the table uses states to add various missions on the mission board to help set up your games. Hover over it for info.

Superfight DLC

  • Updated Superfight to have a proper theme like all of our other DLCs.
  • 2 extra seats were added to allow up to 10 players.
  • Counters added to the table to keep score easily.
  • Active player markers “Champion” & “Challenger” added to go with the theme.

Lua Scripting Improvements

  • Added getHandObjects() to Player.
  • Added onObjectPickedUp() event.
  • Added onObjectDropped() event.
  • Fixed issue with Lua interactable not working on clients.

Workshop Upload/Update Improvements

  • Automatically subscribe to a mod you uploaded and download it right away.
  • Automatically download the update for a mod you just updated.


  • Removed Public Searching as it was very buggy all around. The new private search was meant to replace the old one.
  • Removed physics explosion being possible if moving an object quickly through another, then dropping it.
  • Added an error message if a user tries to use an image larger than 10k.
  • Optimized network traffic for syncing pointer positions.
  • The confirmation dialog now stands out more by darkening the background.


  • Fixed issue with game crashing when pressing the X button (finally!)
  • Fixed issue with ALT Zoom not working for infinite custom objects.

v7.3 (05/06/2016)

Mr. Game! DLC

  • Our next DLC Mr. Game! by Game Revenant is now live!
  • Mr. Game! Is on sale for 30% off its first week of release.
  • You can read more about Mr. Game! on the official website.
  • Mr. Game! is a modern take on the classic family “roll-and-move” genre of board games. It’s a race-to-the-finish where the goal is constantly changing, and so are the rules! An innovative tabletop experience where one player wields the power to dramatically alter the game at a moment’s notice. What kind of “Mr. Game” will you be?”

Locked Physics Mode

  • In the Host -> Options, you have a choice between Full (regular physics), Semi-Lock (reduced physics) and the new Locked (minimal physics) mode.
  • Locked Physics is best for serious games or game building where you don’t want the physics to mess you up.
  • There is no throwing, clumping, lowering, or pushing and objects will always auto raise in Locked mode.

Global Alert Messages

  • You will now see messages on the top center of your screen when there are any errors.
  • Messages stay for only a couple seconds before fading out.
  • Important messages (updates, server reboots) will be shown in pink with [BROADCAST] next to it in the top center of your screen as well as in global chat.
  • To get [BROADCAST] messages, you need to be opted into Global Chat.
  • You can opt in to Global Chat by opening the Chat settings and making sure the IRC box is checked.

Stability Improvements

  • Fixed memory leak mostly caused from ALT zooming.
  • Overall crash reduction.
  • Optimized meshes and fixed meshes memory leak.
  • This memory leak could be the reason why some of you had random crashes every so often.

ALT Zoom Improvements

  • Alt zoom now automatically picks tallest dimension for zoom.
  • Optimized ALT zoom performance.
  • Tall things like figurines, you’ll now see from the front.
  • ALT zoom now works on infinite bags by showing the infinite object.
  • Improved object clipping on screen.

Transparent Card Support

  • Cards now support transparent images.
  • This will work great for any games that require cards that have some type of transparency.
  • When transparent cards are stacked, only the top card will be shown as transparent, but cards underneath will not show through.

Lua Scripting Improvements

  • Lua Print now works with any color.
  • Fixed Moving Objects with Multiple Colliders out of a Scripting Zone fires Enter Event and Leave Event.
  • Fixed multiple tabs being selected in Lua editor.
  • Fixed Lua interactable locking the object.
  • Fixed getScale() returning an incorrect value.
  • Fixed yaw and pitch parameters on Player.lookAt().
  • Added Timer class.
  • Added onLoad() as optional alternate spelling for onload() (they both work and do the same thing).
  • Added onSave() event.
  • Added optional parameter to onLoad() for the save string.
  • Added script_state to Object and Global.
  • Added script_code to Global.
  • Deprecated callLuaFunctionInOtherScript(). Use obj/ now. Returns the value returned by the called function.
  • Added onAttack() to RPGFigurine.
  • Added onHit() to RPGFigurine.
  • Added promoted to Player.
  • Added team to Player.
  • Added kick() to Player.
  • Added mute() to Player.
  • Added promote() to Player.
  • Added changeColor() to Player.
  • Added changeTeam() to Player.
  • Added player who clicked the button to button click function parameters.
  • For example:

    function click_function(clicked_object, player)
    — body …

  • Updated and new scripting guides can be found in our Knowledge Base.

Lua Button Improvements

  • Text is less pixelated on buttons.
  • Increased the max size of the text by 2.5 times.
  • Made buttons look more rounded / more like buttons.


  • Added warning message when playing with someone on your block list when you aren’t the host.
  • There’s now less explosion for big objects that re-spawn after falling off the table.
  • PNGs that have no transparency use less memory and gpu usage.
  • Moved the song “On Hold” from the Cinematic category to Children’s (Ha ha).


  • Fixed issue where all items in the Saved Objects menu would overlap into one line.
  • Fixed host ‘Notepad’ permissions, so it now also works on the Notebook.
  • Fixed issue with custom objects falling through the table over and over again when spawning on a grid.
  • Fixed issue with hover flip bugging out for certain objects before grabbing them.
  • Fixed issue when pressing tab in an input field moves the pointer to the center position.
  • Fixed issue with the red spacer in public deck searching.

v7.2 (04/29/2016)

Euphoria DLC Update

  • Added a custom background.
  • Added custom table with rotating propellers.
  • Added rulebook (states) on the table.

Mistfall DLC Update

  • Added a custom background.
  • Fixed spelling/punctuation mistakes in tooltips.
  • Created new rule books/quest guide as states to match the theme.
  • Tablets with rules moved inside the Mistfall game box.

Custom Tile – Mat

  • In the Custom Tile object, there is a new type called Mat.
  • Check this if you want to create custom Mats with rounded corners.
  • Custom tiles will now scale to match the aspect ratio of the image.

Cloud Manager Improvements

  • ‘Cloud’ in the top menu has been renamed to Cloud Manager.
  • You can now upload files to cloud within the cloud manager.
  • Menu now shows your cloud space usage.
  • Menu will give a warning when you’re low on space.
  • When you click on a file, it will copy to the clipboard.
  • Fixed escape key not closing the menu.

Lua Scripting Improvements

  • Added TextTool class to Object.
  • Fixed getTable() and setTable() when using tables of tables.
  • Added next player to onPlayerTurnEnd().
  • Added previous player to onPlayerTurnStart().
  • Added use_grid to Object.
  • Added use_snap_points to Object.
  • Added auto_raise to Object.
  • Added sticky to Object.
  • Added interactable to Object.
  • Deprecated getPlayer().
  • Made Player class a static global class. For example, use Player.Red.seated to see if someone is seated in player Red.
  • Added steam_id to Player.
  • Added JSON static global class.
  • Added lookAt() to Player.
  • Added right Click TextTool to copy GUID to clipboard.
  • Added attachCameraToObject() to Player.
  • Fixed editButton() swapping y and z axes for position/rotation if they are not provided in the parameters.
  • Converted Lua Player class to Global static Player class.
  • Fixed issue with Lua scripting buttons not syncing correctly.
  • Fixed issue with TakeObject from bag with scripting collision.

Scaling Improvements

  • Scaling steps are now much smaller for more accuracy.
  • The range you can scale objects is much larger.
  • You can now hold down the scaling button (+/-) and it will continuously scale.


  • Greatly optimized physics performance when having a lot of unlocked objects.
  • Optimized stutter causing garbage collection.
  • Optimized physics collision code.


  • Improved the dealing of cards, by having cards automatically go to the right/end of cards in your hand so you will always know the placement.
  • File Browser will now remember the last size and position of the window after closing.
  • Vector lines drawn on objects now hide in hidden areas.
  • Added sales percentages to DLC menu when they go on sale.
  • Reduced physics explosion when multiple objects are trying to snap to the grid.
  • Fixed stretching on the Lua Scripting buttons.


  • Fixed issue with custom tokens duplicating when pressing ALT+right click.
  • FIxed issue with custom backgrounds to fix clipping.
  • Fixed issue with custom object not being highlighted when custom menu is open.
  • Fixed issue with game crashing when lots of jigsaw pieces collide.
  • Fixed issue with Infinite bags floating away into the air with certain objects inside.
  • Fixed custom tile collision issues.
  • Fixed issue with decks taking the name of cards if they both have the same name.

v7.1 (04/22/2016)

File Browser

  • You can now easily import files from your computer into your games to create custom content.
  • You can choose from using Steam Cloud to import files or your local files.
  • Use local files for internal testing. (This will not work in multiplayer).
  • The browser lets you create favorites, view your recent folders, create folders and much more!
  • To bring up the file browser just click the folder icon next to any URL input field.

Steam Cloud

  • You can now use the in-game File Browser to import files to Steam Cloud.
  • This is a great alternative to using external image hosting sites.
  • Use this option when you will be sharing your games for multiplayer use.
  • You can manage files uploaded to the cloud with Menu -> Cloud.
  • From the Cloud menu you can delete files or preview them by clicking on them.
  • There is a 1GB limit on your Steam Cloud.

Lua Scripting Updates

  • Fixed setTable() not working correctly when called from the Global script.
  • Added default pokerchips’ values to getObject().
  • Changed spawnObject() to no longer snap objects to the grid by default if the grid is turned on. Added optional “snap_to_grid” parameter to allow spawnObject() to snap to the grid if the grid is turned on.
  • Added getNotebookTabs().
  • Added editNotebookTab().
  • Added addNotebookTab().
  • Added removeNotebookTab().
  • Changed takeObject() to accept an array or table for position and rotation.
  • Added clearPixelPaint().
  • Added clearVectorPaint().
  • Added copy().
  • Added paste().
  • Added clone() to Object.
  • Added RPGFigurine Class.
  • Add getLuaScript() to Object.
  • Changed scaleAllAxes() to overload scale().
  • Fixed 3D UI buttons not hiding in hidden zones.
  • Added Lua script_code member variable for Objects.
  • Added auto updating to Lua Atom Plugin Editor.
  • Added getCustomObject() function to Object.
  • Adding script to an object automatically opens it in Atom Editor if Atom is open.
  • Loading a game automatically uploads all the scripts to Atom if Atom is open.
  • All print() functions upload their messages to Atom’s console (ctrl + alt + i).
  • All Lua errors are uploaded to Atom’s console.
  • Added getLuaScript().
  • Changed scaleAllAxes() to scale() overload.
  • Fixed getCustomObject().
  • Fixed issues with Lua Atom Editor plugin.
  • Prefer another text editor other Atom? Take look at our External Editor API to make your own plugin.

Joint Improvements

  • Joint menu will now be initialized with the value of the current joint.
  • The object that it is jointed to is now highlighted in a dark pink.
  • This should allow you to figure out how people have created their joints, making it easier to understand and create on your own.

Tiny Epic Kingdoms DLC

  • Fixed base game territories to their proper images.
  • Added standing/laying down states to Meeples.
  • Added Hidden Zones at each seat for dice rolls.


  • Lua Buttons are no longer visible in Hidden Zones.
  • You can no longer activate the UI by clicking the MMB.
  • More optimizations to reduce stutters.


  • Fixed issue with MMB toggle zoom being activated instead of flip when bag search is open.
  • Fixed issue with Infinite object preview being massive.
  • Fixed issue with the chest saved objects drop down menu trashcan showing and disappearing after hover.
  • Fixed issue with late joining player loading on tablet.
  • Fixed blocky fonts on Mac.
  • Fixed issue with Teal and brown names not showing up on table surface.
  • Fixed lift height issues with jointed objects.
  • Fixed issue with cloud syncing on Mac and Linux not working.
  • Fixed issue with Tablet not working on Mac.
  • Fixed issue with search bags with custom objects.
  • Fixed camera floating away on certain saves.
  • Fixed box selection not working on certain saves.
  • Fixed adding object to search menu would flicker and not work.
  • Fixed being able to adding an object to itself with search.
  • Fixed pointers not hiding in hidden areas.
  • Fixed background in the RARRR!! DLC.
  • Fixed issue with sliding cards under bottom of decks not working with smaller deck sizes.
  • Fixed Semi-Lock not working.
  • Fixed certain sounds being 3D positional when they shouldn’t.
  • Fixed infinite bag objects not being properly scaled down.
  • Fixed issue with objects casting shadows with holes.
  • Fixed flipping object with middle mouse in search menu.
  • Fixed trash cans showing up incorrectly in saved objects.
  • Fixed issue with custom material not assigning correctly.
  • Fixed issue changing texture on duplicated object change it for clones.

v7.0 (04/04/2016)

Unity 5 Upgrade


  • Overall performance improvements
  • Physics stability and performance
  • Objects will no longer go through each other
  • Optimized many scripts for improved performance
  • Loading objects is much faster
  • No more hard locks when cleaning up tons of objects
  • Stutter reduction from optimizations
  • Joints are much more solid and don’t jitter like before
  • Greatly improved the accuracy of auto raise
  • Zones (Hidden, Lua, etc.) are now much more reliable
  • Increased the number of objects that can be selected / grabbed from 64 to 128


  • Concave/Nonconvex colliders are only supported for locked objects.
  • Touch input is currently disabled for porting to Unity 5.
  • Linux Tablet not working properly.

Compound Colliders

  • Because Unity 5 doesn’t support concave colliders on non-static objects we now support compound colliders on Custom Models.
  • Compound colliders can be used to make an object have concave collision by separating the collider into multiple meshes in one .obj file.
  • Compound colliders are only supported when non-convex is not checkboxed.

Tiny Epic Kingdom DLC

  • In Tiny Epic Kingdoms, you rule! But whether you reign supreme or crumble under pressure is entirely in your hands.
  • Tiny Epic Kingdom is now available for $6.99.
  • It includes the Heroes Call expansion.
  • 2-5 players, ages 14+.
  • Only the host needs to own the DLC.


  • RARRR!! is APE’s card game of earth-shaking battles between giant Japanese movie monsters (daikaiju).
  • RARRR!! Is now available for $4.99
  • 3-6 players, ages 8+
  • Only the host needs to own the DLC.

Lua Improvements

  • Added onCollision events for objects.
  • New scripting example Roulette:
  • This example demonstrates coroutines and onCollision events.
  • Added GUIDs to Lua editor tabs in game.

Lua Atom Editor Plugin

  • There is now an Atom plugin for use as an external text editor.
  • It supports downloading the scripts and uploading them back into the game with save & play functionality.
  • Supports autocomplete for all of the script classes (except player class).
  • See how to get it setup here.

Hand Zone Improvements

  • Cards in hand will now use the entire width of the hand allowing for massive hands.
  • Improved the layering effects to be less linear.

DLC Improvements

  • Owned expansions for DLCs now load up automatically when loading from the menu.
  • On connecting to server, clients knows all the DLCs the host has.
  • Background boxes are more consistent with the rest of games menu.


  • Lightened the black (Game Master) color so it’s more readable in the Notebook and Names window.
  • Optimized garbage collection for less stutters.
  • Greatly reduced CPU usage on duplicate objects in the game. You can see upwards of 40% increase in performance on super large mods with many similar objects.
  • Optimized all cards, bags, stacked objects.
  • Optimized hands and joints.
  • Reduced hitch when picking up lots of objects.


  • Fixed issue with delete button for workshop menu not working.
  • Fixed issue with expanding the Workshop/Load menu, brings it in the wrong sort order.
  • Custom tiles now properly show up when expanding save.
  • Fixed issue with bbcode not working for the onscreen notes.
  • Fixed rewind arrows being too transparent.
  • Fixed issue when using the mouse wheel to scroll on notebook / luascript editor zooming camera in and out.
  • Fixed the text error in the rules for Go.
  • Fixed “Remove Blindfold” button being stuck when activating F11.
  • Fixed issue with Digital Clock being used when digital is checked off in permissions.
  • Fixed issue with setting number on massive dice not working.
  • Fixed floating hand bug.
  • Fixed issue with flipping things with buttons causing them to explode.
  • Fixed Lua spawn callback firing too fast.
  • Fixed stretching/distortion of cards when threading is off.
  • Fixed issue with taking Custom Objects from Infinite Bags via Scripting causes collisions with the bags.

v6.9, Unity 5 Beta 4 (03/28/2016)

Unity 5 Improvements over Unity 4


  • Overall performance improvements.
  • Physics stability and performance.
  • Objects will no longer go through each other.
  • Optimized many scripts for improved performance.
  • Loading objects is much faster.
  • No more hard locks when cleaning up tons of objects.
  • Stutter reduction.
  • Joints are much more solid and don’t jitter like before.
  • Greatly improved the accuracy of auto raise.
  • Zones (Hidden, Lua, etc.) are now much more reliable.
  • Increased the number of objects that can be selected / grabbed from 64 to 128.


  • Concave/Nonconvex colliders are only supported for locked objects.
  • Touch input is currently disabled for porting to Unity 5.
  • Tablet screen is not working.
  • All sounds aren’t working on Linux.
  • LINUX USERS: Add -force-opengl to the launch parameters otherwise the game will crash. This is a Unity bug in Unity 5 that Unity is planning on fixing at some point.
  • Minimum requirements Windows XP SP2.
  • Minimum requirements Mac OS X 10.8.

Lua Scripting

  • Fixed Counter setValue() not synchronizing across network.
  • Fixed LuaButtons being tied to the Digital Permissions setting.
  • Fixed Lua scripting GetTable().
  • Copy paste in Lua editor is now working.

Hand Zone Improvements

  • Cards in hand will now use the entire width of the hand allowing massive hands.
  • Improved the layering effects to be less linear.


  • Compound collider support using multiple meshes for custom models.
  • Zone box near pointer shows for all zones instead of just hidden ones.
  • Increased the max amount of vector paint lines that can be drawn.
  • Optimizations on stutter causing issues.


  • Fixed scroll wheel zooming camera in and out on notebook and lua notebook.
  • Fixed issue with Lan not working.
  • Fixed issue with Voice Chat being really quiet.
  • Fixed cloning infinite bag bug creating garbage in save file.
  • Fixed jittering cards in hand and other issues.
  • Fixed tablet not working on Mac and maybe on Linux.
  • Fixed “Remove Blindfold” button being stuck when activating F11.
  • Fixed issue with 3D Text Tool hovering not working.
  • Fixed auto raise bug.
  • Fixed threading mod loading on Linux.
  • Fixed voice chat volume being way too low.
  • Fixed non-convex objects falling through the table.
  • Fixed end turn button making button sound twice.
  • Fixed cloning infinite bag bug creating garbage in save file.
  • Fixed jittering cards in hand and other issues.
  • Fixed issue when hovering over trash can in the Workshop, Save/Load menus.
  • Fixed issue with not being able to delete newly created snap points.
  • Fixed issue with Digital Clock being used when digital is checked off in permissions.
  • Fixed issue where players can type numbers in the counter when digital permission is checked off.
  • Fixed transparency issues on miscellaneous UI elements.

Update v6.9 (03/18/2016)

Live Build:

Scripting Improvements

  • Fixed getSeatedPlayers(). Deep copy of playerlist now.
  • Reordered parameters on setGlobalScriptTable().
  • Fixed setTable(). It wasn’t working right in the first place.
  • Fixed setGlobalScriptTable(). It wasn’t working right in the first place.
  • getPointerPosition() and getPointerRotation() now return nil if passed a player color that is not seated
  • colorToPlayerName() now returns nil if the player color is not seated and lets execution of the script continue.
  • Removed error message from getObjectFromGUID(). It just returns nil which the scripter can check for.
  • onPlayerTurnStart() is now called after player clicks OK in hotseat mode.
  • Added “Global” global reference to Object and Global. Should only be used for referencing things that the Global Script owns.
  • Deprecated getGlobalScriptVar(), setGlobalScriptVar(), getGlobalScriptTable(), setGlobalScriptTable(). Use Global.getVar(), Global.setVar(), Global.getTable(), Global.setTable() instead.
  • takeObject() gains an optional parameter ‘callback_owner’.
  • Added “resting” member variable to LuaGameObjectScript.
  • Spectators can no longer click on Lua created buttons.
  • spawnObject() now takes a Table for a parameter which includes a callback function.
  • Can now call createButton() immediately after clearButtons() in the same frame.
  • Added Player class and getPlayer() function.
  • Player class can get and set lift height for a player.
  • Player class can tell if player is blindfolded. Setting this just calls blind()/unblind().
  • Player class has blind() and unblind().
  • Deprecated getPointerPosition(), getPointerRotation(), and getPlayerHandPositionAndRotation(). They are now in the Player class as getPointerPosition(), getPointerRotation(), and getPlayerHand().
  • Deprecated colorToPlayerName(). It is now in the Player class as steam_name member variable.
  • Added Counter class.
  • Added Tablet URL to getValue() and setValue().
  • Fixed multiple buttons on a single object not syncing to players who joined late.
  • Added addForce() and addTorque() to LuaGameObjectScript.
  • Added getVelocity() and getAngularVelocity() to LuaGameObjectScript.
  • Added mass member variable to LuaGameObjectScript.
  • Added use_gravity member variable to LuaGameObjectScript.
  • Added drag member variable to LuaGameObjectScript.
  • Added angular_drag member variable to LuaGameObjectScript.
  • Added static_friction member variable to LuaGameObjectScript.
  • Added dynamic_friction member variable to LuaGameObjectScript.
  • Added bounciness member variable to LuaGameObjectScript.
  • Added held_by_color member variable to LuaGameObjectScript.
  • Added guid member variable to LuaGameObjectScript.
  • Added missing parameters for setCustomObject for Custom Model.
  • Added spawn Custom Figurine, Custom Board, Custom Tile, Custom Token, and Custom Dice.
  • Added onPickedUp() and onDropped() events to LuaGameObjectScript.
  • takeObject() called from a deck will now take the top card and not the bottom by default.
  • Added optional parameter to takeObject() for deck that will take from either the top or the bottom. Defaults to top.
  • Fixed setRotationSmooth() and rotate() for (0, 0, 0).
  • Objects taken from a container default to the rotation of the container if no rotation is provided in the parameters. If you set the rotation on a card but want to keep it facing (up/down) the same way as the deck, set the z component in the rotation parameter to the the z component of the deck via deck.getRotation().z.
  • onObjectDestroyed() now has the object reference as a parameter. It has 1 frame left to live. It fires immediately before the object’s onDestroy() event.
  • Added getButtons() to LuaGameObjectScript.
  • Added removeButton() to LuaGameObjectScript. It takes a frame for the button to be removed so multiple buttons can be removed in the same frame with their indices being preserved. In the following frame, the indices of any existing buttons are updated to their new locations as children on the object.
  • Added editButton() to LuaGameObjectScript.
  • Calling getObjects() on a deck now returns a list of the cards with their indices inside the deck.
  • takeObject() can remove a card from a deck based on its index in the deck.
  • Added cut() for stacks and decks.
  • Added getStateCount(), shuffleStates(), and setState() to LuaGameObjectScript.

Beta – Unity 5:


  • Overall performance improvements.
  • Physics stability and performance.
  • Objects will no longer go through each other.
  • Optimized many scripts for improved performance.
  • Stutter reduction.
  • Greatly improved the accuracy of auto raise.
  • Zones (Hidden, Lua, etc.) are now much more reliable.
  • Increased the number of objects that can be selected / grabbed from 64 to 128.
  • UI should be much more responsive.
  • Box select now works properly when 3D Text is selected.


  • Concave/Nonconvex colliders are only supported for locked objects.
  • Touch input is currently disabled for porting to Unity 5.
  • Tablet screen is not working.
  • All sounds aren’t working on Linux.
  • LINUX USERS: Add -force-opengl to the launch parameters otherwise the game will crash. This is a Unity bug in Unity 5 that Unity is planning on fixing at some point.
  • Minimum requirements Windows XP SP2
  • Minimum requirements Mac OS X 10.8

Update v6.8 (03/04/2016)

Scythe Improvements

  • Optimized ram usage.
  • Fixed issue with hand zones and cards going into the table.
  • Fixed rotational snap points on the engineering player mat.
  • Moved all the hidden zones a little bit further from the card decks on the board to stop them swallowing mis-dropped cards.
  • Added a qualifier to the custom combat card (no other game rules apply to it).
  • Moved the second set of hand zones a bit further back to stop cards accidentally migrating into them.

Battle For Souls Improvements

  • Fixed issue with a deck not being named.
  • Fixed rules in the Notebook.

API Improvements

  • Overall API improvements and unification.
  • Will try to avoid breaking backwards compatibility on scripting for future patches.
  • Changed createButton(), takeCardFromDeck() removed, takeObject() works for all container.
  • Added clearButtons(), onDestroy(), onObjectDestroyed(), onPlayerTurnStart() and onPlayerTurnEnd().
  • You can now pull the last card out of a deck if done in the same frame.
  • Fixed many broken functions like printToColor().
  • Fixed auto run scripts checkbox causing errors.
  • Fixed broken tabs in script editor.
  • Fixed onload not being called for objects spawned after the initial load.
  • Fixed assigning table returned from our function to something else not working.
  • Check out our Chess Clock example script on the Workshop.
  • Check the updated API page for all the changes.
  • If you have any suggestions or find any issues for Scripting, please post in this thread.


  • Improved object spawning positioning (copy paste, saved objects, search, etc).
  • Added whispering to Teal and Brown players.
  • Increased chat history by 4 times the original amount.


  • Fixed issue with performance degradation after v6.7 (Ram and stuttering).
  • Fixed issue with Tooltip messages getting cut off due to resolution sizes above and below the norm.
  • Fixed chat tab lag with a lot of messages in history.
  • Fixed issue with digital counters not working after v6.7.
  • Fixed issue with Hand Zones are duplicating.
  • Fixed issue with cards in hand spazzing out.

Update v6.7 (02/26/2016)

Scythe DLC

  • Scythe is now available for $7.99 with a 20% discount for the week.
  • Only the host needs to own the DLC.
  • Available for 1-5 players and approximately 115 minutes of gameplay.
  • When hovering over objects, be sure to leave it there longer to get the full description as there is a lot to read through.
  • Start in the middle of the table where the Faction Selection Cards are. Hover over it to read more.
  • The rulebooks can be found on the side table.
  • The reference guide is available in multiple languages. Scroll through the pages to find your language.

10 Player Colors

  • 2 seats have been added to allow up to 10 players.
  • The new colors are teal and brown.
  • All pointers have been updated with the new colors.
  • Color wheel has been updated with the new colors.
  • Only the custom rectangle table allows 10 players by default.
  • You can use the Hand Zones to create hands on other tables.
  • The more players, the more bandwidth that will be used, so use discretion when hosting.

Scripting Improvements

  • Lua script API has overhauled to an object oriented approach.
  • See Blackjack example on the Workshop.
  • Overall API cleanup for improved consistency.
  • New functions added to the API.
  • Object and Global API unified (only ‘self’ is unique to Object scripts).
  • Removed redundant function calls (all the ForGameObject).
  • Added a save and play button to the script editor for improved iteration times.
  • Improved debugging with line number and object occurred on.
  • Auto run checkbox to stop scripts from automatically firing after loading.
  • Scripting can now be turned off in the host options menu.
  • New chat command /clear to remove all chat messages from that tab.
  • Security and sandboxing improvements.
  • Optimized Lua calls to generate less garbage collection.
  • Fixed rotation issues on scripting buttons.
  • Added resizing for the scripting editor.
  • We are working on updating the Scripting pages in the Knowledge Base (in progress).
  • Fixed issue with scripting button not being created on clients machines all the time.
  • Fixed issue with SetSmoothRotate(0,0,0) not working in Lua.
  • Fixed issue with Lua SetRotation not working.
  • Fixed many other bugs and issues with scripting.

Notebook Improvements

  • Added resizing to the Notebook window.
  • Notebook has been updated with the new colors.
  • Spectators can no longer see the different pages in the Notebook, just the rules tab by default.


  • Revamped Workshop import/update menu so they now match the rest of the UI.
  • Stacked objects no longer offset from mouse when picked up.
  • Improved deselect object on search so it doesn’t mirror actions onto it.
  • Added highlight around Zone dragging for improved visibility.
  • Optimized autosave to reduce stutters, especially when using lots of states.
  • Vector paint ‘delete all’ button now gives a yes/no prompt.
  • Increased the camera max distance.
  • Custom Model now has the option to toggle off casting shadows.


  • Fixed issue where the client’s search icon was not cleaning up on bag searching.
  • Fixed issue where the notebook menu tabs would clump when loading 2 default games in a row.
  • Fixed issues with black meshes in certain scenarios.
  • Fixed issue with the Workshop upload field being empty.
  • Fixed the game name for Cosmic Encounter showing up incorrectly in the Server Browser.

Update v6.6 (02/15/2016)


  • This is an advanced feature for our users who wish to add scripts to their games.
  • We are using LUA as our scripting language.
  • API is still under development and could possibly change.
  • Scripting Zones can be found under the Zones tab in the side menu.
  • These zones can be used for whatever scripts you add to this particular zone like adding things up for example.
  • Scripting Editor can be found under Host -> Scripting.
  • Alternatively, you can right click an object and hover over the Scripting option to either open up the editor or copy the GUID of that particular object to paste into the editor.
  • The tab names for each script are named based off the model name or the name you give in the Name area of the contextual menu.
  • Object will be highlighted when you click on the scripting tab of that object.
  • There is a new section for scripting on the Workshop, so you can tag your games appropriately.
  • Example of a script we created in-game for Blackjack. Make sure to have the chat game tab open so you can see the actions.
  • More information can be found in the Scripting page of our Knowledge Base and will be continuously updated as we add more options.
  • As scripting is still a work in progress, please post any suggestions you may have for improvements and desired features on our official forums.

Bag Searching

  • You can now search in bags in a similar fashion as the private deck searching.
  • Right click on the back and choose “Search”.
  • Just like Private Deck Searching, you can also Name each item prior to putting them in the bag so the names are listed.
  • You can also flip objects and use Q/E to rotate them in the Private Deck Searching.
  • You can ALT Zoom and scroll in and out as well.
  • Custom cards/decks only partially work in bags.

Cosmic Encounter DLC

  • Updated Cosmic Encounter to prepare for future expansions.
  • Expansion #2 Cosmic Conflict is now available for $2.99.
  • This expansion adds a 7th player, 20 new aliens, and the Hazards deck.
  • To load expansions, always load the base game first. Then go back to the menu and add in the expansions you want.

Card Search Improvements

  • You can now flip cards and use Q/E to rotate cards in the Private Deck Searching.
  • ALT Zoom now works in private search.
  • You can also use the MMB to zoom in and out.


  • Improved Battle For Souls by adding the player 3 and 4 spots. You will need to join the same team to share hidden info.
  • The infinite bag is now animated when you put an item in and resetting the bag.
  • Added a confirmation window for ‘deleting all’ in the Tools menu.
  • Added a “delete all’ button for Snap Points.
  • Cards (not just decks) are now persistent.
  • Improved accuracy of sticky object pickup.
  • Added a tooltip to Mp3 Player for the current song.
  • Improved the stability of loading massive mods with very large textures.
  • Snap points now overlap in order of creation.
  • Added a pulsing animation to the search icons so they are more noticeable.
  • Added blindfold messages so you know that you cannot read others players’ blindfold messages when blindfolded.
  • Reset deck now preserves all the settings better.
  • Objects removed from the search menu will now snap to grid or snap point.
  • Graphics.json config file is now always created.
  • The tab key now works as ‘indent’ in the notebook / scripting editor.
  • Text caret will always remain visible when typing in Notebook/Scripting Editor.
  • Snap points can now be dragged around by holding the point and moving it without having to delete and recreating the point.
  • Snap points can now be dragged around by holding the point and moving it without having to delete and recreating the point.
  • Poker table camera revamped to work like traditional tables.


  • Fixed issue where the custom tile bottom image URL box not highlighting.
  • Fixed issue with server browser getting infinite loop.
  • Fixed issue with search not working.
  • Fixed chest saved object menu being not working.
  • Fixed public search being able to rearrange the cards.
  • Fixed issue with UI Saved Objects menu messing up.
  • Fixed issue with public card search not working.
  • Fixed issue with Scrolling card search with MMB breaking after dragging.
  • Fixed issue with table player names clipping into objects and disappearing.
  • Controller is now disabled by default now due to various issues.
  • Fixed issue with hover flipping object falling below table.
  • Fixed issue with Line Tool tooltip stuck on pointer.
  • Fixed issues loading cached mod if you had special characters in your file path.
  • Fixed issue with cards width scaling not working in private search.
  • Fixed issue with massive lag when mousing over note cards.
  • Fixed issue with Piecepack moons die showing up as arms die (FINALLY! Longest bug ever!)
  • Fixed BBcode to not mess up global chat.
  • Fixed issue with expansion for DLCs not opening to the correct url when clicked.
  • Fixed issue with scrollbar looking greyed out until hovered over.
  • Fixed issue with the deleting of Notebook tabs not being networked synced.
  • Fixed issue with objects breaking when using group (G) when searching them.

Update v6.5 (01/29/2016)

Battle For Souls DLC

  • We have partnered with Greenflame Games to bring Battle For Souls by Robert Burke Games into Tabletop Simulator!
  • Now available for $4.99 with a 10% launch discount!
  • The game can be played solo or up to 4 players.
  • The game lasts approximately 60 minutes.
  • Only the host needs to own this DLC.
  • The rule book uses the new States feature, giving the illusion of a closed book and open book.
  • If you’d prefer to read the PDF, the tablet is hidden in the game box with a link to it.
  • Dials are easy to use. Hold your LMB on the outside circle and press E or Q for the right number and the inner circle + E or Q for the left number.

Tiny Epic Galaxies Improvements

  • Fixed issue with cards falling through mat.
  • Fixed rockets to start upright. You can use the new States feature to quickly switch between their positions.
  • Reduced size of the satellite tokens.
  • Added starting player token.

New Deck Searching

  • We have completely revamped Deck Searching.
  • The old wheel public searching is still available for those who prefer it.
  • The new deck search is for private use.
  • You can drag and drop cards, move cards around in the grid and search within the deck.
  • Right click to open the contextual menu. If you click on the word Search, it will open the private search. Otherwise, you can choose between the two searches.
  • When you search, a magnifying glass icon in your player color appears over the deck, so everyone else knows that you are searching it.
  • You can drag other decks or cards into the search to add to it if needed.
  • If multiple are searching the deck, only the first person can modify it, but everyone else can see if they are also searching the deck.
  • If you named your cards, you can search at the top for a specific card you’re looking for. Otherwise, they are numbered in order from 1st to last.
  • While the deck can be picked up and moved around, you cannot remove anything from it or manipulate it in any way.


  • Upgraded Proxy and Master Servers.
  • Added a disconnect message so you know when you disconnect from IRC.
  • Added an automatic reconnect to IRC if you type in the global chat when disconnected.
  • Added other files for Linux Tablet to work.
  • Facedown decks will now show tooltips properly.
  • Objects in infinite bags are slightly higher up so they are easier to see.
  • Improved the accuracy of the sticky option pickup.
  • Contextual menu now hides the item name when object is hidden.
  • Delay description tooltip for UI pointers added for tools menu.
  • Cards now inherit toggles settings from their deck (IE. Grid, snapping, etc).


  • Fixed ALT Zoom for certain cards in Mistfall DLC.
  • Fixed collider size issues with Custom Tokens.
  • Fixed IRC so disconnect issues are less problematic.
  • Fixed the saved chest menu not closing with the ESC key.
  • Fixed copy pasted tokens falling through world.
  • Fixed Mp3 Player rectangle outlines on buttons.
  • Fixed issue with objects with origin points below the sticky object not being grabbed.
  • Fixed issue with rewinding messing up the word wrap of the text tool.
  • Fixed issue with cards being held below hand layer on rectangle table.
  • Fixed issue with custom token breaking if deleted too fast.
  • Fixed issue with not being able to interact with the table when the camera is fully zoomed out.
  • Fixed issue with spectators not being able to see 3D object tooltips.
  • Fixed issue with description not appearing if multiple objects are hovered over.
  • Fixed issue with certain JPEG types crashing the game.
  • Fixed issue with spectator 2D pointer not hiding when ALT Zooming.
  • Fixed issue with objects falling through the table if you try to do an action when loading.
  • Fixed issue with objects ending up locked when they weren’t supposed to be.
  • Fixed issue with certain custom objects losing custom physics material settings.
  • Fixed issue with objects clipping into stuff when flipping and rotating objects when not holding them.
  • Fixed issue with objects scaling instantly using Shift + ALT Q or E.
  • You can now see other people’s pointers when they are interacting with tablets.

Update v6.4 (01/21/2016)

DLC – Tiny Epic Galaxies

  • We’re happy to have partnered with Gamelyn Games to bring Tiny Epic Galaxies to life in Tabletop Simulator!
  • Gamelyn Games makes different Tiny Epic games and their latest one is currently on Kickstarter – Tiny Epic Western! Check it out!
  • Tiny Epic Galaxies is available for $4.99 with a launch discount of 10%.
  • It can be played solo or up to 5 players!
  • Only the host needs to own all of our DLCs.

DLC – Darkest Night 1st expansion

  • The Darkest Night DLC has been updated to include the 1st expansion for FREE!
  • With An Inner Light introduces a quest system that requires the heroes to respond to crises throughout the kingdom and offers new ways to acquire items and powers. The expansion also adds four new playable heroes (the Crusader, Monk, Paragon, and Shaman) as well as new event and artifact cards.
  • You can read more about the 1st expansion on Victory Point Games website.

Multiple States

  • You can now create multiple states for a single object.
  • Name each object.
  • Hover over the objects, right click and choose states.
  • They will now be grouped into one object.
  • When you hover over an object grouped into States, it will show an icon letting you know.
  • You can use the number hotkeys (1,2,3, etc) to switch between them, or right click to get the States menu.
  • Hovering over each number will tell you what the object is if you named them properly.
  • States are great for making pages in a book, any kind of RPG for characters when they are changing their moods and much MUCH more!

Tablet for Linux (EXPERIMENTAL)

  • We’ve been working hard to get Linux working for tablet.
  • So this is an experimental phase to see what we can get right.
  • Please test this out and let us know of any issues that come up.

Card Naming

  • Stacking cards will now remember name/description and any other extra attributes added to them.
  • Cards held in player hands will not show their name.
  • Cards flipped over will not show their name.
  • This will be more important in the future with the planned search revamp.


  • A checkbox has been added in the Custom Deck menu to choose whether you want the Back image to be hidden or not.
  • Added new word clamping “…” tooltip to other menus (Workshop, Load, Save, and Notebook)
  • Removed the Notes “show/hide” button as you can hide/show Notes in the new UI configuration menu.
  • Description field added to tooltip when it’s hovered for long enough. (So it will now show where the “Name” tag is as well).
  • Hand Icons have been added for bags, chips, cards, and states so you know what mode objects are in.
  • Removed chat messages for the Blindfold to prevent confusion.
  • Added 2D Text Tool Pointer when in use.
  • Lift height of cards removed from hand / flicker when dropped.
  • Cards and decks can now be picked up with sticky option on other objects.
  • Reworked how ESC works by first removing all opens windows then opening the ESC menu.
  • You can now use Tab to swap between name and description in contextual.


  • Fixed issues with Magnify, ALT Zoom, & Line tool being usable through the blindfolds.
  • Fixed issue chat font size not remaining persistent when going back to the main menu.
  • Fixed issue with Reversi chip showing $0 tooltip.
  • Fixed issue with getting error messages about the master server when hosting for a very long time.
  • Fixed ALT Zoom double sided cards being mirrored on the back.
  • Fixed issues with unsubscribing from Workshop on Mac & Linux not deleting properly.
  • Fixed issue with grouping poker chips sometimes duplicating.
  • Fixed issue with dummy hidden areas occurring when using the hotkey.
  • Fixed issue with Lan not showing up on server browser.
  • Fixed issue with ALT Zoom not letting you zoom on the sides of the screen with big objects.
  • Fixed issue with searching cutoff names.
  • Fixed issue with ALT Zoom not hiding your 3d pointers.
  • Fixed custom deck issues with using the same urls for different deck settings.
  • Fixed issue with Custom Model/Token falling through table when removed from bag if dropped before loading.
  • Fixed issue with Blindfold disappearing before offscreen.
  • Fixed issue with copy & pasting digital counter bringing back the initial 0’s.
  • Fixed issue with flipping layered cards collision.
  • Named objects hidden by player hands will no longer show their name when hovering over them.

Update v6.3 (01/08/2016)

Darkest Night DLC

  • Our latest DLC Darkest Night by Victory Point Games is now available for purchase.
  • The price is $6.99 and will include the 1st expansion in a future update for free.
  • Darkest Night can be played solo or with up to 4 players.
  • Only the host needs to own all our DLCs.

Mistfall DLC Improvements

  • Updated the cards with the fixes on the errata, so all cards should now be digitally correct.
  • Separated the starting gear cards from the basic gear cards in each character bag to save a step and labeled them accordingly.
  • Removed the Grid Toggle from the Transient Gear cards.
  • Updated the links for the Rules and Quest Guide on the tablet to the latest version.
  • Fixed one of the enemy decks being placed backwards.


  • Blindfolds have been added to prevent a player from viewing the board.
  • A player wearing a blindfold can’t see anything but a button to remove the blindfold, the chat and other UI elements.
  • It’s clearly marked who’s wearing a blindfold with an icon next to their name in the top right.
  • To activate the Blindfold, press the B hotkey.
  • A curtain will drop down blocking your view from the rest of the game.
  • You can click the button to take off the Blindfold or press B again.
  • You can also activate the Blindfold by using the Global Contextual Menu (Right click NOT on an object)
  • Notifications of the Blindfold are not logged in chat.
  • The names list are hidden when you are blindfolded so that you cannot tell who else is blindfolded or not.
  • The Blindfold is a good way to have everyone “close their eyes” while the host chooses a game or brings out something as a surprise.

UI Visibility

  • You now have the option to hide different parts of the UI.
  • To turn off all of the UI, you just press F11.
  • To hide individual parts, go into your Configuration menu and click on the new UI tab.
  • From here you can uncheck the ones you no longer want to show.
  • This can be used to hide/unhide the Top Menu, Player Names, Notes, Tools, and the Chat.

Poker Chip Adding

  • You can now find out the total amount of chips you have by hovering over stacks or drag selecting over all chips you wish to add up.
  • When hovering over a single stack, it will show you the amount in the stack and the total amount of that stack.
  • This will only work for the built in poker chips and not custom chips.

Stacked Object Cutting

  • You can now split/cut stacked objects just like you can for a deck of cards.
  • Just right click on a stack and click the “Cut” button.
  • The stack will split to the right based on its rotation.

Threading/Mod Loading Improvements

  • Threading has been reset to on for everyone.
  • This will now alert you when threading fails and will turn if off automatically.
  • Vista & XP threading issues should be fixed.
  • If you’re still having problems with threading, go into programs and features and uninstall Microsoft Visual C++ 2010 Redistributable Package (x86). Then install this:
  • If you have done the above and are still having issues, send an email with your DxDiag to

Chat Improvements

  • A settings button has been added next to the chat tabs.
  • If you want to keep the chat on screen at all times, just uncheck the new “Auto Hide Chat” box.
  • You can also change the size of the font and the opacity of the chat window.
  • Changing the size of the chat window will persist until you change it again.

Global Chat Improvements

  • Special characters in names will be stripped out so players can properly join the global chat.
  • Global chat will no longer clear when you exit a game.
  • You can disable global chat by unchecking the “Connect to IRC” box.

Notebook Improvements

  • Added tooltips to the different tabs, so whatever the name is will show up when hovered over a tab.
  • Fixed issue with Notebook not working properly when switching games.
  • Fixed issue with not being able to edit/delete or save tabs in the Notebook.

Server Browser Improvements

  • Optimized scrolling of the server browser.
  • Fixed browser font so it’s all the same size.
  • Added tooltips that shows the full names on the server when hovered over.

General Improvements

  • Disabled leading 0’s on digital counters to reduce accidental ambiguity while reading upside down numbers.
  • A confirmation popup has been added asking if you are sure you want to quit Tabletop Simulator.
  • Added the Blindfold hotkey and removed the Team Chat hotkey (since we have tabs now) to the Control Scheme (?).
  • Server browser error messages have been moved to the Global Chat tab.
  • Added messages with C++ Redist info to the chat for those that have issues and need to have this re-installed.
  • Improved bad controller input rejection system.


  • Fixed issue with held object clipping when grabbed below the table.
  • Fixed orange colony marker tooltip to read properly.
  • Fixed issue with Vector lines not saving on objects properly when placing and removing from bags.
  • Fixed issue with saved games crashing from using a non-standard JPG format.
  • Fixed issue with rotated cards being cut off in ALT Zoom.
  • Fixed issue with Custom Token colliders (so they won’t fall through the table any more!)
  • Fixed Y axis collision bug with hex and circle tiles.

Update v6.2 (12/14/2015)

Mistfall DLC

  • Mistfall is a fully cooperative adventure card game set in a dark fantasy realm of Valskyrr.
  • Only the host needs to own this DLC.
  • 1-4 players can play for a whopping 90-180 minutes of game time!
  • Current launch discount is 30% off.

Superfight – The Red Deck

  • The Red Deck is now available for Superfight for $1.99
  • The Red Deck adds one hundred really terrible and likely offensive cards to Superfight.

Global Chat

  • Our IRC chat has been changed to #TabletopSimulator on GeekShed
  • If you want to join the channel outside of the game, you can go to and be sure to enter in #TabletopSimulator as the channel name.
  • When you login to Tabletop Simulator, you will now be in the global chat.
  • Everyone who has Tabletop Simulator open can communicate with one another.
  • This will make finding people to play games with much easier and more of a community feel.
  • You can type /help in the Global Chat to bring up a list of commands you can do.
  • When you join a server, all your in-game chat will be in the Game tab, but you can still chat with other people in Global Chat.
  • There is also a separate Team tab that will show up once you join a team.

Multi-threaded Mod Loading

  • Loading mods is much faster and doesn’t hard lock the game.
  • Loading mods should be much more stable, especially on Mac.
  • Fixed issues with using certain resolutions on image files.
  • Fixed issues with textures at certain distances to the camera.
  • As this is a major overhaul of how we handle loading, let us know if you run into any issues.
  • You can toggle between new and old loading using /threading in chat (default is threading).

Custom Tiles

  • Easy-to-use tile maker with box, hex, and circle as shapes.
  • Just give an image for the top and bottom of the tile and you are good to go.
  • You can control the thickness of the tile.
  • You can also toggle whether they should stack like chips.
  • Tiles are initially sized to fit the 2x2 grid, but can be resize like all game objects.


  • Notepad and Rules have been combined and is now called Notebook.
  • Added a confirmation notice when the delete button is pressed.
  • This can be accessed by clicking the Notebook icon on the top menu bar.
  • The size of the Notebook window has been slightly increased.
  • When nothing is selected, the other tabs are grayed out.
  • Clicking on the Notebook will automatically default to the Rules tab so you can access it right away.
  • Fixed issue with typing in the rules always scrolling to the bottom.


  • Notes have replaced the old Notepad where you can type things to show on screen in real time.
  • Instead of opening up Notepad (which is now gone), all you do click the “Edit Note” button on the bottom right of your screen to bring up the Notes area. You can now type in the selected box.
  • The other button gives you the option to hide or show the Notes individually for those of you who wish to have a clean screen.


  • Improved the accuracy of the download progress bar.
  • Rotation snap points have been optimized.
  • The last window you drag will always be on top.
  • Added tooltips for the calculator and counter.
  • Pasting link to PDF in the Tablet search bar will now load it correctly.
  • Doubled max character limit per chat message.
  • All objects now flip like cards except dominoes.


  • Fixed issue with Gizmo and Snap tools not hidden for non hosts.
  • Fixed texture issue with changing from DLC to default games.
  • Fixed issue with custom objects not sizing properly in infinite bags.
  • Fixed issue with mods not finishing loading.
  • Fixed the old black texture bug.
  • Fixed issue with cut pasting a custom object quickly with thread loading on..
  • Fixed issue loading old text tools.
  • Fixed issue with Tablet getting stuck when releasing your mouse off the screen.
  • Fixed issue with Alt Zoom being covered by other players hands.
  • Fixed issue with objects exploding for a split second for clients when first loading.
  • Fixed issue where Promoted players couldn’t load .json save files.
  • Fixed issue with objects in infinite bag showing through in the hidden areas.
  • Fixed issue with infinite bags not being able to be picked up when a deck of cards is in them.
  • Fixed issue with Tooltips clipping into Alt Zoom.

Update v6.1 (11/30/2015)

Custom Infinite Bag

  • You can now turn any custom model into an infinite bag.
  • This differs from the loot bag as only one object can be placed at a time.
  • This will not show what object is in the bag like the in-game infinite bag.

Fast Loading Mods (Experimental)

  • This is a loading system that we initially added but had to revert due to various player issues.
  • We’ve hopefully fixed the loading issues on Windows.
  • Until we get more feedback, this is disabled by default.
  • To enable fast loading mods, type /threading in chat.
  • This is currently only available for our Windows and Linux users.
  • This will not persist after opening and closing the game.
  • If you had issues before, please try it out and give us feedback to help improve this.

Text Tool Improvements

  • Added color wheel so you can change the color of the Text.
  • Added trash can so you can easily delete individual 3D Text.
  • Trash can added to side menu to delete all 3D Text.
  • Added option to make Text bigger or smaller.

Infinite Bag Improvements

  • Fixed issue where objects can’t be placed back into bags.
  • Fixed issue with initial loading for bags with custom objects inside.
  • Fixed issue with stacks & bags not going in infinite bags.
  • Fixed issue where custom tokens went through the table after pulling from bags.
  • Added Infinite Bag model to Chest Menu.
  • Fixed selection bugs with infinite bags.

DLC Improvements

  • Euphoria – Fixed messed up tiles.
  • Euphoria – Replaced loot bags with infinite bags.
  • Euphoria – Added additional snap points to make things more smooth.
  • Added Superfight mat for Insider players on table.


  • Easy snap points added by clicking on unlocked objects.
  • This makes the snap point automatically go in the center of objects after placing them where you want.
  • Password text field is now selected so you can type passwords in automatically.
  • Updated Chest icons for Misc and Tools.


  • Fixed orange colony marker being missing in Cosmic Incursion DLC.
  • Fixed loading custom content on Linux, had to revert to the old loading method.
  • Fixed loading card issues on the Mac version.
  • Fixed being unable to delete saves, workshops, and saved objects.
  • Fixed aspect ratio issue on Custom Tokens.
  • Fixed issue where promoted players couldn’t load .cjc files.
  • Fixed issue with Custom Hands not loading on a custom table with an image.
  • Fixed issue with sticky objects grabbing object below.
  • Fixed issue with clipping player names on tables.
  • Fixed UI animation on pointer mode slideouts.
  • Fixed UI Point Mode anchoring for clients.

Update v6.0 (11/20/2015)

New DLC – Euphoria: Build a Better Dystopia

  • Euphoria is available for $7.99 and only the host needs to own it.
  • Euphoria has a launch discount of 30% off!
  • This is a 2-6 player game at approximately 1 hour play time.
  • Find out more & purchase the physical copy on Stonemaier Games’ website.

Cosmic Encounter DLC

  • The first expansion of Cosmic Encounter – Incursion is now available for $2.99.
  • Incursion adds a 6th player, 20 new aliens, and a rewards deck.
  • Cosmic Encounter has been revamped with a new layout and cool new side tables.
  • You must already own the Cosmic Encounter Connector DLC to play Incursion.

Superfight DLC

  • The Orange Deck is now available for $1.99.
  • The Orange Deck adds one hundred really geeky cards to Superfight.
  • You must already own the Superfight DLC in order to use this deck.
  • Superfight’s price has been lowered to $7.99 and only the host has to own it.
  • Those who had purchased Superfight before the change will be getting The Orange Deck for free.

Custom Hand Placement

  • In the Zones menu, there is now an option for “Hands”.
  • Clicking on this will bring up the placement of the current card hands.
  • Right click on a color to change it which is great when you need a color to be in a different spot than default.
  • Clicking on a color will delete that card hand.
  • Dragging anywhere will create a new card hand of whatever color you are current set at.
  • The player name will follow where the card hand is placed.
  • You can have multiple card hands of the same color – the name will only show up on the first creation.
  • This is great for private deck searching or keeping cards in the middle hidden from certain players.

Rotation Snap Points

  • Added rotation snap in the “Points” section of the side menu.
  • You can now customize where objects should be pointed.
  • Place down a rotation snap point and use the arrows to point where you want the object to be positioned.
  • This will make building games with more intricate placement much easier.
  • Check out the following gif to get a quick look at how it’s done!


  • A new Gizmo tool has been added to the side menu.
  • This tool is familiar to those used to modeling programs.
  • This enables you to move and rotate objects to precisely get things how you want in your scenes.

Loading Mods Improvements

  • Greatly improved the loading of custom content.
  • Fixed some texture issues when loading custom content.
  • Fixed weird texture resizing issue.
  • Unfortunately, we couldn’t get the above issues fixed for our Mac users, but we are working diligently to get this completed in a future update.

Text Tool

  • New Text Tool added to the side menu.
  • You can use it to type text on any locked object.
  • This is good for when static objects need to be named, but you don’t want to use the name/description boxes.
  • There will be additions/improvements added to this in the future.
  • Check the following gif for a quick overview of how it works.

Improved Rules

  • Rules have been improved to add different sections.
  • By default each player can see the rules tab and their specific color.
  • Teams can view each other’s tabs.
  • You can change the color of your personal tab and rename it whatever you’d like.
  • You can create new tabs by clicking Add New, then click on it and click the Visible button at the top to change its color.
  • This allows you to have multiple “pages” for rules, private notes, team notes, etc.


  • Something we know you all wanted has been added – a bowl.
  • This is just a generic, wooden bowl and can be found in the Misc folder in the Chest.
  • You can put all kinds of things in this bowl – coins, chips, blocks – whatever you’d like!
  • This is an exciting new feature, and we hope you can make use of your brand new wooden bowl! 😉

UI Improvements

  • Optimized the UI for improved scrolling in the Workshop, Save, Load and Saved Object lists.
  • Moved player name section over to the top right.
  • Moved the rewind button next to the top menu bar.
  • Side menu has been moved up to where the player names were.
  • Added Gizmo and Text Tool buttons to side menu.


  • You can now stack custom tokens. Just check the “Stackable” box.
  • Improved Calculator sequence so you can add numbers up just as you’d expect.
  • Improved the sounds for custom board objects.
  • Increased the size of snaps points for better readability.
  • The 2D Pointer is now default. You can switch back to the 3D Pointer in the Configuration menu
  • You can now slice custom cards that is not like the default template of 10x7. In the custom deck menu, you can change the width and height of the template.
  • Improved Custom chip stack thickness when a collider is provided.
  • Ambient Occlusion has been added to the Configuration/Graphics menu. Just look for SSAO, which adds soft shadows to the scene.
  • Improved the visibility of object highlighting.
  • Expanding a save now works with bags, chips, dice, and tokens.
  • Added sounds to all boards when picked up.
  • Improved default camera position for colors.


  • Fixed collision issue with right click grabbing multiple objects.
  • Fixed issue with custom mass values being reset to defaults.
  • Fixed issue with non see-through Hidden Zones not working for everyone.
  • Fixed an issue with certain objects not stacking.
  • Fixed fog highlight color.
  • Fixed issue with the 3d hand holding offset.
  • Fixed issue with some graphics settings not persisting when exiting to the main menu.
  • Fixed issue with custom boards not being hidden by hidden areas.
  • Fixed issue with zooming far away on the Tablet.
  • Fixed issue with objects falling through each other when loading.
  • Fixed issue with the bag bugging out with auto raise off when pulling objects out of it.

Update v5.9 (10/23/2015)


  • Added a realistic “old school” style calculator for all your calculating enjoyment.
  • Works just as you expect with all buttons functioning.
  • You can find this in the Chest -> “Tools” folder or the “Tools” game mode.

Steam Portrait Icons

  • Added Steam avatar icons next to names on top left.
  • Clicking the Steam portrait will bring up the overlay to view their profile.
  • This makes it easy to add players to your friend’s list.

Cosmic Encounter DLC Improvements

  • Improved setup by enlarging the table and fixing spacing for a more comfortable feel.
  • Blue ships have been tinted a little lighter.
  • Updated table graphic to be more centered and the text slightly faded.
  • Space background and loaded alphabetized cards will be coming in the future.
  • Expansions will also be coming in the future.
  • Cosmic Encounter buy page has been added to our website.

Vector Tool Improvements

  • You can now change the color of your vector drawing tool.
  • You no longer have to change your seat to get a new color.
  • A new color wheel will show up when you hover over the Vector menu item.

Promoted Player Improvements

  • Promoted players can now load and save Workshop and Game files.
  • Promoted players have access to almost all host functionality besides player administration.
  • The host can promote a player by clicking on their name and selecting “promote”.

Alt Zoom Improvements

  • Clamp size of object now fits to the screen.
  • Alt zoom size is consistent across all camera distances.
  • Fixed objects clipping off the screen.
  • Fixed objects slightly changing size when mousing over them.

Object Manipulation Improvements

  • Held objects now rotate around a pivot point instead of their position, so tokens placed on a card for example will remain in the proper spot when rotated.
  • If you wish to spin multiple objects in place then rotate them while not holding.
  • Flipping and rotating when not holding them objects will ignore collision allowing you to flip a mat and keep the pieces on top.
  • Improved the smoothness of manipulating objects that you aren’t holding.
  • Object can be picked up with slight tilts to their axis which fixes some collisions issues.
  • Fixed a lot of clipping issues when grabbing a group of objects that are overlapping one another.
  • Fixed height variation when holding objects at strange angles.

General Improvements

  • Added new “Tools” menu in the Chest to separate some objects in the Misc folder.
  • Icons have been added to the Control Scheme for the controllers and keyboard.
  • Separate sliders for Music and the Mp3 have been added, so you can differentiate between the main menu music and the Mp3 Player.
  • In the Host Permissions, there is a new “Digital” checkbox in which the host can enable/disable all of the digital items from interaction.
  • When the Table Flip host option is unchecked, the button on the top will be grayed out.
  • If the game is set to “None” when a save is loaded it will now use the name of the save file in the Server Browser.
  • Improved Digital Counter when holding down plus and minus.
  • Box selection cap has been raised to 64 objects.
  • Objects smoothly move into a bag when dropped on it.
  • Improved distance checks for certain actions like right click and pan camera.
  • Improved Local File Support – You can now place files in Image and Models folder and directly reference them by name and extension. You can read more about this in our Knowledge Base.
  • NOTE: This will not work in online play unless the players are manually given these new files.


  • Fixed issue when stacking two pieces together, one with auto raise and one without causing bottom piece to go flying when picked up.
  • Fixed issue with objects clipping into the table when you hold and flip them.
  • Fixed color tint not sticking when objects are stacked.
  • Fixed some issues Steam portrait not working correctly.
  • Fixed issue with bags being able to go inside themselves when dropping multiple objects.
  • Fixed issue with hover highlight not working on named tooltips consistently.
  • Fixed issue with Controller camera / mouse being stuck moving (HOPEFULLY).
  • Fixed tablet washing out at certain angles.
  • Fixed potential save issue with objects flying to a destination like dealing.
  • Fixed grabbing not working on all selected objects when sticky grabs objects.
  • Fixed issue with deselecting not working correctly when grabbing a non selected stack.

Update v5.8 (10/09/2015)

Custom Bags/Containers

  • You can now set any object as a bag.
  • Right click on an existing object and click custom and choose the ‘bag’ option.
  • Or choose the ‘bag’ option when importing your custom model.

2D Portraits

  • Your Steam avatar is now used as a 2D portrait in game.
  • This simulates more of a “playing around the table” atmosphere.
  • Portraits will disappear when you’re behind them, so they don’t block your view.
  • Portraits can be turned off in the configuration menu if you don’t want to see them.

Steam Controller

  • We now support the Steam Controller and it is fully functional in game.
  • The control scheme for the controller can be found by pressing the back / select button.

Regular Controller

  • Greatly improved mouse input for the regular controller.
  • Changed around some of the controller binds. You can see the changes by pressing the back button.
  • The controller is now default enabled.
  • Further improvements to controllers will be coming in the future.

Jigsaw Puzzle Improvements

  • There is now an option to add/remove the image from board for increased difficulty.
  • A puzzle box has been included with the uploaded image in its place.

Mp3 Player Improvements

  • Buttons for looping songs have been added.
  • You can loop one song or loop all the songs in the genre you are in.
  • Improved saving and loading of Mp3 player.


  • Rest of the old UI has been removed.
  • IRC ‘lobby’ button on the front page has returned (for achievements).
  • IRC now opens to a web based format so you can utilize full IRC commands and functions (PM’ing, etc).
  • Cardboard sound has been added to the materials tab in custom.
  • Lowered the volume of the intro logo.
  • Moved the Controller & Touch checkboxes to the ‘Controls’ tab in the Configuration menu.
  • Control Schemes (? menu) have been cleaned up to make them more readable.
  • Zoom in/out has been improved (Sped up scroll zoom and dynamic zooming based on distance).
  • Overall minor UI polishing on typos and other changes.


  • Fixed Vector Erase Line hotkey not working.
  • Fixed 2D tablet pointer is not lining up properly.
  • Fixed issues with radio buttons becoming deselected.

Update v5.7 (09/25/2015)


  • Added custom music for TTS’ main menu.
  • Added in a realistic Mp3 Player for your listening enjoyment.
  • You can choose from a multiple list of genres for a total of around 100 songs.
  • The buttons on the Mp3 Player are fully functional.
  • You can adjust the volume, pause the song, or skip to the next song.
  • Option for the host to disable it for other players will come in a future update.

Vector Drawing Tool Improvements

  • Added eraser (erases per line).
  • Fixed undeletable lines.
  • Added in drawing on locked objects.
  • Lines save to the object and can be saved to the chest (with the lines on it).

Jigsaw Puzzle Improvements

  • Added a “Kid friendly” 20-piece puzzle.
  • ALT-zoom on puzzle pieces now rotated correctly.

Auto Raise Improvements

  • You can now turn off the auto raise per object for when it’s not needed.
  • Right click on an object, go to toggles and uncheck “Auto raise”.

Stacking Improvements

  • You can set any object as “Sticky” in the contextual menu (This is turned on by default and can be turned off per object).
  • Picking up from the bottom of a stack will pick up all objects at once (as long as sticky is enabled).
  • This is good for players who need to place tokens on top of cards (or other objects) and be able to move them around easily.

Contextual Menu Improvements

  • Added extra options in the toggles menu (Grid, Auto raise, Sticky).
  • You can now roll dice and set the number on the dice from the contextual menu.
  • You can now shuffle the loot bag from the contextual menu.
  • You can now animate the RPG figurines from the contextual menu.
  • You can now draw to yourself from the contextual menu.
  • You can now group objects from the contextual menu.
  • You can now copy and paste from the contextual menu.
  • You can now toggle the grid and snap options independently.
  • Updated the global contextual menu to the new UI.


  • Added the ability for the dice to give total amounts – just box select and hover to see total.
  • Added cardboard sounds to jigsaw puzzles and tokens (This ability is planned for custom objects in the future).
  • Reduced the default zoom size for Magnify.
  • Improved how random the rolling is.
  • Objects are picked up where you would think (no longer snaps to the center of your mouse).
  • Added two finger pan to touch.


  • Fixed issue with custom tokens and puzzle pieces incorrectly culling when mostly offscreen.
  • Fixed issue with hidden area not working for players who joined after it was created.
  • Fixed issue with not being able to lock objects if held.
  • Fixed issue with contextual toggle check marks not working properly.
  • Fixed issue with blocking mouseover number hotkeys when holding ALT or CTRL.
  • Fixed issue with the trash can not staying showed up in Saved Objects & Workshop lists.
  • Fixed issue when saving camera position zoomed in.
  • Fixed deleting pixel line issues.
  • Fixed issue with the hover on Contextual menus disappearing when mouse moves off.
  • Fixed moving objects with different masses at the same time not moving in sync.
  • Fixed issue with hidden areas & its settings not saving when you save a game.

Update v5.6 (09/11/2015)

Vector Drawing Tool

  • Vector tool gives clean and precise lines.
  • You can draw on any locked object (not 100% perfect).
  • You have the option to use either the Pixel or Vector tool.
  • Each drawing tool has its own set of options.

Jigsaw Puzzle Improvements

  • Added two additional difficulty levels (180 and 320 pieces).
  • Puzzle pieces now auto flip to the correct side when picked up.
  • Fixed issue where puzzle colliders stopped working for clients.
  • Fixed issue with auto raise not properly working on puzzle pieces.
  • All 3 difficulty levels can be chosen when you input the URL.
  • There are still more improvements & features to come.

UI Improvements

  • Contextual menu has been revamped with a cleaner look, is more user friendly, and more manageable.
  • Additional options has been added to the menu for ease of use.
  • Tooltips added to show what the hotkey is for each option (if applicable).
  • Tooltips added for various other options (non-contextual).
  • There are still some parts of the old menu in some areas.

Hidden Area Improvements

  • Added option to reverse hiding (e.g. everyone can see except this person).
  • Added a transparent option that allows you to make hidden areas not see-through.

Chest Improvements

  • Improved drag and drop spawning accuracy.
  • Fixed 3D objects extending beyond UI window in the Chest.
  • Fixed promoted players not playing the spawn object sound.
  • Objects spawned from the chest now snap to the grid.

Stacking Improvements

  • Stacking objects are now much easier.
  • Box select a bunch of objects and any object placed over another will automatically stack them all.
  • You don’t need to aim with the object you actually grabbed when holding multiple.
  • This makes the loot bag more useful and easier to manage, as all items will be dropped in automatically.
  • This applies to cards, poker chips, loot bags and go bowls.


  • Optimized a bunch of the game’s base code for reduced cpu usage.
  • Greatly reduced the games garbage generation to reduce fps spikes.
  • Optimized saving and loading, so they now run much smoother and faster.

General Improvements

  • You can now pan the camera with middle mouse button.
  • Saved camera positions will now load to the correct position and orientation.
  • Camera will remember if you are in 1st person when resetting the view.
  • Increased the max number of pieces you can grab at once from 26 to 32.
  • Adjusted the camera speed so it’s now based on the distance to the table.
  • Contextual menu updated for Touch screen.
  • Box selecting multiple objects will stay selected until clicking another object or area.
  • Added new 2d pointer when using the Tablet.


  • Fixed the server browser breaking when refreshing it too fast.
  • Grid snapping not working at position zero.
  • Fixed issue with late joining players not properly seeing who is on a team.
  • When removing an object below another in semi-lock, the top object will no longer float in the air.
  • Pressing ESC in the keybind menu no longer closes the menu.
  • Fixed collision issue with duplicate tokens that are not default size.
  • Fixed issues with late joining players for Custom Dice and Custom Token.
  • Fixed hover highlight is not working properly with for 3d UI.
  • Fixed mouse frame rate independent camera.
  • Fixed having to press ‘R’ twice in semi-lock mode to flick up objects.

Update v5.5 (08/28/2015)

Jigsaw Puzzles

  • You can spawn jigsaw puzzles from the Games menu.
  • Enter in an image URL in the pop up window to create an 80 piece puzzle.
  • Puzzle pieces are randomly placed each time it’s loaded.
  • Background of the image will show on the board so you know what it looks like and what needs to be matched up.
  • More variations will be added in the future.

Digital Counters

  • You can keep score or keep track of counts with the new counter.
  • Press the +/- buttons on the counter to increment up or down.
  • Press the ‘C’ button to reset it to zero.
  • You can click on the counter to type in a specific number.
  • You can have both positive and negative numbers.
  • Counters can be tinted.


  • You can now load up custom games that can be shuffled and randomized.
  • ‘Randomize’ can be found in the new ‘Zones’ option in the side menu.
  • Click randomize and draw a box where you want your zone to be.
  • Any objects placed in this zone can be randomized.
  • You can have multiple zones.
  • When loading up a game with zones, a popup will ask if you want to randomize each zone.
  • You can also right click on a zone and click ‘Randomize’ (must be in the ‘Zone’ mode).

Superfight DLC

  • Added Skybound Insider signup information in Superfight DLC mode.
  • Joining this program gives special benefits and rewards to its members.
  • Insider members receive a special player mat that spawns under the Superfight DLC.

UI Improvements

  • 2D Pointers have been added to the side menu for those using the 2D hand.
  • Added extra options to side menu and improved scroll sub-menus.
  • Draw tool, Eraser, and trash can moved to the “Paint” option.
  • Hidden areas and the new Randomize option added to the “Zones” option.
  • Added a spin wheel when a player attempts to join a server so they know they are connecting.
  • Blue “help” question marks added to most menus.
  • Tooltip fixed in Custom Token menu.
  • Fixed tooltip screen clipping.
  • Added carets to the top drop down menu.
  • Improved object size and shadows in the Chest.
  • Fixed the “Congratulations” message in the tutorial.
  • Optimized UI.

Hidden Areas Improvements

  • Improved the creation process of hidden areas to be much more accurate.
  • Fixed hide pointer bug.

General Improvements

  • Hovering over an object and pressing Raise or “R” will now roll a dice, shuffle a deck, or just throw the object in the air.
  • Added a delay to transferring custom content to connecting client until after they have properly verified themselves.
  • Improved sound of objects when a table is flipped.
  • When saving an object to the chest, the list will now automatically refresh.
  • Optimization improvements.
  • When turns are activated, auto save works properly.


  • Fixed ‘Didn’t register in time’ bug.
  • Fixed hover typing a number on a deck of cards dealing to everyone.
  • Fixed issue with unlocking objects in air falling through the table after mass selecting and locking.
  • Fixed custom table not syncing when clients join games.
  • Fixed spawned objects not making sound in the first frame.
  • Fixed issue where you can’t drop a group of custom dice.
  • Fixed autosave not working when changing table after flipping a table..

Update v5.4 (08/14/2015)

Custom Tokens

  • You can now generate a mesh from an image’s transparency using the new Custom Token.
  • Use a .png image with transparency to quickly create tokens for your games.
  • You can also control the thickness of the mesh and how accurately you want it to trace the image.

General Contextual Menu

  • Right click anywhere that is not an object to bring up the new contextual menu.
  • This menu includes saved camera states, the control scheme menu, and camera mode (1st and 3rd person.
  • More features will be added to this menu in the future.

Saved Camera Views

  • You can now create saves and loads of various camera positions (up to 10).
  • Move your camera wherever you want, right click on a non-object and a new contextual menu pops up.
  • Click save camera and choose a slot.
  • To load a saved state, click load camera and choose a slot.
  • Camera states are globally saved.
  • You can also use hotkeys for camera states; save: ‘CTRL’ + 1-0 & load: ‘ALT’ + 1-0.


  • You can now draw a set number of cards by mousing over a deck and typing a number.
  • You can now offset the grid’s x, y, z axises.
  • Added Steam authentication for peer to peer to avoid people spoofing Steam ids.


  • Optimized collision code to reduce lag when flipping the table.
  • Optimized marquee selection when there are lots of objects.
  • Optimized auto save to avoid frame drops.


  • Fixed joining lan being broken due to proxy ip and port overriding network ip port.
  • Fixed held highlight not properly swapping when stealing objects.
  • Fixed held objects when force change color floating.
  • Fixed max number of players of a server exceeding due to proxy
  • Fixed hiding the UI breaking in the tutorial.
  • Fixed person that joined last slot on server is forced to join through proxy server
  • Fixed the sound slider to completely mute the sound when it’s at 0.

Update v5.3 (07/31/2015)

Security Improvements:

  • Overall security improvements.
  • Blacklist support for people DDoSing.
  • Server browser now unaccessible for pirates.

Tablet on Mac:

  • Tablet now works on Mac just like on Windows.
  • We are still working on porting the tablet over to Linux so all platforms can enjoy it.

Touch Support Added:

  • Beta version of touch support has been added for Windows 7 and 8 (10 might work).
  • You must enable touch in the configuration menu as it is disabled by default.
  • Double tap will flip an object.
  • Long press will select an object and bring up the contextual menu.
  • Tap will zoom an object to make it easier to see.
  • Pinch to zoom will control the camera distance.
  • Rotate gesture will rotate the camera and rotate the object.
  • Not all hand modes are functioning properly.

Dice Improvements:

  • Rotate ‘Q’ and ‘E’ now increases or decreases the value of any dice (right = increase, left = decrease).
  • Flip ‘F’ will increase the value on the dice just like rotate right.
  • You cannot rotate the dice while holding them (to avoid people gaming rolls).
  • This also works on all selected dice if you need to make changes to a group.
  • You can still directly set the value of a dice by mousing over and typing the number.
  • Mousing over a dice will now tell you its value as a tooltip.
  • Custom models assumes it’s a d6; use the new custom dice templates if you want this to work with other custom dice.


  • Added some blue question marks to certain menus that help explain what they do (more coming).
  • Added pan camera to the controller help menu.
  • Added a screen darkening effect when the ‘?’ help menu is open to make it easier to read.
  • Fixed some menus not being closed with ‘Escape’.


  • Contextual deck actions will now work on selected decks (deal, cut, etc.).
  • Added a slight camera shake when flipping the table.
  • Held objects will now be highlighted based on the color that is moving them.
  • 2d pointer now hides when you are alt zooming on an object to avoid blocking anything.
  • Greatly improved the image quality for custom: boards, figurines, dice, and tables.
  • Selected stack/deck objects will now grab the stack instantly without delay.
  • Added a slight pulsing motion to color selection spheres to draw attention to them.
  • Increased the size of snap points to make them easier to click on.
  • If a save has empty rules it will properly clear our previous rules.


  • Fixed objects clipping into the others for a split second when picking them up.
  • Fixed F7 kicking the last person connected to the server (woops!).
  • Fixed non-convex custom model collider not properly working for clients.
  • Fixed the proxy server allowing more connections than the max player amount.
  • Fixed group incorrectly firing when pressing ‘G’ in a input field.
  • Fixed a bug with the number of objects you can hold at once not resetting properly.
  • Fixed potential port issue when trying to start single player or the tutorial.
  • Fixed some very slight table height variations.

Update v5.2 (07/09/2015)

Superfight DLC:

  • Two new decks added; Anime and The Walking Dead!
  • The Superfight card boxes now function identically to bags allowing you to store objects inside of them.
  • Added a button to the Superfight box that will open a link to sign up for Skybound’s Insider program for extra perks.

Engine Upgrade:

  • Updated to Unity 4.6.7 the latest 4.x version of the engine.
  • Unity 5 is currently not an upgrade path due to the physics limitation with concave colliders.
  • If you run into any new bugs let us know as it could be due to this upgrade.


  • Moving objects around has been smoothed out and is less stuttery.
  • Added a timeout period when the connection to a host slows down to a crawl.
  • The d-pad on the controller has now been mapped to panning the camera around (WASD).
  • All keybinds have been reset to default due to this change.


  • Fixed tinted custom dice losing their tint.
  • Fixed potential custom dice collision issue.
  • Custom objects will no longer delete if you close the import menu with an already created object.

Update v5.1 (06/26/2015)

Raise Improvements:

  • Auto raise now implemented so objects will lift themselves above any collisions.
  • Auto raise ensures that you can easily stack objects to avoid collisions.
  • Lift height now controls how far off the surface they will be held.
  • At zero lift height objects will perfectly slide along the surface.
  • Default lift height is now half as high due to auto raise not requiring it to be so high.
  • Flipping objects now auto raise so that they will clear any objects.
  • Held objects no longer collide with objects on the table unless you lower (t) them.
  • Lower improved by not shoving objects so hard against the surface.
  • Raise now works even if your lift height is set to 0.
  • Fixed card flicker when dropped at default heights.

Physics Improvements:

  • Greatly improved the responsiveness of moving objects.
  • Reduced drop force so objects will no longer bounce all over the place when dropped on other objects.
  • Shuffling objects will no longer accidentally trigger from colliding objects.
  • Improved moving around objects connected with joints (less flopping around).
  • Improved object snapping when attached with joints to other objects.

Custom Dice and Improvements:

  • Custom dice have been added making it very easy to import your own dice.
  • Templates for all dice (d4, d6, d8, d10, d12, d20) are now in the modding folder.
  • When you rotate a dice using the number keys it will now face your camera.

Snap Points:

  • New “Snap” pointer mode allows the host to place custom snap points that don’t rely on the grid.
  • Clicking on a location will place a snap point there and clicking on existing snap point will delete it.
  • If you place a snap point on a locked object it will be attached to that object.
  • Snap points added to Chinese Checkers, Pachisi, Backgammon, CardBots, and the Poker Table.
  • Grid setting in the contextual menu for objects has been renamed to “Snap”.
  • Fixed being able to scale any of the boards with snap points and it no longer working.
  • Fixed certain boards being locked to a grid.
  • Fixed backgammon collider problems.

New Game Mode ‘Tools’:

  • Tools replaces the existing tablet game mode.
  • Tool contains the Tablet, Clock, Bag, and Notecard objects.

General Improvements:

  • Increased the size of the zoom camera.
  • You can now hold (alt) while box selecting to select locked objects.
  • Improved the default camera distance so your hand isn’t cutoff.
  • Added support for -novid launch cmd to skip the intro logo video.
  • Optimizations to reduce stutter causing issues.
  • Physics general collision optimization.


  • Fixed the server browser not loading for certain players.
  • Fixed grouping objects that are attached with a joint to another object.
  • Fixed issue removing an object from someone that is already holding it.

Update v5.0.2 (06/10/2015)

  • Added support for new Superfight (Unlimited) DLC
  • Fixed issues of using hover commands on layered cards messing up collision.
  • Fixed grid settings being lost when stacking cards together.
  • Fixed physics material settings not saving on piecepack objects.

Update v5.0 (06/05/2015)

Superfight DLC:

  • Our first DLC, Superfight is now available and can be picked up for $4.99.
  • Superfight is the viral card game sensation in which players use cards to create ridiculous characters, and then argue about who would win in a fight.
  • The DLC will include the 500 card core deck, the blue deck, and the purple deck.
  • Blue Deck – 100 location cards that give settings for the fights ranging from space stations, to oceans of gelatin, to the inside of a volcano.
  • Purple Deck – 100 scenario cards that add hazards and conditions to the fights such as kitten stampedes, land mines, and opposite day.

Custom Square Table Added:

  • Custom square table added with a chrome body.
  • Supports importing a custom image onto its surface.
  • Seats up to 8 players – two on each side.

2D Pointer Added:

  • Added in a 2D pointer when in the main menu or spectator.
  • If you wish to always use a 2D pointer you can change it in Configuration -> Pointer menu.
  • The 2D pointer is a hardware pointer so it isn’t tied to the fps the game is running at (Great for lower end systems).

Hands Menu Added:

  • New hands menu added which lets you control how card hands function.
  • You can now disable hands for colors that are not in use to free up more space on the table.
  • Hiding can also be configured with reverse and disable hiding option.
  • Enable hands toggle has been moved from the host option menu to this new menu.
  • Hands settings are saved to each save state just like the grid menu.
  • Fixed being able to deal to disabled hands causing strange problem.

Physics Improvements:

  • Improved the responsiveness of moving objects around.
  • Improved the accuracy of joints by increasing the physics solver iteration.
  • Rebalanced the mass on all objects to make physics interactions more believable.
  • Reduced the chance of accidentally shuffling decks or bags.
  • Moving around really heavy or really light objects will no longer cause erratic behavior.
  • Fixed strange physics after scaling objects larger or smaller.

Card Search Improvements:

  • Greatly optimized card search for use with large decks.
  • Fixed searching messing up the order of the cards.

Custom Object Improvements:

  • Added a queue number to the custom model import menu.
  • Added a green highlight around the object that the custom menu is targeting.
  • Improved error handling of the custom objects when files cannot be retrieved.
  • The URL of a failed to load custom object will no longer be deleted from the UI.
  • Added back in select all text on input fields of URLs.
  • Revamped the custom menus importing for images and decks.
  • Fixed potential issues when custom colliders couldn’t be generated.
  • Fixed a bug with being unable to close the Custom Model import menu.

Bag Improvements:

  • Bags can now be placed within bags (yo dawg I heard you liked bags).
  • Fixed objects being duplicated when dropped on multiple nearby bags.

Graphics Optimizations:

  • Optimized many fps spike causing issues.
  • Post AA has been removed due to performance issues and texture blurring (MSAA still available).
  • At medium/default graphics, integrated graphics can see up to double previous fps (25 fps to 45 fps on test system).
  • Graphics presets changed so that full textures is only disabled on very low settings.

General Improvements:

  • Added tooltips for Lock, Grid, and Persistent in the contextual menu.
  • Lightened the bag to allow brighter color tints to display properly.
  • Added error text for spectators trying to interact with objects.
  • Holding CTRL while right clicking objects will multi-select.
  • Improved the position of the push collider to match up better with the pointers.
  • Coins can now be flicked by using the key to flip while holding and then releasing it.
  • Cleaned up the position of many UI elements on menus.
  • Improved the spawn position of objects in the RPG base game.
  • Reduced the chance objects will be cut off the screen when alt zooming.
  • Grouping now works on held objects as well as selected.
  • Added tooltip for all the icons next to players names.
  • Increased the height of the hidden area collider to reduce chance of accidentally exposes objects.


  • Fixed team voice chat not working properly.
  • Fixed issue with sorting the Workshop/Load menu sometimes stopping to work.
  • Fixed objects in the chest menu colliding with things on the table.
  • Fixed a bug with rocks and trees contextual menu not working.
  • Fixed the mass of certain objects from being reset after picking them up and reporting wrong.
  • Fixed removing a chip from a locked stacked being locked as well.
  • Fixed issue with Workshop crashing the Steam client.
  • Fixed a bug with expand save that wasn’t removing duplicates.
  • Fixed stacking cards with identical names and/or descriptions not applying to deck.
  • Fixed issues with hidden areas sometimes not hiding locked objects.
  • Fixed flickering hands and hidden areas highlighting when fps was greater than 75.

Update v4.9 (05/22/2015)

Whisper and New Chat Commands Added:

  • You now have the ability to whisper people using chat command ‘/< color > < message >’ (ex. /red Hello World!).
  • We decided to use color instead of names due to some people having alt codes or strange characters in their names.
  • Added in ‘/resetallsaved’ chat command which reset all settings (General, Controls, UI, etc).
  • If you prefer to use chat commands you can now use ‘/team ‘ to chat with your team.
  • Clients can now also use ‘/help’ to see available chat commands like the host.

PNG & Transparency Supported:

  • PNG image textures now properly supported and saved to cache.
  • PNG transparency will also now work on the Custom Figurine and Custom Model.
  • Cutout transparency is supported meaning no semi-transparency (100% or 0% transparency).
  • PNG uses up more RAM than JPG, so use them only if needed.

Custom Object Improvements:

  • You can now modify an existing custom object by right clicking it and select ‘Custom’.
  • Optimized the performance of custom models not using normal maps.
  • Improved some of the tooltips and descriptions on the custom model import window.
  • Fixed normal maps saving as green scale and improperly working.
  • Fixed custom model physics properties not persisting through save and loading.
  • Fixed multiple selections on the radio type and material.

Mod Caching Improvements:

  • Greatly reduced the cache size of images to match the same size they are from the host.
  • This will help speed up mod loading from cached images.
  • Slightly improved the image quality of images saved to the cache (no more extra compression).

Workshop and Save UI Improvements:

  • You can now sort your workshop or save files using the drop down menu (Number, Name, Date, etc.).
  • Text is now aligned left and now clips off very long text so it doesn’t shrink to unreadable levels.
  • Mousing over a save file will give you a tooltip of the entire name of the file.

Input Field Improvements:

  • Selecting an input field will no longer highlight all the text, but place the caret at the position of click.
  • No more accidently deleting the entire text field due to highlighting.
  • Fixed the URL input fields for the custom model cutting off URLs.

General Improvements:

  • You can now deal cards to a specific color or to all colors with the new expand arrow next to deal.
  • Greatly reduced the time it takes to open workshop or save files by caching save names.
  • Added new hands for Line Tool and Joint hand modes.
  • Added different icons for voice chat and team voice chat to make it easy to distinguish between the two.
  • Optimized some minor code functions.


  • Fixed semi-lock setting not saving properly.
  • Fixed potential issues with teleporting locked objects.
  • Fixed texture issue on custom figurine bleeding into the side of the card.
  • Fixed ‘ALT’ + ‘Right Click’ dropped objects from a deck or stack not snapping to the grid.
  • Fixed ‘Save & Exit’ on the configuration menu applying improper graphics settings if not on that tab.

Update v4.8 (05/15/2015)

Magnify Added:

  • Holding the ‘M’ key will magnify a rectangle around your pointer.
  • Works great for reading small text on a board or just giving you a closer look at the action.
  • While holding ‘M’ to magnify using the scroll wheel will control the zoom level just like ALT Zoom.

Physics Improvements:

  • Tweaked card physics so they no longer flip easily when picking up overlapping cards.
  • Lowered the center of mass on the player pawns to reduce chance of it toppling over.

Custom Model Improvements:

  • Overhauled the custom model import menu to use the latest UI system.
  • You can now easily control the shader of your custom objects right from the import menu.
  • Shader options are Specular Intensity, Specular Color, Specular Sharpness, Fresnel Strength.
  • Lowered the default shininess of the wood custom objects.
  • Added tooltips explaining every option on the import menu.

Tooltip Improvements:

  • Added question mark next to any UI element you can mouse over to get more info.
  • Tooltips now have a dark translucent background to make it easier to read especially on the white UI.
  • Text on the tooltips now also word wrap to keep them from being one massive single line.
  • Added tooltips to the graphical and grid menus.
  • Increased the size of the tooltip text.

Object Bounds Improvements:

  • Increased the size of the object teleport bounds to leave more room.
  • Nerfed the teleport effect when holding an object very far away from the table.
  • Toggle zoom now works on the mouse bounds.
  • Fixed (Maybe) the problem where clients couldn’t alt zoom on servers that had objects clipping the teleport bounds.

General Improvements:

  • Added “would you like to play the tutorial” message when starting the game up for the first time.
  • Added a shuffle button to the contextual menu for decks of cards.
  • Changed how the contextual menu highlights to be more consistent with how windows works.
  • Custom figurine is no longer destroyed if you cancel the import menu.


  • Fixed invalid password causing you to connect to the server through the proxy just to be kicked.
  • Fixed issues with people being stuck in a lobby on Steam if kicked.
  • Fixed the 2 card deck bug when trying to import the same face image on multiple decks of cards.
  • Fixed being able to change colors in hotseat.
  • Fixed alt zoom text of a previous notecard displaying incorrectly.
  • Fixed bug that caused card backs to be slightly darker than their faces.
  • Fixed tab bug that caused issues when selecting tabs with multiple menus open.
  • Fixed some text fields being slightly blurry.
  • Fixed mipmap bias not being properly applied depending on graphics settings.
  • Fixed inconsistent text sizes on the new tab menus.

Update v4.7 (05/08/2015)

Proxy Server Improvement:

  • Upgraded the US and EU proxy servers for more concurrent players.
  • Fixed issue that requires us to patch the game if we upgrade the proxy servers.
  • Fixed not getting the proper disconnect messages when connecting through the proxy (kicked, invalid password, etc).

Drop Last Improvements:

  • ‘Alt’ + ‘Right Click/Tap’ now drops the bottom card of deck.
  • This also works for dropping an object from a stack (chips, bags, etc).
  • Fixed dropping the last 2 object of a deck/stack at once.


UI Improvements:

  • Simplified the host server menu by moving advanced features (Ports, NAT, and Proxy) to a separate menu.
  • The UI will now remember your last inputs on the Server Browser, Host Server, Direct Connect, and Hotseat menus.

Reset/Re-center Camera Improvements:

  • Improved the accuracy of the camera’s rotation position.
  • Fixed the camera positions for the yellow and green players on the poker table.


  • Fixed a problem loading certain mods using joints.
  • Fixed typo on the workshop update menu.
  • Fixed the black/game master color from being able to cover up the “Pick Color” text.
  • Fixed selecting ‘do not ask me again’ about a Tablet opening a URL. This will now properly work when initially loading the Tablet.

Update v4.6 (05/01/2015)

Proxy Server Improvements:

  • All hosts now connect to the proxy server by default (players will only connect through the proxy if they fail to connect normally).
  • Auto option for the proxy server chooses the closest proxy server to you for the lowest ping.
  • This should eliminate all connection issues, if you run into any let us know.

Rules Menu Improved:

  • Rules menu now supports BBCode for all your formatting needs.
  • You cannot accidentally edit the rules now, because you must first hit the edit button.
  • Only admins can edit the rules of a game now.
  • Updated the default games rules formatted with BBCode for better readability.

Alt Zoom Improvements:

  • Alt zoom now works in spectator (finally!).
  • Notecards can now be alt zoomed for easier readability.

Drop Last Grabbed Added:

  • ‘Alt’ + ‘Right Click/Tap’ now drops the last object you picked up instead of all objects except the first.
  • This is great for games in which you need to drop singular objects, or if you want an easy way to distribute held objects one at a time.

General Improvements:

  • Team voice chat has been added if you want to secretly communicate by using the ‘V’ key.
  • Optimized box selection when there are a lot of objects on screen.
  • General optimizations to reduce fps stuttering.
  • The keybind help menu has been updated with the latest additions (Grouping, Team Text Chat, Team Voice).


  • Fixed error loading certain save files that had joints with deleted components.
  • Reduced the amount the notecard text clips through the backs of a flipped notecard.

Update v4.5 (04/24/2015)

Teams Added:

  • Teams have been added to the game: Hearts, Diamonds, Clubs, and Spades.
  • Being on the same team means you can see into each others hiddens areas or hands.
  • You can also text communicate just with your team using the ‘\’ key (above enter).
  • Host can also force a player to join a team by clicking on them and selecting change team.

Host Options Menu Revamped:

  • Host Options menu has been redone to match latest UI with tabs.
  • General options and player permissions have been separated into two tabs for easier browsing.
  • 2 new player permissions added: Joints and Change Team.
  • Mousing over each option will now provide a short summary.

General Improvements:

  • Improved error handling of failing to connect to the proxy when hosting.
  • Direct connect input field will now trim whitespace, fixing potential copy & paste problems.


  • Fixed some potential connections issues.
  • Fixed failing to connect to proxy server when hosting from breaking the game requiring a restart.
  • Fixed other players pointers spawning as a white pointer and fixing only after interacting with something.
  • Fixed potential problem when kicking someone connected to you through the proxy.
  • Fixed card searching grabbing nearby locked cards into the wheel.
  • Fixed potential password exploit.
  • Fixed Semi-Lock setting not applying properly for promoted players.

Update v4.4 (04/17/2015)

Connection Proxy Server:

  • Added proxy support which should fix all connection issues.
  • The downside of using the proxy is players will have slightly higher pings.
  • Proxy is a fallback if port forwarding and NAT Punchthrough fails.
  • There are three proxy servers North America (NA), Europe (EU), and Oceanic (OC).
  • Choose the nearest proxy server when hosting a server for the lowest ping.

General Improvements:

  • Reduced the sound volume of the animated logo by half.


  • Fixed numpad enter not working for submitting UI elements.
  • Fixed the text/UI elements of the Tablet and Notecard not being hidden by hidden areas.
  • Fixed setting the resolution in windowed mode not applying.
  • Fixed URL confirmation window not appearing above the Tablet pop out window.
  • Fixed sideways deck status getting reset when searching a deck.

Update v4.3 (04/03/2015)

Notecard Added:

  • Notecards can be used to keep track of information.
  • Right click on the notecard and use the name and description field to add text to it.
  • BB code also works on the notecard.
  • Alt zoom does not currently work on the notecard, but this will be fixed in the future.

Custom Figurine Improvements:

  • The card on the custom figurine will now resize to match the aspect ratio of the supplied image.
  • Color tinting will now tint the base instead of the card.
  • These changes should help keep the custom figurines from stretching your images and offer more customization.

Group Command Added:

  • Grouping is an easy way to stack/combine a selection of objects.
  • Select multiple stackable objects (decks, chips, etc) then hit the ‘G’ key.
  • Grouping will combine all selected objects into the smallest number of stacks.


  • 4 new animated RPG figurines: CENTAUR, CERBERUS, CRASC, DARKNESS WARLORD.
  • Added in animated Berserk Games logo when you start the game up, pressing any key will skip it.
  • Reduced the RAM usage of custom backgrounds.
  • You can now use the enter key to submit GUI menus like the password field.
  • Hid some GUI elements in the tutorial so it’s impossible to break.
  • Added customizable hotkeys for Paint, Erase, Flick, and Joint, so now all modes have hotkeys.


  • Fixed Tablet initialize error for certain windows users by installing c++ 2012.
  • Fixed joint not working properly with semi-lock enabled.
  • Fixed the Tablet popout window not working properly.
  • Fixed UI breaking scenario for host when trying to perform an action on a disconnected player.
  • Fixed being unable to reload the game if getting disconnected from a server while hiding the UI.
  • Fixed black dragon death animation bug.
  • Fixed some collision issues on the custom table where objects could get stuck inside the table.
  • Fixed different color checkers stacking.
  • Fixed client black back bug for custom decks.
  • Fixed some input command triggering when your were typing in a text field.

Update v4.2 (03/20/2015)

Known Issue:

  • Connection issues are being investigated and we are looking into other solutions to fix this problem.

Joints Added:

  • New joint tool has been added that allows you to connect objects together (Create spinners, motors, or just stick pieces together).
  • You can create a joint by selecting the joint tool on the left hand side of the screen.
  • Using the joint tool drawing a line connecting two objects to create the joint.
  • Right clicking on the original object, then choosing Joint will allow you to tweak the properties (currently host only).
  • There are 3 joints: Fixed, Hinge, and Spring. Each have their own properties you can tweak.
  • Mousing over each property will give a brief description.

Physics Menu:

  • You can now modify the physics properties of objects in the game by right clicking, then choosing Physics (currently host only).
  • The physics menu allows modification of the rigidbody and physics material properties of an object.
  • Some physics properties are: Mass, Drag, Gravity, Friction, Bounciness, etc.
  • Mousing over each property will give a brief description.

Game Master Mode:

  • New black color that functions as an all seeing game master.
  • The game master can see all hidden information; either hidden areas or card hands.
  • Great for pen and paper rpgs or if needing someone to manage the table.
  • Game Master’s names will not take up a spot on the table, but they can use any hand or hidden area to hide information.
  • Only the host can choose game master or promote someone to game master.

General Improvements:

  • You can now rotate the alt zoom view of objects using ALT + Q or E (Perfect for sideways cards if not configured correctly).
  • Hover highlighting is now white and yellow to improve readability for certain colors.
  • Destroyable property has been renamed to ‘persistent’ to make its functionality more clear.
  • Optimized code for clients connected to the host.
  • Contextual menu will now always work if the object is being highlighted when mousing over.


  • Fixed players joining the game causing the notepad to reset to blank.
  • Fixed the rules menu allowing non-promoted players the ability to load saves files.
  • Fixed ‘hide pointers’ not working for hidden areas.
  • Fixed bouncy setting in physics material being reset incorrectly.
  • Fixed controller zoom in and out causing objects to rotate.

Update v4.1 (02/27/2015)

New RPG Figurines:

  • Hero animated RPG figurines have been added: KNIGHT, WARRIOR, MAGE, RANGER, THIEF.
  • Enemy animated RPG figurines have been added: BARGHEST, BASILISK, BLACK DRAGON.
  • More animated figurines will be coming soon!

Tablet Improvements:

  • Added a pop out view for Tablets that bring it up as a UI window.
  • The double square button on the tablet will pop out the browser so you don’t have to reposition your camera.
  • Now supports unlimited Tablets instead of just one.
  • Removed stutter when spawning Tablets.
  • Fixed many of the crashing issues caused by Tablets.
  • Fixed bug that would cause the image on the Tablet to freeze and need be restarted.
  • Fixed the long url being shrunk so small you can’t read them on the accept menu.
  • Fixed tablet blinking text caret not showing up.
  • Fixed issues with late joining players changing the tablet’s url on join.
  • Fixed spectator being able to interact with the address bar.

Destroyable Property:

  • Added new object property ‘destroyable’: when unchecked – the object will persist through loads.
  • Only the host or promoted player can toggle this property found in the contextual menu/right click menu.
  • It’s a great way to keep objects between loads like characters in a RPG between scenarios or a tablet playing music.

General Improvements:

  • Added back in the failed to connect to message.
  • Tooltips now work in spectator and color selection now has tooltips.
  • Right clicking the rotation snap button will go in reverse order.
  • Rules menu has been added to the escape menu.
  • Added a bug report button to the main menu of the game (Let us know any bugs you run into!).


  • Fixed the flicker dice bug especially noticeable in the chest.
  • Fixed escape not closing certain windows.
  • Fixed some controller keybinding issues (will need to reset to default for fix).
  • Fixed being able to delete saved objects when promoted.
  • Fixed disable voice chat not working, it will now correctly disable all voice chat.

Update v4.0 (02/20/2015)

Tablet, New Game Mode:

  • Browse the internet in multiplayer right on a tablet.
  • Full HTML5 support and even flash if installed.
  • You can watch youtube videos, listen to music, manage RPG character sheets in Google Drive, and other places on the web.
  • Clicking the screen will enter you in tablet mode where all inputs get redirected to the browser.
  • You can move the tablet by grabbing the bezels of the device.
  • Tablet interaction can be disabled for clients in the host options.
  • Pop up confirmation window to accept links from user.

Tablet Known Issues:

  • Tablets do not currently work with Mac or Linux versions of the game.
  • Only one Tablet can be spawned at a time for right now.
  • Text caret is not displaying properly in text fields.
  • Changing graphics settings after a tablet has been spawned will make the tablet not work without a restart.
  • Page scrolling is currently not synced for each person.

Connection Improvements:

  • Fixed issues that was causing players to get stuck connecting to a server.
  • If connecting fails due to nat punchthrough it will attempt to connect multiple times.
  • This should greatly reduce some of the connection issues some players have been reporting.
  • Direct connect will now bring up the password menu if the password is not supplied.

Hacking Protection:

  • Added protection against hackers being able join a public game and perform promoted players actions.
  • Server side checks for important promoted player actions.

Saved Objects Folders:

  • You can now create folders for organization in your saved objects menu.
  • First create a folder by opening up your saved objects menu and clicking the create folder button.
  • Then whenever you save an object you can choose that folder from the dropdown menu and it will save to it.
  • You can also easily rearrange your files by dragging and dropping them within the menu or outside the game in your folders.

Custom Shader:

  • You can now manually control the shaders for custom models.
  • You can modify the Specular Color, Specular Intensity, Specular Sharpness, and Fresnel Strength.
  • You now have almost the same control over custom models as the devs do.
  • To see how to start modifying custom model shaders check it out here.

Contextual Menu:

  • No longer must you apply any changes you make in the right click/contextual menu.
  • Any changes will automatically apply and this greatly helps when using the color tinting.
  • Optimized the amount of network traffic when manipulating multiple objects with the contextual menu.

Scrolling UI Improvements:

  • Reduced lag and graphical glitches when populating a scrolling list.
  • Overall scrolling optimized to handle larger lists.
  • Expanding saves will no longer lag.
  • Fixed scrolling issue that would cause buttons to become hidden when filtering.

General Improvements:

  • Improved the accuracy of the 3d mouse pointers, so that the tip of the finger exactly matches the location.
  • Face down cards and decks are now automatically hidden like they are in your hand (No more sneaky stuff)
  • You can now draw perfect straight lines by holding shift while using the paint tool.
  • Improved semi-lock to not lock objects at strange angles by increasing the time to lock when stationary.
  • Reduced the network traffic needed to synchronize players pointers.
  • Minor performance improvements for cpu usage by marking certain objects static.
  • Host can now disable flicking for clients in the host options.


  • Fixed custom model normal maps being incorrectly rendered.
  • Fixed color tinting not working for first load on custom models.
  • Fixed being able to flip or rotate locked objects by using multiselect.
  • Fixed hover actions being applied improperly while holding objects.
  • Fixed delete and expand save button getting stuck on for selected items.
  • Fixed expand save button not minimizing the expand on other saves.
  • Fixed dragging and dropping UI elements clipping behind other gui elements.
  • Fixed tooltip for objects showing up through gui elements.
  • Fixed hosting a server and failing to connect to facilitator causing you to leave steam lobby.
  • Fixed naming issues for the Deck Builder’s bat files.

Update v3.9 (01/30/2015)

Configuration Menu:

  • Launcher has been removed from the game.
  • You can now change your keybinds and graphics settings in game.
  • Settings menu has been renamed to configuration and has been given an overhaul.
  • You can now modify individual graphics settings instead of just using the preset values.
  • You can now reset controls, graphics, and game settings to default separately.
  • New graphics settings (VSync, Texture Size, Post AA, MSAA, Shadow Quality, Anisotropic, Cap FPS).
  • New anti-aliasing support called Post AA (SMAA post processing version).
  • You can now see the SteamID of blocked players.
  • Chat is now rebindable in the controls menu.

Deck Builder by Anwinity:

  • We reached out to Andrew Mazar the creator of the very popular Deck Builder.
  • His Deck Builder is now bundled in the games root and modding folder.
  • Deck Builder allows you to easily create & modify custom decks.

Saved Chest Improvements:

  • You can now save multiple selected objects as one chest item.
  • Spawning saved objects will produce the same sound as spawning other objects from the chest.
  • Saved object will now snap to the grid when spawned.

Save Improvements:

  • Custom backgrounds can now be loaded from a save with the expand arrow without resetting the board.
  • Improved object naming when expanding a save to see custom objects inside.
  • Delete and expand save buttons now only appear when mousing over a save/workshop file.
  • Reduced scrolling stutter on Saves and Workshop files.

Draw Tool Improvements:

  • Doubled the resolution of the paintingtool (still blocky, but better).
  • Optimized the network traffic when rewinding through time with something drawn on the table.

General Improvements:

  • Added back in randomized backgrounds when the game is started.
  • Rewind/fastforward messages are now sent to everyone on the server.
  • Improved the texture quality on custom assets using a slight negative mipmap bias.
  • Optimized card search to work with more cards (will optimize more in the future).
  • Added new Workshop Tags (Backgrounds and templates).


  • Fixed loading one custom background to another not updating the background.
  • Fixed issues loading large file sized saved objects when promoted.
  • Fixed weird turn bugs that would break entire game for the host.
  • Fixed problems with long rules sections not being properly transferred.
  • Fixed certain custom decks not showing up when expanding a save.
  • Fixed being unable to create a save if there were no saves created already.
  • Fixed custom backgrounds being horizontally inverted.
  • Fixed custom physics materials reverting to default incorrectly.
  • Fixed being able to delete the create save button.
  • Fixed the pointer selection menu not displaying the pointers properly.
  • Fixed the RPG figurines missing their stands.
  • Fixed the RPG figurines not properly displaying in the chest.

Update v3.8 (01/16/2015)

New and Custom Backgrounds:

  • 4 new backgrounds been added: Cathedral, Downtown, Regal, and Sunset.
  • You can now import your own custom backgrounds (Lighting is not affected by custom backgrounds, only the skybox).
  • Custom background images should be hdri panorama images >4000x2000.
  • Choose the backgrounds’ lighting you would like first then choose Custom.

New Physics Mode Semi-Lock:

  • Semi-Lock causes objects that have come to rest to be semi-locked in place (can still be picked up but ignores physics).
  • This means you can’t accidentally knock over objects without direct manipulation with Semi-Lock enabled.
  • Semi-Lock can be found in the Host Options menu.

Save Improvements:

  • Loading save files will be much faster after the first load (Workshop and Normal Save).
  • More error checking to avoid one bad save breaking the ability to load other saves.
  • Optimized GUI scrolling for Workshop and Save Files.

General Improvements:

  • Custom objects and decks will no longer fly all over the place when loaded up fresh.
  • Added a spinning loading icon for the server browser so you know when it is fetching servers.
  • Added red private text header when in the private notepad.


  • Fixed an issue where custom objects were loading up the wrong texture.
  • Fixed the back of the quarter being rotated incorrectly.
  • Fixed flip/rotate on certain objects that would cause them to fall through the table.
  • Fixed issues uploading or updating to the Steam Workshop when nothing would happen when submitted.
  • Fixed typing + or – in a text box would also scale selected objects.
  • Fixed custom model importer type selection not working properly.
  • Fixed multiple command lines breaking the Workshop downloading.
  • Fixed some missing radio button not being converted from checkboxes.
  • Fixed hover highlighting working over GUI when holding down your mouse button.

Update v3.7 (01/05/2015)

Flick Added:

  • New hand mode Flick has been added to the pointer selection menu on the left side of the screen.
  • Flick can used to launch objects using a ‘pull back and release’ motion.
  • Flick works on all selected objects or on an individual object that you click and drag on.
  • Can use ‘CTRL + LMB’ to select multiple objects or in Hand mode use box selection then swap to Flick.
  • Flick is great for pool, block stacking, and other games that require dexterity to play.

Card Hands Improvements:

  • Cards will not begin to overlap until there are more than 5 cards in your hand.
  • This will make it easier to read the text on card if you do not want to use ALT to zoom.

General Improvements:

  • Greatly optimized networking traffic when modifying/manipulating multiple objects.
  • Custom objects use 30% less cpu resources (model, figurine, deck, and board).
  • Lift height and rotation snap has been moved up next to the top bar to avoid clipping issues with lower resolutions.
  • Box selection will no longer select objects that are hidden in fog of war.
  • Recreated the hand icon for the hand mode selection menu.


  • Fixed adding or removing a password from your game not updating for people joining through Steam friends.
  • Fixed tables being able to be placed insides of bags by throwing it at the legs (lol).
  • Fixed voice chat microphone icons not appearing for all players.
  • Fixed the sharing violation error when overwriting certain saves (Hopefully).
  • Fixed sharing is caring achievement not working retroactively (must be subscribed to your mod).
  • Fixed default video quality settings back to medium.
  • Fixed grab + lower while not in hand mode picking up objects.
  • Fixed some line tool bugs when hovering over GUI elements while measuring.

Update v3.6 (12/18)

Pointer Pencil and Eraser:

  • New pencil and eraser models when being in those pointer modes.
  • Pencil model helps with drawing due to its static and accurate point.
  • Helps to remind you that you aren’t in hand mode and cannot grab objects.
  • Fixed some alignments/accuracy issues when drawing in the air not on the table.

Rewinding and Fast-forward Hotkeys:

  • You can now rewind time by using ‘CTRL’ + ‘Z’.
  • Fast-forward can be done by using ‘CTRL’ + ‘SHIFT’ + ‘Z’.
  • As always you can still control this by using the arrows on the top right.
  • Added a chat message to let you know when you are rewinding/fast-forwarding.

General Improvements:

  • Improved voice chat to reduce the annoying voice stuttering that occurred.
  • Custom Model now supports multiple separate objects/meshes; you no longer must merge your meshes.
  • Option to hide player pointers in the hidden areas has been added to the right click menu.
  • Improved and fixed graphics quality settings to be more in line with their names.
  • Steam Cloud now also syncs saved Chest objects.
  • Other people’s pointers will no longer clip through your ALT zoom on cards.
  • Load complete messages will only appear for custom content taking at least a half a second to load to avoid chat spam.
  • Animated RPG figurines will now save what state they were in when saving and loading (dead or mode).

Custom Card Fixes:

  • Fixed many issues with conflicting deck ids on merged decks loading from the chest.
  • Fixed loading the same deck multiple times from the chest causing strange stuff to happen.
  • Fixed some issues loading multiple old saves in row with custom cards.


  • Fixed stack loading bug where the chips would end up being blocks instead of chips.
  • Fixed some RPG figurine errors on affecting clients.
  • Fixed some card bugs in the Cardbots decks.
  • Fixed black go bowls giving white pieces.
  • Fixed some settings not properly resetting on the settings menu.
  • Fixed pointer bug where it would improperly display the player’s pointer as white when first spawned.

Update v3.5 (12/12)

Custom Stack Objects:

  • Choosing type ‘Chip’ from the custom model importer will allow your custom objects to stack just like the poker chips do.
  • Create your own stacking currency or something new altogether.
  • Custom colliders will not work with the new stacking type.
  • Checkers can now also be stacked to make your Kings even more noticeable.
  • Improved the spawn position when removing an object from a stack.

Saved Object Improvements:

  • Promoted players can now spawn objects from their saved chest.
  • Anyone on a server can now save objects to their chest for future use.

NAT Punchthrough Improvements:

  • NAT punchthrough is how the game establishes connection behind peoples’ routers without having to port forward.
  • You can now toggle between automatic, enable, or disable NAT punchthrough when hosting a server.
  • Most people should be fine with automatic, but if you are having trouble hosting try /testconnection in game, port forwarding 11155, and change NAT settings.
  • Automatic works by checking and seeing if you have a public address, if you do not then NAT is enabled.

Block Players Improvements:

  • Blocked players are now saved to the BlockList.json in ‘Documents/My Games/Tabletop Simulator’.
  • Blocked players will no longer reset when you reset your settings.
  • Human readable list thanks to the json format.

Workshop Improvements:

  • You no longer must restart the game after subscribing to a mod on the Workshop, it will download while it’s running.
  • Workshop Game list will automatically repopulate with new subscribed mods if open when subscribing.
  • Added an Open Workshop button in the Workshop Game List that opens the Workshop in the overlay.

General Improvements:

  • Overall object physics improvements when adding and removing objects (stacks, bags, decks, etc).
  • Grid snapping will work at low lift height, but not when lowering an object with ‘T’.
  • Number key actions like rotate dice or RPG kit animations now work with the numpad as well as the normal number keys.
  • Optimized bag saving to reduce autosave stutter with many bags.
  • Boards from the chest can be drag and dropped spawning at that location like other objects.
  • Added error check to custom model mesh generation.
  • Slightly improved the stop card search animation.


  • Fixed issue shaking an object would cause it to rotate incorrectly for clients.
  • Fixed the achievement “Speed Machine”.
  • Fixed gravity getting stuck on zero gravity.
  • Fixed Steam Cloud to work with the new Json save format.
  • Fixed the smooshed description field when right clicking on a deck.
  • Fixed boards being spawned from the chest menu not showing up for other players.
  • Fixed sideways property being lost when resetting a deck.
  • Fixed search stack being visible on transparent tables.
  • Fixed collision issues with camera.
  • Fixed some stack objects properties that weren’t being transferred properly.
  • Fixed mesh download bar cleanup.
  • Fixed removing chips from a scaled stack causing it to fall over.

Update v3.4 (12/05)

Achievements Added:

  • Steam achievements have been added to the game.
  • You can check out the full list on Steam.
  • Playtime achievements unfortunately do not retroactively work.
  • Workshop upload achievement does retroactively work if you are subscribed to your own mods.

Rotation Snapping:

  • You can now toggle between 15°, 30°, 45°, 60°, and 90°rotation snapping (default 15°).
  • The UI button on the left side has an angle when pressed it will cycle through the degrees.
  • Use 60° for your hex objects, 45° for cards, and 15° for very precise control, etc.
  • This will help you more quickly orientate your objects for each system.

Raise Height:

  • You can now control the default holding height of your objects.
  • The UI button on the left side has a man lifting a bar, click on that and move the slider.
  • You can use this in combination with ‘R’ to lift objects very high.

Search Improvements:

  • Searching a face up deck will return face up when searching is stopped.
  • Searching no longer grabs any loose cards that are in the area of the search.

Tooltip Improvements:

  • Tooltips will no longer clip off the edge of the screen.
  • Tooltips have been added to the UI elements on the left side of the screen.
  • Tooltips will now resize to fit the content of whatever text is supplied.
  • Can use BBcode in the object name to give the text some flair.

General Improvements:

  • Reduced the shininess of all cards, especially on the Field background.
  • Bags in old saves will default to brown instead of grey/white.
  • Updated some miscellaneous UI icons.


  • Fixed dominoes not having sounds on the “cardboard” surface.
  • Fixed the bugged out table issue, when the table cannot be reset after flipping (for real this time!).
  • Fixed bug with normal textures not being imported correctly.
  • Fixed bug with normal textures being accidently deleted when removing similar objects.
  • Fixed being able to unsubscribe from a Workshop mod when deleting.

Update v3.3 (11/26)

Rehauled Save Format:

  • New Json save format, a human readable format that will allow more control over objects.
  • Optimized the save code to avoid any stutter when saving.
  • Json is very expandable without having to worry about breaking old version save files.
  • Old saves will still work just fine, all new saves will be Json.
  • Json will allow modders to create save generators with external tools.
  • Modify the scaling of an object in each axis independently in the save file.

Modify Objects Physics:

  • Can now modify the physics properties of object by modifying the Json save files.
  • There are two classes – the Rigidbody (mass, drag, etc) and physics material (friction, bounciness, etc).
  • You can read up on how to modify these properties on our Wiki page.

Custom Card Improvements:

  • Overall stability improvements for loading and saving custom decks.
  • One broken download for cards will not mess up the rest of the cards downloaded.
  • You can see the progress of custom cards because they will visually update during the download.
  • Merged decks saved to the chest will now properly load.
  • You can now load decks from a save file using the expand arrow (some older saves will not work).
  • Custom Decks now cleanup on RAM much better when they are deleted individually.

General Improvements:

  • Color tinting bags is now working, this should help organize your saves.
  • Improved the spawn position when pulling a card from a deck of cards.
  • Grid settings now reset when the table resets.
  • Better URL cleanup for custom content with automatic url whitespace trimming, might help with RAM usage in certain scenarios.
  • Empty server names will now default to “?”.
  • Improved object network syncing, when FPS is low and ping is high.
  • Reduced other players pointer smoothing, so the positions are more accurate.


  • Download status being wrong when loading directly from one save to another.
  • Fixed flip table bug not allowing the table to respawn or load another game.
  • Fixed floating deck bug when loading locked decks.
  • Fixed notification arrow sound distance.
  • Cards taken from a deck now inherit the deck’s grid setting.

Update v3.2 (11/07)

Paint/Drawing Added:

  • Pixelated paint style drawing with real time network syncing has been added.
  • ‘F2’ will change your pointer into paint mode where you can draw with ‘Left Click’.
  • The color of your paint is the same as your hand.
  • ‘F3’ will change your pointer into eraser mode which can be used to erase drawings.
  • To draw a straight line hold alt then click, it will draw a line like connect the dots (also works with eraser).
  • Can clear all drawings by selecting or hovering over the Eraser tool then clicking the trash can that appears.
  • Drawings will be saved in your Mods/Saves.
  • Drawing uses a pixel size of 0.5 units, so you can use the grid to assists with drawing.
  • Painting can disabled for clients in the hosts options.

UI for easy swapping between pointer modes:

  • New UI tool added on the left side of the screen where you can swap between Hand, Paint, Eraser, Hidden, and Line modes.
  • The mode you are currently in will be highlighted and unavailable options will be greyed out.
  • When mousing over one of the icons the hotkey will be displayed for that mode.
  • ‘F1’ – ‘F5’ will swap between the different modes, but you can still use the old hold hotkey system.

Player Name Improvements:

  • Increased name character limit from 12 to 32.
  • Names on table now resize to fit the length of the player’s name.
  • Fixed Green and Blue names being reversed on the Rectangle and Large Custom Table.
  • Fixed name clipping on the octagon and hexagon table for tall character languages (Chinese, Japanese, etc.).

Card Improvements:

  • Made it easier to add cards to a deck by raising the distance tolerance.
  • Greatly reduced the physics insanity when combining cards together.
  • When creating a deck the bottom card takes precedent and determines the deck properties, instead of averaging both cards.

General Improvements:

  • Clicking on the clock will pause or start whatever the clock was doing, and hold grab will move it around just like a stack.
  • Added “ /testconnection ” chat command which will test your network for issues either hosted or connecting to servers.
  • Automatically detects country when hosting a server (no longer manual and more accurate than region).
  • Improved camera collision making it harder to clip your camera through the table.
  • Notepad now uses the same font as the rest of the game instead of the handwritten font for easier readability.
  • Highlighting is now case sensitive depending on the mode the pointer is currently (ex. Objects will no longer highlight when in Hidden Mode, bug hidden areas will).
  • Raised default video quality settings for the game from “Very Low” to “Medium”.
  • Better UI scaling at lower resolution (
  • Added the copy/paste sound to spawning from the chest.
  • Host options are now synced properly with promoted players.
  • When scrolling through chat it will no longer auto hide.


  • Fixed bug with friends tab not showing games that friends were connected to but not hosting.
  • Fixed black line artifacts on GUI elements, especially noticeable when playing on lower settings.
  • Fixed scaling issues with poker chips (colliders wrong, spacing messed up, etc).
  • Fixed highlighting issue with poker chips only highlighting one of the chips.
  • Minor optimization for poker chip stacks.

Update v3.1 (10/31)

Digital Clock Added:

  • Digital clock works as a regular clock telling time, a stopwatch, and a timer.
  • The digital clock can be found in the ‘Chest’ menu under ‘Misc’.
  • Right clicking on clock will bring up the option menu where you can swap between the 3 modes and enter the timer length.
  • Stopwatch helps keep track of how much time has passed by counting up from zero.
  • Timer can be used as a countdown for turns and when it reaches zero an alarm sound plays.
  • Mousing over the clock will give you a tooltip of the current displayed info.
  • Alt zoom doesn’t currently work on the clock but the tooltip will work until it’s functional.

Hidden Areas Improvements/Fixes:

  • For hidden areas that hide objects from you, the transparency is lower making it harder to see through.
  • Fixed bug causing objects to not be properly hidden when playing as the host and changing colors.
  • Fixed alt zoom working on hidden objects.
  • Fixed collision bug when making massive hidden areas.

Saves/Mods Management:

  • Can now delete Workshop Mods, Saves, and Saved Chest Objects from within the game by clicking the trash can icon next to the save.
  • Confirmation window will popup to confirm your choice.
  • When you delete a Workshop Mod it will unsubscribe you from it on Steam Workshop as well.

Workshop Usability Improvements:

  • Removed the manual name field on Update Workshop Menu (now uses the name automatically from the Workshop).
  • Added Workshop as a drop menu selection for hosts offering an alternative way to bring up the menu.
  • If subscribed to zero mods on the Workshop a link to the Workshop page will automatically be opened with a message about restarting the game.
  • Added error messages to the Workshop Uploader if improper information is supplied or empty.

General Improvements:

  • Player names on the UI are now ordered based on their position on the table which corresponds with turn order.
  • Hide GUI keybind has been changed to ‘f11’ so it no longer conflicts with the steam screenshot hotkey ‘f12’.
  • Improved the control scheme menu by adding Admin, Modifier, and Tips sections.
  • BB code now works on the Server Browser for Server and Game names.
  • General UI Header improvement with Font and Icons (Bold and all caps for header names).
  • Increased sound max distance by 50% so you can hear sounds on the opposite side of the largest table.


  • Fixed host options settings carrying over when joining another game.
  • Fixed contextual menu bug when the name field grabbed the password breaking the menu.
  • Fixed clicking through the color change gui for hidden objects while holding down ‘h’.
  • Fixed the blank name bug for Workshop mods.
  • Fixed issue with board textures.
  • Fixed objects highlighting when hovering over them through the GUI
  • Fixed disappearing pointer bug when host changes player’s color.
  • Fixed drop down list getting stuck on screen when the player changes color.

Update v3.0 (10/24)

Hidden Area/Fog of War Added:

  • Hidden areas serve the purpose of being able to hide any object from other players.
  • Hold ‘H’ and ‘left click’ to drag out the box area with your mouse.
  • The color of the fog corresponds to who can see inside the area.
  • Right click on the fog to change its color, holding ‘H’ will make the fog be first choice.
  • The grey color functions as a hidden area that no one can see inside.
  • Board objects will not be hidden like other objects.
  • Fog areas will be saved into the game’s state.
  • Hold ‘H’ then ‘left click’ on the fog box to delete it.
  • While holding ‘H’ a mini fog box will be at the end of your pointer let you know.
  • Hosts can disable clients from being able to create or edit Hidden Areas in the host options.

Kickstarter Rewards:

  • Robot pointer has been added for our Kickstarter pointer reward tier.
  • Gold material has been added for our Gold Member reward tier (Chess, Dice, and Dominoes).
  • Only the Host may change the material of an object to gold if they are Gold Member reward tier.
  • Kickstarter credits list is now working for all of our backers inside the game.

Server Browser Overhaul:

  • Server browser has been remade with the new UI system with many more features.
  • Servers can now be sorted by clicking one of the column headers (server name, host, number players, etc).
  • LAN tab has been added making it very easy to connect to servers on local network.
  • Friends tab will show servers that your friends are hosting or connected to.
  • Search now works on all server data (can search “1/2” for players, “NA” for region, etc).
  • Right click on a server to block/ban the host (This will stop their servers from showing up and joining your games).

Mod Loading Improvements:

  • Fixed timeout issues with loading large mods querying the server too fast causing many errors.
  • Loading multiples of the same object will incur no performance penalties due to duplicate assets.
  • Improved load times when loading multiple of the same object (down to the same time as loading one unique object).

Highlighting Improvements:

  • When holding an object in a box area (hand or fog of war) it will highlight.
  • Highlight colors now match the color you are playing as instead of default white and yellow.
  • CTRL + Left Click selection/highlight now works on locked objects.
  • Box selection is now much more accurate and more than half the object must be in the box to be selected.

General Improvements:

  • Cards now fly together forming the deck when stopping a search.
  • Dice and coins will now only spin when dropped if moving with enough velocity.
  • Tooltips now work on objects being held by other people.
  • UI radio buttons now looks different than checkboxes.
  • Opening up the social media links will now open them in your Steam overlay instead of browser.
  • Clicking on the patch message on the bottom of the main menu will bring you to the latest patch notes.
  • When overriding a save it will automatically fill in the previous name of the save.
  • Sound has been added for copy pasting objects to notify other players, now that you can hide objects.
  • Controller input is now default disabled due to some people having issues with spinning camera/pointers (can still be enabled in the settings).
  • Reduced the sensitivity of Deck searching with a bigger deadzone where cards do not spin.
  • You can now use the up and down arrows to cycle through previous chat messages you have sent.
  • Custom dice automatically no longer have grid snapping enabled.
  • Improved the Host Options menu password and game mode input boxes to be more clear.
  • Toned down the lighting brightness of the Field background.
  • Changed the number cards input in the Custom Deck to be a slider.
  • You can now use BB Code in Notepad to enhance your text.


  • Fixed enter key resubmitting last mouse actions.
  • Fixed controller A button multi-select action bug.
  • Fixed cards twitching in hand when gravity is higher than default.
  • Fixed clients being able to stop search even if contextual menu was disabled.
  • Fixed bug with selected object being stuck highlighted if you changed colors.
  • Fixed crazy box selection shape when rotating the camera during selecting.
  • Fixed the control scheme not opening up when using the Escape menu.
  • Fixed server browser bug where lock on the server did not properly disappear when removed.
  • Fixed issues when searching saves and workshop items with entries appearing offscreen.
  • Fixed red spacer falling through table over and over again when rewinding a deck search.
  • Fixed stopping a search on a deck with one card making the card disappear.
  • Fixed bug not letting you modify custom dice with the contextual menu.
  • Fixed color tint sync bug for late joining players and copy paste.

Update v2.9 (10/03)

Deck searching:

  • Right clicking on a deck then choosing search will create a wheel of cards in the order of the deck.
  • Search can be used to find a card, rearrange, remove, or add to a deck easily.
  • Moving your mouse to the left or right of the wheel will spin it, keeping 8 cards visible at a time.
  • If you want to search the deck privately, bring the deck into your hand before you start the search.
  • The red box shows the division between the top and bottom card.

Host Improvements:

  • Host can now change the color of a player or move them to spectator.
  • Host can now disable color selection for players and manually assign colors.
  • Host can also disable players from editing the notepad.
  • Cleaned up ‘Host Options’ menu to make each option more clear.

Camera Overhaul:

  • Holding ‘ALT’ no longer swaps between camera modes (use ‘P’ to toggle between).
  • Chat messages added when swapping between camera modes.
  • ‘WASD’ now serves as the pan camera for both modes, instead of duplicating ‘Right mouse Button’.
  • ‘Arrows keys’ now rotates the camera just like ‘Right mouse Button’.

3rd Person Camera (Default):

  • Default camera now controls almost identically to a MMO camera.
  • ‘WASD’ pans the focus point and ‘Right Mouse Button’ orbits the camera around that point.

1st Person Camera:

  • Controls just like a spectator free cam in a FPS style game.
  • ‘WASD’ moves your location and ‘Right Mouse Button’ rotates the view.
  • ‘Space Bar’ makes the camera rise and ‘CTRL’ makes the camera lower (slowed down).

Hover Tooltip:

  • Now using new UI with dynamic fonts with black outline.
  • Hides properly when the UI is hidden with ‘f12’.

General Improvements:

  • Alt zoom now works when rotating the camera with ‘Right Mouse’.
  • Object highlighting will be a lot less pixelated at higher video settings (MSAA now works on highlighting).
  • Chat no longer blocks picking up objects through it.
  • When dealing out the entire deck to multiple people, one card will no longer stay on the table.
  • Keyboard menu layout revamped in new UI similar to the controller (text should be much more readable).


  • Fixed issue causing server browser to break if you searched for friends.
  • Fixed issue with reseting cards that are layered.
  • Fixed cleaning up promoted players when they are disconnected.
  • Fixed flipping wider cards by hovering over them made them hit the table.

Update v2.8 (09/26)

Custom Card Improvements:

  • Unique card backs are now supported (each card in your deck can have a different back without merging).
  • Select ‘Unique Backs’ in the importer, then place your back images onto the card template so they match their face image.
  • Revamped card slicing to be more accurate, so that pieces of card don’t visually bleed into each other.

Alt Zoom Improvements:

  • Alt zoomed objects will no longer be cut off on the side of the screen.
  • Alt + scroll wheel is much improved and properly scales the zoom level.
  • Alt + scroll wheel now zooms in the proper direction with up being zoom in.

General Improvements:

  • Fixed the flicker card bug for hosts (card would flicker when in a hand).
  • Custom Model now supports normal maps (greatly enhances the bump and lighting on your models).
  • Right Click/Contextual menu will no longer clip off the screen.
  • Tutorial has been revamped with the new UI and updated to include the newer missing features.
  • Improved smoothness of the controller’s pointer.


  • Fixed issue with the contextual menu not working on Custom Dice.
  • Fixed issue with white text/numbers on metal dice for clients.
  • Fixed sideways settings for a single card not saving.
  • Fixed issue with grid sync axis not saving properly by overriding to true.
  • Fixed alt zoom messing up camera distance.
  • Fixed rotation bug for held objects in green hands for certain tables.

Update v2.7 (09/19)

Memory Management Overhaul:

  • All content is now dynamically loaded/unloaded on RAM when needed (only the contents on screen are on RAM).
  • Initial load time is now almost instant.
  • Starting size is 0.3 gigs of ram (previously 1.6 gigs).
  • This will allow even larger Mods due to the improved RAM headroom.
  • Trade off is spawned objects must be loaded from the disk which is slightly slower (minor stutter).

Modding Improvements:

  • Brand new jpg compression with much lower files sizes (60% smaller).
  • Overall Mod stability improvements.
  • Reduced memory footprint for mods due to better compression.
  • Resolved many memory leak issues, especially when loading multiple Mods.
  • Improved load times when loading from the cache/drive.
  • Renamed ‘URL Images’ folder to ‘Images’ (cleanout old cache and improved the name).
  • Added more chat messages to inform players the progress of Steam Workshop syncing.
  • If special characters are in the file path, the mod save location will be changed to the Game’s Data folder.
  • Custom Model has a new object type “Board” (alt zoom does not work on Boards).

Settings Menu:

  • Added a checkbox to enable or disable controller input.
  • Mods can be saved to the Game’s Data folder or Documents/My Games (Save in the game folder if your OS username has special characters).
  • Voice chat volume sliders removed because new voice chat uses sound equalizing.

Layered Card Improvements:

  • Highlight now works on card layers properly, highlighting all the cards that will be picked up.
  • Multi-pickup and box selection will no longer mess up layered cards when grabbed.
  • Shaking a stack of layered cards will break them apart.
  • Held layered cards will no longer be ripped off into hands if dragged into one.

General Improvements:

  • Alt Zoom now works on locked objects, but ignores board objects.
  • Object rotations are even more accurate when dragging a held object into a hand.
  • Controller keybinds in the launcher are now labeled (Controller).


  • Fixed disabling hands while cards are in them, so they no longer fall through the table.
  • Fixed window mode being stuck on top of everything else even when alt+tabbing.
  • Fixed game resetting settings on first load.
  • Fixed expand arrow on Workshop and save files.
  • Special characters in Usernames will no longer be an issue for Mods.
  • Fixed camera zooming on table when changing color is in FPS camera mode.
  • Fixed download completion percent disappearing when loading directly from one custom mod to another.
  • Added a joystick recenter check to help fix the rotating camera bug (also can disable controller in setting)

Update v2.6 (09/12)

Trading Cards:

  • Full support for trading cards, including emotes, badges, & backgrounds

Hex Support:

  • Just like you can control the box grid, you can now create a hex grid.
  • Supports distorted hex shapes by scaling x and y axis separately.
  • Object snapping support for hex.
  • Rotational improvements allow proper hex control.

Controller Support:

  • Xbox 360 controller support has been added.
  • The controller layout can be seen by hitting the ‘Back’ button on your controller.

New Voice Chat:

  • Previous voice chat replaced with new system.
  • This change was due to some players experiencing memory leaks from the previous implementation.
  • Voice chat is now default enabled but can be disabled in the settings.

Engine Update:

  • Updated Unity to the latest version v4.5.3f in preparation for supporting the Oculus Rift.
  • Engine update also fixes the issue with fullscreen hosts alt tabbing causing issues for clients.

Control Improvements:

  • Greatly improved degree of control for rotating objects to 15 degrees, previously it was 45 degrees
  • Holding down the rotate keys will continuously rotate now objects now smoothly


  • Custom board added under the custom section in the Chest.
  • Each object held now has its own rotation so they all flip to the same direction when picked up.

Bug Fixes:

  • Fixed issue with grid settings not syncing when loading a save/mod for clients.
  • Fixed delay on copy -> paste grid snapping.
  • Fixed issue with 2 max player games not showing up on the server browser.
  • Fixed issue with resetting all cards and cards disappearing.
  • Fixed floating card bug when mousing over and rotating cards layered cards like in solitaire.
  • Fixed alt + reset camera bug causing the camera to bug out.
  • Fixed promoted icon disappearing from players that have changed colors.
  • Fixed possible chat now showing up bug.
  • Fixed alt zoom not working properly on custom dice for everyone except the host.
  • Fixed problem when failing to connect to passworded server then trying to join a server without a problem.
  • Fixed bug that was deleting icons from open chest windows when trying to delete objects.

Update v2.5 (08/21)


  • Cut, Copy, and Paste is now working for promoted players.
  • Toggle zoom now works on locked objects just like a surface.
  • Greatly optimized code calls between scripts.
  • Optimized raycast checks for things like pointer position, grabbing objects, etc.
  • All file saving actions notify in chat the save location on your computer.
  • Added name protection when saving objects to the chest to avoid issues (alphanumeric and spaces only).
  • Copy then pasting an object will now immediately snap to grid, greatly speeding up setup.
  • Added a FPS cap of your monitors refresh rate to limit power consumption.
  • Better download completion tracking if objects are deleted when they are loading.
  • Decks now deal from whatever is on top even when flipped over, allowing you to deal from the bottom of the deck


  • Rewrote the workshop downloading code to be faster and less prone to errors.
  • The issues with downloading many mods at once is now resolved with a queueing system.

Bug Fixes:

  • Fixed issue with the material selection not working for custom models if a image was not supplied.
  • Box selection will no longer have issues selecting when being used from certain camera angles.
  • Color tint now properly saves for custom objects.
  • Late joining players will properly see color tints for custom objects.
  • Voice chat will no longer activate when typing.
  • Fixed Load Game window using the Saved Objects window.
  • Fixed issue with saved chest item button being cut off the top.

Update v2.4 (08/15)

Chat Overhaul:

  • Chat has been overhauled with the new UI system
  • Chat window can be resized to your liking
  • Names are now only colored while the message is white
  • Chat overhaul finally fixes the Linux type through bug in chat
  • Mousing over chat and scroll wheeling will scroll the chat
  • Overall the chat should be much more readable and controllable than previous

Custom Decks:

  • Better memory cleanup for loading deleted decks from a save/mod
  • Duplicate card images for faces or backs will no longer use up extra ram
  • Overall memory usage should be lower and load speeds should be faster

Spawning Individual Objects:

  • Objects can now be saved to your chest menu and loaded again at any time
  • You can now spawn individual objects from a Workshop mod or save file without loading the entire save
  • Pressing the downward arrow on the button that normally loads the save will expand a list of all the custom assets in that save
  • Each custom object in the file will be listed with duplicates hidden
  • The objects can be spawned by pressing the button or dragging the button into the game world to spawn at that position


  • Color tinting now works properly for all non metal dice, the numbers/pips no longer color
  • Dice normal map improvements, so reading dice is easier

User Interface:

  • Grid menu no longer forgets its values when opening, closing, or loading a mod
  • Fixed desync issues with values currently in effect and what is shown on the GUI (Host Options, Turns, Grid)
  • Promoted player changes are now reflected properly on the Hosts GUI and no longer shows old values
  • Host Options settings are now saved between games, helping to save time when setting up your games
  • Added black outline around the white text on the main menu to help with readability

Keybind Changes:

    • Cut, Copy, and Paste now require CTRL + (X, C, V)
    • Voice chat push-to-talk has been changed to ‘C’
    • Fixed ‘Flip’ command to no longer toggle zoom

(As always you can change your hotkeys in the launcher)

Box Selection:

  • Improved accuracy of box selection, especially at steep angles
  • CTRL + Box Selection does invert and adding selection
  • CTRL + Left Mouse/Grab does selection toggle on a single object
  • Overall selecting multiple objects should work just like your OS with file manipulation


  • Joining a game through a Steam friend while the game is closed will launch the game and connect you to the server
  • Loot bag now auto flips up when grabbed
  • Toggle zoom now zooms a percent amount instead of a fixed amount, this will help when playing on larger tables
  • Custom Models no longer require a picture/texture due to color tinting
  • Lowered the tolerance for cards sticking together to reduce card clumps
  • Host and promoted players can now flip table even if it’s disabled in host options

Bug Fixes:

  • Added a check for corrupted Workshop files, which will cause them to be re-downloaded
  • Fixed offset movement not working with stack objects like poker chips and cards
  • Fixed incorrect lock status for Custom Models on clients
  • Game rules will now properly sync between host and client when loading for the first time
  • Custom Table will now properly load custom images if its already in use
  • Fixed issue with search not working properly if you had scrolled at all
  • Round d6 dice will no longer have a metal and plastic toggle in the right click menu
  • Fixed custom collider disappearing bug when deleting objects with the same collider
  • Fixed bug with measure tool resetting if you left click during measuring
  • Fixed hold voice toggle being unchecked incorrectly even if enabled
  • Fixed desync for loading mods from the Workshop list

Update v2.3 (08/01)

Main Features:

  • Contextual Menu Overhaul
  • Object Color Tinting
  • Material Swapping
  • Multi Object Offset Movement
  • Search Workshop Files
  • Copy -> Pasting Multiple Objects
  • FPS Camera Raise and Lower
  • Workshop Tags Updated

Contextual Menu:

  • The right click/contextual menu has been revamped into the new UI system with added functionality
  • You can now tint the color of all objects using a color wheel
  • Grid will now be disabled on a per object basis, dice and quarter are disabled by default
  • Reset All Cards has been added back, now in the right click menu
  • You can now reset from each individual cards instead of only from decks
  • Material swapping has been added for Dice, Chess, and Dominoes (Plastic, Wood, Metal)

Multi Selection:

  • Picking up multiple objects now moves them with an offset just like how you picked them up
  • Shaking will remove any offsets when moving and clump them together like before
  • Copy and pasting more than one object at a time now works properly
  • You no longer have to mouse over an object; pressing the button will perform the action on all highlighted objects
  • Right clicking on an object can now be used to highlight objects one by one
  • Highlighted objects can now all be modified by the right click menu at the same time
  • Overall most actions should now be possible to be performed on multiple objects, either held or highlighted

User Interface:

  • Tags updated, RPG games renamed to Role-playing Games and Number of players changed to 1,2,3,4,4+
  • UI sounds now properly only play when you are interacting with a button or checkbox
  • Search has been added for Workshop, Save, and Load windows for easier navigation
  • Save new slot button is now colored grey for easier separation
  • Client contextual editing can be disabled by unchecking allow contextual in host options
  • Main game logo updated to fix aliasing around the cards
  • Disabling mod caching in the settings for one load will most likely fix any texture glitches that occur for a mod

FPS Camera:

  • Raise and lower has been added for the FPS camera (toggle cameras with the ‘P’ key)
  • This lets you control the FPS camera just like a traditional spectator camera in a FPS
  • Space now raises the camera up and CTRL lowers it in world space

Bug Fixes/Changes:

  • Toned down shininess on custom models, especially wood material
  • Fixed custom table yellow texture bug (might need to clear cache to fix issue, or disable caching mod caching for one load of the mod)
  • Locking object is working properly for held objects
  • Fixed card dealing and resetting with multiple decks/objects
  • Fixed table flicker when you select Tables in the Chest menu
  • Fixed bug that caused the camera to jam into the table when using the FPS camera and ALT
  • Fixed floating card bug when resetting a cut deck
  • Promoted players can now properly scale, lock, and use the contextual menu even if disabled in host options
  • Unlocked objects and custom objects will no longer float in the air until they are interacted with.

Update v2.2 – More Steam integration, Workshop Tags, UI Improvements (07/25)

Steam Integration:

  • People can tell when you are in a multiplayer game from their Steam friend’s list
  • You can now join people’s games from your friends list
  • Inviting people to your game now works, a chat message will also be sent
  • You can now filter on the server browser to only show your friend’s games


  • Your pointer is now rotated so you see it from the top, makes it easier to use at angles
  • Pointer now resizes to standard size when mousing over GUI elements
  • Increased the speed cap by 30% when releasing a physics object, allowing you to throw things harder


  • Grid size is now more accurate with two decimal places instead of one
  • Rectangle grid is now possible by controlling both the X and Y axis separately
  • Sync axis checkbox will keep the grid size slider acting just like it did before
  • The grid snap speed is now just as fast as for the default games
  • Object snapping and offset settings now working for promoted players


  • You can no longer click through the dropdown list and not select any option
  • Changed some of the images on the Games selection menu for quicker recognition
  • You can now use tab to navigate multiple text input fields
  • Drag spawning now only shows the object that you are about to spawn and no longer the UI box
  • Promote Icon has been added to indicate promoted players
  • Window overlapping and dragging window improvements, pretty much every window should be draggable now
  • Fixed some of the remaining fonts that weren’t using Dynamic font
  • You can now change the picture for custom boards in the contextual menu (right click)
  • Fixed some issues where you couldn’t drag windows by their names
  • Fixed issue when the save and load windows button where grayed out


    • Added tags to the Workshop for easier sorting (tags are set when uploading or updating a mod in-game)
    • You can now put a card on the bottom of a deck by lowering and sliding the card into the deck
    • Everyone in the server can now deal, cut, and reset decks
    • Custom D6 dice rotation with the number keys has been added

1 = (-90,0,0), 2 = (0,0,0), 3 = (0,0,-90), 4 = (0,0,90), 5 = (0,0,-180), 6 = (90,-90,0)

  • Mod caching can now be disabled in the settings for players that are having issues

Bug Fixes:

  • Fixed the voice chat icons not showing up properly in multiplayer
  • Fixed rock and tree displaying correctly in the Chest spawn
  • Fixed issue with password field going away if entered wrong once
  • Card shuffle animation now properly scales based on the size of the card
  • Grid snapping now works on loaded saves that have the overlay lines hidden
  • IRC enter key no longer brings up the in game chat
  • Fixed bug where the character limit for transfer rules was 4,096 instead of 6,000
  • (Linux) fixed the type through chat bug where keys would cause the game world to react

Update v2.1 – Custom grid & Player Promotions! (07/18)

Custom Grid Added:

  • You can now enable visual grid lines. This is very useful for your RPGs.
  • These grid lines can also be used to snap the location of objects for easier placement.
  • The size of the grid can be adjusted to fit your games rules.
  • Offset can be enabled so that the object snap location is in the middle of squares instead of the lines.

Promote Player:

  • As a host you can now promote a person so they have many admin powers like the host.
  • Promoted player can change the game, spawn objects, and many other host abilities.
  • Promoted player cannot save or load mods, may be possible in the future.

Rules Added:

  • Most of the built in games have an included rules for the game that can be read.
  • You can also modify this for the rules of your modded game.
  • Rules have a 6,000 character limit, so it is a great place to store information that can’t be on the notepad.

UI Changes:

  • Games selection menu has been redesigned into the current minimal UI.
  • Tweaked positions and anchors on different elements for a more consistent spacing along of the edges of the screen.
  • Top bar will draw on top of everything else keeping it from being covered up.
  • Spawning is now working properly for Hosts that are in spectator.
  • Drag spawning now uses the position of the UI element instead of the hand.
  • Spectator/Grey color selection is disabled when in hotseat mode.
  • Escape Menu for clients no longer has workshop upload, save, and load.
  • You can now change your color from the escape menu.
  • Server name can now be seen in the escape menu.
  • All the chest windows can now be dragged around, and the chest no longer covers rewind buttons
  • Close buttons have been added to all the windows that were missing them (Settings, Host Options, etc).
  • Ping is now shown next to the players name, it’s color coded (Green <100, Orange <200, and red >200).


  • Deck animation added for shuffling.
  • Workshop now supports an infinite amount of subscribed mods, no longer capped at 50.
  • IRC lobby now asks what you want to be named before you connect to the lobby

Bug Fixes:

  • Fixed issues with collision on certain custom objects not working properly on load.
  • Direct connect is now working properly again, color selection issue and Improper info resolved.
  • Custom Table texture will no longer mess up when rewinding.
  • Fixed client custom textures and meshes accidentally being deleted, when a duplicate model is removed.
  • Hidden custom cards in hand now properly load and are no longer white until removed.
  • Fixed spectator/grey host end turn crash.
  • UI code optimization for name plates.
  • Name clipping on circular table reduced by shrinking names.
  • Linux, opening Cards in Chest will no longer crash the game.

Update v2.0 – New UI, Hotseat, & more! (07/11)

v1.9 and 2.0 morphed into one!

New Minimal UI:

  • Clean minimalistic theme with the use of images for easy visual navigation
  • Reduced screen clutter to keep the interface out of the way of the player and focused on the game
  • Much better resolution independence, supporting massive 4k resolution and all the way down to sub 720p
  • Overhauled spawn system with drag & drop spawning, and 3d object preview
  • Much better UI performance, even while using higher resolution assets
  • New player color selection, that shows you where on the table you will be sitting
  • Use of drop down menus to nest information until you need it
  • Logical ‘X’ close button instead of the previous inconsistent close layout

Hotseat Mode Added:

  • Hotseat mode will allow you to play a game with up to 7 other people on the same computer
  • Information is hidden just like if you were playing on separate computers with an easy to use turn system


  • Loading in custom content now has a progress indicator giving a percentage completed
  • You can now specify the name of the game mode in Host Options
  • Hosts can now change their color from white
  • King crown icon next to the host’s name
  • Harder to accidentally right click an object when trying to use the camera by adding delay check
  • Scrolling the UI no longer zooms the game in and out
  • Camera responsiveness has been improved

Mouse Over Actions:

    We wanted to have a consistent control scheme to the game so that you can now interact with objects either by hold them or by mousing over them.

(Keyboard keys only to avoid accidental commands, due to mouse keys being duplicate)


  • Mouse over + ‘Flip’
  • Mouse over + ‘Rotate’
  • Mouse over + ‘Scale’
  • Mouse over + ‘Cut’, ‘Copy’, ‘Paste’
  • Mouse over actions works on multiple objects if you have them highlighted with the marquee


Bug Fixes:

  • Fixed not being able to move objects if you join a server after the objects have been spawned
  • Fixed poker chip highlighting bug where they turn white
  • Custom models no longer fly all over the place when they are first loaded in
  • Fixed camera distance on color selection for certain tables
  • Backgammon board triangle order has been fixed
  • Board optimization on physics calculations
  • Card Hand holders code optimization
  • Can now have more than one singleplayer running on the same computer
  • Fixed toggle zoom issue on glass table

Update v1.8 – Movable boards, Custom Model improvements, & more! (06/20)

Contextual Menu Added:

  • You can now right click on a object to bring up a menu to customize different options for that object
  • Objects can now be renamed and when mousing over them you can easily read the name
  • A description can also be added to an object, great for storing player stats or additional info
  • Dealing cards and resetting decks are possible from menu
  • Locking and unlocking an object can also be done from the menu
  • ‘Cut deck’ is a brand new action that can be done in the menu

Custom Model Improvements:

  • Meshes will now use the smoothing normals in your .obj data if supplied
  • Separate collision mesh can be now supplied allowing many more collision possibilities
  • Holes in collision are supported if you choose non-convex, but non-convex objects do not collide with each other (engine limitation)
  • Non-convex is only used if a mesh collider is supplied, best used for something similar to the Chinese Checker board

Optimizations on Custom Assets:

  • Objects that share custom assets are no longer using up memory like they are unique objects
  • Rewinding will no longer require assets to be reloaded from disk

Boards Now Movable:

  • You can now unlock boards and move them just like other objects
  • They can also be spawned in the spawn menu making use of multiple boards


  • Added a rock and tree model great for outdoor RPG scenes
  • Highlighting and then locking multiple objects now works
  • Server name can now be found in the menu


  • Memory optimization on default assets
  • Alt zoom on objects will no longer clip off the screen and will ignore scale
  • Locked objects now display the number of objects it contains
  • Frozen objects will unlock when the table is flipped
  • Fixed texture syncing issue for custom models
  • Copy pasting an object pulled from a stack will now work
  • Voice chat is now disabled by default for new players due to memory leaks (can still be enabled in settings)
  • Wood shader is now slightly less shiny/specular
  • Custom Models held height has been lowered
  • Unlocking a model you were holding will no longer get stuck to your hand
  • Fixed host to client material sound sync
  • Table no longer clips through objects on clients when flipped
  • Reworded confusing section in tutorial
  • Destroy bounds have been closed in so no objects can escape by flying upward
  • Locked objects will no longer stop you box selecting
  • Fixed bug with custom table loading its custom texture

Update v1.7 Custom Model Support is here!(06/06)

Custom Model Support:

  • You can now import your own 3D models with textures.
  • They must be in .obj format and notepad data of model must be saved on something like Pastebin. Then choose RAW and paste in that URL.
  • The model can be 3 materials (Plastic, Wood, and Metal), this changes shaders and sounds
  • Also it can be considered under 4 categories (Generic, Figurine, Dice, and Coin), which changes how you interact with them
  • Avoid exporting your models in .obj with materials, your texture will be a separate image imported with another URL
  • Currently collision is only working for box colliders (automatically calculated), better support will be coming.


  • Locked objects will be treated like a surface (ex: 2 story buildings will now work properly)
  • Added a Custom category so you can more easily find all the custom object types for your modding needs


  • Improper URL texture loading issues for people with special characters in OS usernames is resolved (ex, áéőúűöüó)
  • Frozen/Locked objects will no longer stack with each other
  • After deleting objects, a random marquee box will no longer appear
  • Marquee selection will no longer bug and push objects around
  • Card hidden when teleported back onto table will be unhidden
  • Highlighting bug was reverting material has been fixed
  • Fixed some memory leaks with custom content, still working on squishing them all
  • Cards reset properly now even when frozen

New table, locked objects & highlighting v1.6 (05/30)

Object Highlighting Added:

  • Mousing over an object you are going to pick up now highlights to let you know which one you will pick up
  • You can also now marquee select multiple objects and pick them up as a group by click dragging
  • Object mouse over highlighting can be disabled in the settings menu

Locking Object:

  • Object can be locked in place by mousing over and hitting the ‘L’ key
  • While locked, an object ignores all physics and is static in space (Great for board objects like player mats)
  • This can be disabled for clients in the host options


  • Round glass table added, great for when you are trying to forget there is a table at all
  • Saves/Workshop game modes now save/load the background of the scene
  • Autosave has been added and saves every 5 minutes in background
  • Only Workshop mods that need to be updated on startup will update and it now tells you the mod’s name


  • Clients will no longer see a flicker of white when a card is pulled from its deck
  • Fixed the ability to load gold chess pieces through a bug, this is reserved for our Gold Member Kickstarter backers
  • Reversi chip and poker chips will now properly flip and no longer get stuck
  • Removed gap on custom table between wood and custom board
  • When two sideways cards are combined into a deck they retain their orientation
  • Custom Table will properly load images when changing game modes on the same table
  • Added better garbage collection and asset unloading that should help with some memory leaks
  • Weird physics when scaling and shrinking objects should be resolved

Massive Custom Table Added v1.5 (05/23)

Custom Extra Large Table:

  • Our largest table yet with the ability to import any image onto it for your massive games!
  • The table can be used like one massive custom board, and you can even use it in combination with the custom board
  • Recommended resolution for the table picture is 4400x2600

Custom Cards Aspect Ratios:

  • Custom decks now scale to the aspect ratio of the face image (Square cards are now possible)
  • New square face template has been added to the root folder of the game
  • It still uses the same 10x7 template, it’s just widened to make the cards square (each image is 490x490)


  • Shrinked objects can be done one more step smaller (Should help with using custom decks as counters)
  • Camera mode toggle has been added. You can swap between table rotation and FPS camera style with the ‘P’ key
  • ‘Disable voice chat’ option added to options menu. This might fix memory leak issue (temporary solution, we are still working on this)


  • Workshop Support is now working for Mac and Linux users
  • Card sticky and stacking now scales with the size of the card (easier on large cards, and harder on smaller)
  • Saves files is no longer skipping #1 slot for new saves
  • Saving and loading will work if you save files that don’t match the normal naming format
  • Increased raised height on Custom Figurines
  • Objects will no longer collide through the rectangle table’s side walls
  • Tall poker chip stacks will no longer drag on the ground if flipped a certain way
  • Fixed Custom Figurine memory leak
  • Fixed the aspect ratio on dominoes
  • New collision sphere for mouse bounds

Steam Early Access v1.4 (05/16)

Workshop Support:

    • You can now upload your mods directly to Steam Workshop from within the game
    • Updating them is just as easy with the mods Workshop ID
    • Subscribing to a mod will add it ‘Workshop Game Modes’ found in the ‘Game Modes’ menu
    • You can upload your games to Workshop by clicking ‘Menu’ on the top left and then choosing ‘Workshop Upload’
    • Overall this is a very simple system to share and use other players mods

(Make sure to restart the game if you subscribe to mods while it is still running)


  • Save and loading now support infinite saves instead of just 20 slots
  • Scaling up an object also increases it’s lift height to avoid it dragging on the ground
  • Quarter flick up is more randomized now and should lead to a true 50/50 probability
  • New save name system for URL images to avoid possible name conflicts

Sound Improvements:

  • Quarter sounds have been revamped with unique sounds
  • Glass surface sounds have been added for all objects
  • Marbles’ sounds have been given new sounds to separate them from plastic objects
  • Piecepack and wood block have been given new sounds


  • Zoom out graphical issues on custom cards has been resolved
  • Custom figurine pictures will now load for late joining players
  • Mahjong tiles will no longer get picked up sideways
  • Automatic table swap when choosing Mahjong when on hexagon table
  • Bag will now properly show number of objects for clients
  • Card actions are now disabled in solitaire

Steam Early Access v1.3 (05/09)


  • Custom decks can now be spawned as a sideways deck this will make the ‘Alt’ zoom the correctly orientation
  • You can now notify everyone to a location by tapping the ‘Tab’ key and a bouncing arrow will appear with sound
  • 2 New host options: Allow client scaling and enable hands (hands are how you hold multiple cards)
  • Added rules for Mahjong, Reversi and Solitaire.

Custom Paper figurines Added:

  • Let’s you import a picture onto a paper figurine
  • ‘ALT’ zoom looks at them from the front instead of top for easier viewing
  • 1x2 aspect ratio on the custom card image

Turn Improvements:

  • You can now reverse the order of the turns by choosing counterclockwise
  • People that have empty hands can also be automatically skipped, great for poker style games


  • Africa (AF) has been added to the location selector when hosting
  • Search in Server Browser now also works on location
  • Objects held will no longer be placed in the Loot Bag
  • You can scale objects even larger now (Up to 3 times the normal size, previously 2 times)


  • Fixed custom content save files storing your local directory instead of the URL
  • Multi object pickup will no longer mess up the scale of your objects each one will be independly scaled
  • Saving and loading now works with the Loot Bag for remembering what was inside
  • Cards will now properly hide and reveal when changing what color you are playing as
  • PNG color bug should no longer be occuring (maybe)
  • Loot bags can no longer be stored inside each other, Bagception was too OP
  • Solitaire chosen on glass table will swap to octagon to avoid issues with glass collision
  • Resetting cards in card actions menu will not reset their scale
  • Sir Loin and Mara are no longer duplicated on the spawn menu

Steam Early Access v1.2 (05/02)

Mod Improvements:

  • Mods are now cached on the user’s machine, so you no longer have to download the same image twice (automatically converted to jpg). This will greatly improve load times when starting up an already played mod.
  • You can find these downloaded images inside your ‘Documents/My Games/Tabletop Simulator/Mods/URL Images’ folder.
  • These changes are in preparation for Workshop integration and local file support.

Loot bag Added:

  • Functions as a bottomless bag that you can use to store unlimited objects inside.
  • Uses a last-in first-out system (LIFO) for retrieving items; most recent items are retrieved first.
  • Mix up the contents of the bag by shaking it. This randomizes the order that the items are retrieved.
  • Saving and loading does not currently work with the bag, working on this so save compatibility isn’t ruined.
  • Loot bag can be found in the spawn menu -> miscellaneous

Mahjong Improvements:

  • Betting sticks have been added.
  • Default layout is now the popular garden wall.
  • Location of the tiles are also randomized.

Sound Improvements:

  • Sound has been added for Table Flip and Teleport/Re-spawn Object
  • New sound have been added for GO bowl (shake & impacts)
  • New cardboard surface sounds have been added for all objects (Checkers Board and Custom Board use this sound)


  • 4 new figurines have been added: Knight of Knil, Mara, Zomblor, & Zeke Kodoku.
  • The line tool now displays 1 decimal point to add more precision for measuring
  • Custom cards are no longer automatically shuffled.
  • Basic rules have been added for Backgammon, Checkers, Chess, Chinese Checkers, Dominoes, Go, and Pachisi – more coming.
  • Location host selection is now radio buttons instead of typing.
  • Custom board now stretches for non-square images.

IRC Lobby Improvements:

  • Chat dialog will no longer be deselected when you are typing when someone leaves or joins.
  • Your own messages will now scroll chat to the bottom like other messages.

Bug Fixes:

  • Cards are now hidden when being dealt to stop being able to sneak glances at them mid flight.
  • Cards no longer reveal themselves to clients when loading/rewinding.
  • Cards should no longer be duplicated if they are grabbed in mid flight when being reset.
  • Window GUI elements will recenter properly if you resize the game while it is running.
  • Players are now properly added to your recently played with on your Steam overlay.
  • Player name text will not be floating so much away from the octagon table anymore.
  • Fixed some possible custom deck issues with one of the URLs failing.
  • Help menu has been updated with the new keybinds.
  • Server browser display issues have been resolved for some of the categories.
  • D4 dice collision collider is now working properly.
  • Shrunk player pawns no longer topple over when dropped.
  • Objects will no longer teleport when raised high up on the mouse colliding box.
  • Host menu should no longer cut off on lower resolution displays.
  • Hide UI also now works properly on the IRC lobby.
  • Poker Table FPS camera is now working properly.

Steam Early Access v1.1 (04/25)


  • Line Tool has been added for measure distances, hold ‘Tab’ to start measuring; synced with all clients
  • You can now scale objects up and down in size (Up to twice as big and half as small) Use either ‘+/-‘ or shift + alt + scroll
  • IRC Lobby has been integrated in the game (Very WIP), the chat bubble on the bottom right will bring it up. This is a great way to find people to play with.
  • RPG Props have been added: Chest, Barrel, Table, and Chair. This should help add some flair to your dungeons
  • (Table flipception, you can flip a prop table on a table, that you use to play tabletop games…sorry)

User Account Changes:

  • You no longer have to login into our account system to play
  • Your in-game name is your current Steam name
  • Banning saves the user’s Steam ID
  • In the future we will be integrating more and more with Steam

Server Browser Enhancements:

  • Server browser is now sorted by newest to oldest
  • You can now hide locked & full servers
  • Search can be used to find a specific game name, user name, or game mode


  • Camera now collides with the table, this should stop you from clipping into the table
  • End turn button has been merged with the “Your turn” message on the top of the screen
  • Added some randomness to the Table flipping to make each flip unique
  • In spawn menu, Chinese Checkers pieces have been renamed to marbles and the metal ball has been added to it
  • “Alt” zoom is now disabled while holding down right mouse button
  • Dungeon grid and tilesets were slightly increased in size slightly (2%) to square out the grid at an equal 2
  • Notepad typing sound removed, it’s easy enough to tell when someone is adding to it
  • Random mahjong spawn has been added to spawn menu

Bug Fixes:

  • Resolved Steam integration issue asking for DRM-Free key (2010 C++ Redist)
  • Piecepack object can now be properly picked up by clients
  • Flipping tall objects no longer will take a long time
  • Fixed Square Table flip freezing mid air
  • Custom Board will not scale gradually when loading saves, no longer knocking over objects
  • Enter is now properly working in the private notepad
  • Mouse is now hidden when alt hovering over an object
  • Piecepack spawn menu now has the dice
  • Dice rotation now works on Piecepack dice and D4
  • If you choose Backgammon when on Glass table it swaps to the Octagon table
  • It should no longer be possible for two people to choose the same color
  • Fixed CardBots mat collision when lowering a card
  • Blocking people on server browser should be working properly again
  • Cards should no longer deal to the same person multiple times
  • Hand will no longer open up like you can pick up a board
  • Objects on custom board should no longer slide randomly when on the surface
  • Rewinding with objects on cards should no longer swap places
  • Resolved some crash Linux issues (Experimental)
  • Resolved crash issue on exit game

Early Access v1.0 (04/17)


  • Added 5 more RPG Figurines: Wyvern, Cyclops, Kobold, Skeleton Knight, Manticora
  • CardBots: Build and Destroy game mode has been added for our highest Kickstarter backer, Geremy George
  • You can now mouse over a dice and type a number to have to rotate to that number (great for keeping track of number or a count down)
  • Optimized the amount of bandwidth to sync physics objects with clients
  • Hover over an object and pressing ‘ALT’ will enlarged that object (great for checking dice rolls or reading cards)
  • You can now name your saves so you can more easily keep track of your custom games
  • FPS spectator camera style has been added with ALT + WASD in combination with RMB, if you want old pan you can ALT + LOWER/TAP or the arrow keys

Bugs, Fixes, and Minor Changes

  • The desync floating object bug when you first connect to a server should be resolved
  • Fixed some prediction bugs at high ping – objects should no longer seem to clip through the ground
  • Added links to the website, facebook, and twitter on the main menu of the game
  • New chat sound has been added
  • Grid system can now be be disabled in the Host Options menu
  • Tileset Frozen state now saves and loads properly
  • It is now much easier to pick up multiple dice
  • Objects will no longer float if you drop more than one on the same grid coordinate
  • Custom cards should no longer be redownloaded when rewinding if the custom decks are the same
  • Alt + tabbing no longer will zoom you out
  • Custom board now gradually scales, this should stop objects from getting stuck inside
  • Spawn menu for the RPG Kit has been improved by moving the creatures into categories
  • Windows will now automatically recenter even if you resize the game at any time
  • Selecting RPG will now change the table to the large felt table so nothing falls off
  • Splash screen no longer overlaps on lower resolution
  • Slightly shrunk RPG figurines and fixed some of the colliders
  • Piecepack has been fixed up with the proper pieces
  • Goblin second mode is now a slingshot to add some range options
  • Fixed typo on “too weak to flip the table”

Beta v0.10 (04/11)


  • 5 more RPG Figurines have been added Ogre, Chimera, Dragonide, Ghoul, Lizard Warrior
  • Dungeon tileset has been added, you can now build your ultimate RPG dungeon for your campaign
  • Dungeon tileset uses a grid system for placement to make it easy for you to create your dungeon, then you can lock it in place
  • Grid system has been added for Chess, Checkers, Reversi, and GO
  • Kimi Kat figurine has been been added
  • Server Browser now shows the current game mode and name of the player hosting, you can also block this player and they won’t show up
  • You can now deal and reset each deck individually
  • People played with on steam show up under the recently played section within the steam overlay
  • Wood, Felt, and Glass surfaces now have different physics properties
  • There is now a private notepad if you need to keep track of something personal

Host options have been added:

  • Host can disable table flipping
  • Add or remove a password while the server is running
  • Gravity Slider has been moved into the host options menu

ALT has been redesigned as a modifier on an existing action:

  • Alt + RMB drops everything except the first object you picked (great for capturing a piece)
  • Alt + Q/E or Alt + Mouse Wheel rotates the object in the other axis (creating toppling dominoes or card towers)
  • Alt + Flip does an alternative axis flip
  • Alt + WASD Pans the camera instead of rotating it
  • Alt is no longer raises a piece that is now bound to ‘R’ – Raise object
  • Help menu has been update to reflect these changes

Bugs & Fixes:

  • Fixed colors getting stuck and not letting you choose it even though the slot was open
  • The table is now saved when saving and loading
  • UI Sounds are no longer 3D sounds
  • Chat message sound has been removed, connect and disconnect still has the sound
  • GUI window position should no longer get offset if you start a different resolution then fullscreen
  • Blocking/Banning a player stops them from being able to join your game and from showing up on the server browser
  • Spawn Menu back button takes you back one place instead going all the way back
  • Color Round Dice have been added to the spawn menu
  • Fixed Custom Board size
  • RPG figurine hit reactions are working again
  • Rat is now spawning correctly from menu

Beta v0.9 (04/04)


  • Steam integration, you can log in without a password – just need to choose a username. You can merge your current account to the steam version, so they can have the same name
  • Saving, Loading, and rewinding now works with custom content (you can share your entire mod and layout by distributing your save).
  • Due to save system updates, old saves are no longer compatible and saves are now in a “Saves” folder inside “Tabletop Simulator”.
  • 4 more RPG figurines have been added (Werewolf, Giant Rat, Tree Ent, and Wolf)
  • 2 of our custom Kickstarter figurines have been added (CardBot and Sir Loin)
  • Ram usage reduced by about ~50%, also greatly reduced ram usage on custom content
  • Login security has been improved with session ids
  • You can now pan the camera with Alt+WASD or the Arrow Keys (you might need to unbind arrow keys under horizontal & vertical)
  • New loading screen pictures

Changes/Bug Fixes:

  • 4 Deck ram limitation on custom decks no longer exists
  • Syncing custom content for late joining players is now working
  • Table Flip now flips from the location of the player’s hand
  • RPG Figurines are better synced across the network
  • Game Logo has been updated
  • Fixed hand rotation bug for certain tables and hand colors
  • Loading stability has been improved and should be less prone to crashes
  • Added short splash screen on startup
  • Decks now have a max height and weight to help with very large decks
  • Mac – black screen on startup is fixed and now shows the load screens
  • Lowering figurines hovers them right at ground level instead of jamming them into the table
  • Custom card back pictures are no longer mirrored
  • Slightly improved card layer stacking, saving, and loading
  • Added a question mark when a card is hidden; you can customize this for your custom deck with slot 70 on the template
  • Solitaire is working again
  • Cards are spawning properly again when rewinding
  • Host and game server migrated over to its own SSD.

Beta v0.8 (03/28)

Note: Ram usage is extremely high this patch, but optimization will be coming in a future patch.


  • Upgraded the engine to Unity Pro – Unity Logo removed & soft shadows added (Higher settings might cost more performance).
  • 8 new RPG figurines (Evil Watcher, Giant Viper, Goblin, Golem, Griffon, Hydra, Mummy, Vampire)
  • RPG Figurines now have 2 modes calm and alert, animations are updated to match these modes
  • When mousing over you can press ‘1’ to change state, ‘2’ to attack, and ‘3’ for death.
  • Mahjong, the second new game mode, has been added. (Right now it’s just scattered, we’ll come up with one spawn positioning next patch).
  • Custom decks has been added so you can import your own decks
  • Regal circle table with class center has been added
  • Boards have physics now instead of being stuck to table
  • Blue 10 value poker chip has been added

Changes/Bug Fixes:

  • Save folder location is fixed for Mac & Linux. All versions of the game will find it under Documents/My Games/Tabletop Simulator.
  • Cards that are hidden are now just white instead of a joker.
  • Slightly changed felt for octagon and hexagon table.
  • Fixed Memory leak with custom board.
  • Chat log scroll no longer jumps to the wrong location with lots of chat messages.
  • Chat log has been limited to 100 messages to make scrolling more manageable.
  • Right clicking to pick up chips from tall stack should now work.
  • Player’s turns are now working and how they are displayed is slightly changed.
  • Fixed objects not spawning; backing into the play area if you change the table after flip.
  • Added some more debugging information for when connections fail.
  • RPG figurine run is now working for clients.

Known Issues:

  • Multiple custom decks might not sync well with late joining players.
  • Solitaire is currently not working.
  • Card rewinding is not working.
  • Backgammon not sitting right on round table

Beta v0.7 (03/20)

  • Piecepack has been added in as the first new game mode
  • Added an animated Orc, Bear, and Troll figurines, the first for the upcoming RPG kit
  • Chat has been greatly improved with a transparent background and scroll bar
  • Table Spawn Menu has been updated with pictures
  • Tweaked player colors to be less neon
  • Quarter physics has been completely revamped and now flips up
  • Dice physics now has more randomness, added random rotation on release
  • Custom Board is now bigger on the big rectangle table
  • Optimized ram usage down by about ~30%
  • Added slight cooldown on Table Flip

Bug Fixes:

  • Fixed Sound distortion and pitch variation for GUI sounds
  • Poker Card Hand now floats at the proper height
  • Fixed spawning chess pieces on lower resolution monitors
  • Tutorial text can no longer be selected
  • Custom Board texture should update for non hosts faster
  • Fixed freeze when many cards are colliding
  • Objects should wobble less when stacking multiple object ontop of each other
  • Minor Camera Improvements
  • Cards will no longer get stuck in the air then lose collision when you change tables
  • When you change tables the cards will be redealt to the same color hand
  • Improved collision detection on poker table, objects should fall through table less often
  • Fixed issue with copy paste object
  • Fixed Black Screen when perfectly centered on poker table

Beta v0.6 (03/14)

  • 3 New Tables Added: Poker, large rectangle table, and hexagon
  • Camera Caps on movement to stop you from clipping through the table with pan
  • You have to be in a server for 2 minutes before you can flip the table.
  • Other fixes that weren’t written down (Blame that guy in the video…)

Known Issues:

  • Sometimes things clip through the poker table
  • Being able to customize spawn points based on table
  • Poker Table with many cards start to clip through table
  • Cards being shown on table flip
  • Colors being messed up with multiple people

Beta v0.5 (03/04)


  • Easier to pickup objects
  • Metal dice are slightly heavier
  • New rounded colored dice are added
  • Some chat fixes
  • Disabled some F keys debugging network code
  • Table Flipping bugs and board desync issues should be resolved

Beta v0.4 (2/22)


  • Table Flip has been added!
  • Moving objects around should feel more responsive.
  • Object that fall off the table now reappear on the same side they fell off.


  • Names cutting off on the octagon table has been fixed.
  • Fixed some card stacking issues where they would clip into each other.

(Mac version 10.6+ and up only will be supported, that is an engine limitation)

  • For the people having issues getting the game to launch on mac that should be resolved.
  • If it is still not launching. Then search for console. app or find it in
    /Applications/Utilities/. Click on File at the top and click “save copy as”. Copy the error
    messages and email it to

Beta v0.3 (2/17)

Optimizations: (still more work to do on this, especially cpu usage)

  • Reduced size of game by 35%
  • Ram Usage reduced by 35%


  • Fixed some bugs that occur with ‘Reset Cards’ action
  • Fixed custom board texture errors

Thanks to feedback from mac users:

  • The help menu is now brought up with the ‘?’ instead of ‘F1’
  • Multi object pickup can now be done with ‘T’ as well as ‘Right Click’
    (We also know some of you have had problems launching, we are still working on the Mac build)