Update v3.2 – Paint/Drawing Tool, Card Improvements, & Increased Character Limits

We’ve added in another feature that was requested by the community and that is a paint/drawing tool! Have fun with it and please give us feedback on it. We’ve also increased the character limit of Player Names, and made some card improvements.

And finally, there won’t be any updates or tutorials the next couple of weeks as we’ll be out of town, but we’ll get back on it once we return. Happy November!

Paint/Drawing Added:

  • Pixelated paint style drawing with real time network syncing has been added.
  • ‘F2′ will change your pointer into paint mode where you can draw with ‘Left Click’.
  • The color of your paint is the same as your hand.
  • ‘F3′ will change your pointer into eraser mode which can be used to erase drawings.
  • To draw a straight line hold alt then click, it will draw a line like connect the dots (also works with eraser).
  • Can clear all drawings by selecting or hovering over the Eraser tool then clicking the trash can that appears.
  • Drawings will be saved in your Mods/Saves.
  • Drawing uses a pixel size of 0.5 units, so you can use the grid to assists with drawing.
  • Painting can disabled for clients in the hosts options.

UI for easy swapping between pointer modes:

  • New UI tool added on the left side of the screen where you can swap between Hand, Paint, Eraser, Hidden, and Line modes.
  • The mode you are currently in will be highlighted and unavailable options will be greyed out.
  • When mousing over one of the icons the hotkey will be displayed for that mode.
  • ‘F1′ – ‘F5′ will swap between the different modes, but you can still use the old hold hotkey system.

Player Name Improvements:

  • Increased name character limit from 12 to 32.
  • Names on table now resize to fit the length of the player’s name.
  • Fixed Green and Blue names being reversed on the Rectangle and Large Custom Table.
  • Fixed name clipping on the octagon and hexagon table for tall character languages (Chinese, Japanese, etc.).

Card Improvements:

  • Made it easier to add cards to a deck by raising the distance tolerance.
  • Greatly reduced the physics insanity when combining cards together.
  • When creating a deck the bottom card takes precedent and determines the deck properties, instead of averaging both cards.

General Improvements:

  • Clicking on the clock will pause or start whatever the clock was doing, and hold grab will move it around just like a stack.
  • Added “ /testconnection ” chat command which will test your network for issues either hosted or connecting to servers.
  • Automatically detects country when hosting a server (no longer manual and more accurate than region).
  • Improved camera collision making it harder to clip your camera through the table.
  • Notepad now uses the same font as the rest of the game instead of the handwritten font for easier readability.
  • Highlighting is now case sensitive depending on the mode the pointer is currently (ex. Objects will no longer highlight when in Hidden Mode, bug hidden areas will).
  • Raised default video quality settings for the game from “Very Low” to “Medium”.
  • Better UI scaling at lower resolution (<800 horizontal resolution), so the UI isn't so large.
  • Added the copy/paste sound to spawning from the chest.
  • Host options are now synced properly with promoted players.
  • When scrolling through chat it will no longer auto hide.

Fixed:

  • Fixed bug with friends tab not showing games that friends were connected to but not hosting.
  • Fixed black line artifacts on GUI elements, especially noticeable when playing on lower settings.
  • Fixed scaling issues with poker chips (colliders wrong, spacing messed up, etc).
  • Fixed highlighting issue with poker chips only highlighting one of the chips.
  • Minor optimization for poker chip stacks.

Discuss this update on our forums.

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Update v3.1 – Digital Clock, Saves & Mod Management, & much more!

Happy Halloween! We’ve got some spooktactular things for you, like a digital clock! Not only does it look spiffy and can be tinted, but it works as both a timer AND a stopwatch. A timer was a much wanted feature, so enjoy! Another great new feature is being able to delete mods and saves from within the game.

To start off the new month, we’ve got a tutorial series planned for Tabletop Simulator. We’ll be going over various parts of the game to help make your experience with it even better. This is both for new and old players alike. The first video is an introduction of what’s to come and can be found here:

Digital Clock Added:

  • Digital clock works as a regular clock telling time, a stopwatch, and a timer.
  • The digital clock can be found in the ‘Chest’ menu under ‘Misc’.
  • Right clicking on clock will bring up the option menu where you can swap between the 3 modes and enter the timer length.
  • Stopwatch helps keep track of how much time has passed by counting up from zero.
  • Timer can be used as a countdown for turns and when it reaches zero an alarm sound plays.
  • Mousing over the clock will give you a tooltip of the current displayed info.
  • Alt zoom doesn’t currently work on the clock but the tooltip will work until it’s functional.

Hidden Areas Improvements/Fixes:

  • For hidden areas that hide objects from you, the transparency is lower making it harder to see through.
  • Fixed bug causing objects to not be properly hidden when playing as the host and changing colors.
  • Fixed alt zoom working on hidden objects.
  • Fixed collision bug when making massive hidden areas.

Saves/Mods Management:

  • Can now delete Workshop Mods, Saves, and Saved Chest Objects from within the game by clicking the trash can icon next to the save.
  • Confirmation window will popup to confirm your choice.
  • When you delete a Workshop Mod it will unsubscribe you from it on Steam Workshop as well.

Workshop Usability Improvements:

  • Removed the manual name field on Update Workshop Menu (now uses the name automatically from the Workshop).
  • Added Workshop as a drop menu selection for hosts offering an alternative way to bring up the menu.
  • If subscribed to zero mods on the Workshop a link to the Workshop page will automatically be opened with a message about restarting the game.
  • Added error messages to the Workshop Uploader if improper information is supplied or empty.

General Improvements:

  • Player names on the UI are now ordered based on their position on the table which corresponds with turn order.
  • Hide GUI keybind has been changed to ‘f11′ so it no longer conflicts with the steam screenshot hotkey ‘f12′.
  • Improved the control scheme menu by adding Admin, Modifier, and Tips sections.
  • BB code now works on the Server Browser for Server and Game names.
  • General UI Header improvement with Font and Icons (Bold and all caps for header names).
  • Increased sound max distance by 50% so you can hear sounds on the opposite side of the largest table.

Fixes:

  • Fixed host options settings carrying over when joining another game.
  • Fixed contextual menu bug when the name field grabbed the password breaking the menu.
  • Fixed clicking through the color change gui for hidden objects while holding down ‘h’.
  • Fixed the blank name bug for Workshop mods.
  • Fixed issue with board textures.
  • Fixed objects highlighting when hovering over them through the GUI
  • Fixed disappearing pointer bug when host changes player’s color.
  • Fixed drop down list getting stuck on screen when the player changes color.

Stay up to date on our development by following us on Twitter and Facebook!

Update v3.0 Fog of War, Kickstarter Rewards, Server Browser Overhaul

We’d like to take this time to thank all our backers who believed in us more than 6 months ago! All keys for the last of the Kickstarter rewards have been sent out to our backers and the credits in game have been updated.

We have an awesome update this week as we recreated the server browser to match the UI, as well as overhauled it for ease of use. In addition, we now have our version of Fog of War (hidden areas) added to the game. This has been a requested feature for quite some time and we’re glad to get it implemented for you al!

We created another new feature request thread on our sub-reddit for future updates, so please be sure to post what feature you would like next and upvote your favorites (one feature request per post please).

Major Features:

  • Hidden Areas/Fog of War
  • Kickstarter Pointer & Gold Tier Rewards
  • Server Browser Overhaul
  • Easy LAN Connecting
  • Improved Mod Loading
  • BB Code in Notepad
  • …and tons of other improvements and fixes

Hidden Area/Fog of War Added:

  • Hidden areas serve the purpose of being able to hide any object from other players.
  • Hold ‘H’ and ‘left click’ to drag out the box area with your mouse.
  • The color of the fog corresponds to who can see inside the area.
  • Right click on the fog to change its color, holding ‘H’ will make the fog be first choice.
  • The grey color functions as a hidden area that no one can see inside.
  • Board objects will not be hidden like other objects.
  • Fog areas will be saved into the game’s state.
  • Hold ‘H’ then ‘left click’ on the fog box to delete it.
  • While holding ‘H’ a mini fog box will be at the end of your pointer let you know.
  • Hosts can disable clients from being able to create or edit Hidden Areas in the host options.

Kickstarter Rewards:

  • Robot pointer has been added for our Kickstarter pointer reward tier.
  • Gold material has been added for our Gold Member reward tier (Chess, Dice, and Dominoes).
  • Only the Host may change the material of an object to gold if they are Gold Member reward tier.
  • Kickstarter credits list is now working for all of our backers inside the game.

Server Browser Overhaul:

  • Server browser has been remade with the new UI system with many more features.
  • Servers can now be sorted by clicking one of the column headers (server name, host, number players, etc).
  • LAN tab has been added making it very easy to connect to servers on local network.
  • Friends tab will show servers that your friends are hosting or connected to.
  • Search now works on all server data (can search “1/2″ for players, “NA” for region, etc).
  • Right click on a server to block/ban the host (This will stop their servers from showing up and joining your games).

Mod Loading Improvements:

  • Fixed timeout issues with loading large mods querying the server too fast causing many errors.
  • Loading multiples of the same object will incur no performance penalties due to duplicate assets.
  • Improved load times when loading multiple of the same object (down to the same time as loading one unique object).

Highlighting Improvements:

  • When holding an object in a box area (hand or fog of war) it will highlight.
  • Highlight colors now match the color you are playing as instead of default white and yellow.
  • CTRL + Left Click selection/highlight now works on locked objects.
  • Box selection is now much more accurate and more than half the object must be in the box to be selected.

General Improvements:

  • Cards now fly together forming the deck when stopping a search.
  • Dice and coins will now only spin when dropped if moving with enough velocity.
  • Tooltips now work on objects being held by other people.
  • UI radio buttons now looks different than checkboxes.
  • Opening up the social media links will now open them in your Steam overlay instead of browser.
  • Clicking on the patch message on the bottom of the main menu will bring you to the latest patch notes.
  • When overriding a save it will automatically fill in the previous name of the save.
  • Sound has been added for copy pasting objects to notify other players, now that you can hide objects.
  • Controller input is now default disabled due to some people having issues with spinning camera/pointers (can still be enabled in the settings).
  • Reduced the sensitivity of Deck searching with a bigger deadzone where cards do not spin.
  • You can now use the up and down arrows to cycle through previous chat messages you have sent.
  • Custom dice automatically no longer have grid snapping enabled.
  • Improved the Host Options menu password and game mode input boxes to be more clear.
  • Toned down the lighting brightness of the Field background.
  • Changed the number cards input in the Custom Deck to be a slider.
  • You can now use BB Code in Notepad to enhance your text.

Fixes:

  • Fixed enter key resubmitting last mouse actions.
  • Fixed controller A button multi-select action bug.
  • Fixed cards twitching in hand when gravity is higher than default.
  • Fixed clients being able to stop search even if contextual menu was disabled.
  • Fixed bug with selected object being stuck highlighted if you changed colors.
  • Fixed crazy box selection shape when rotating the camera during selecting.
  • Fixed the control scheme not opening up when using the Escape menu.
  • Fixed server browser bug where lock on the server did not properly disappear when removed.
  • Fixed issues when searching saves and workshop items with entries appearing offscreen.
  • Fixed red spacer falling through table over and over again when rewinding a deck search.
  • Fixed stopping a search on a deck with one card making the card disappear.
  • Fixed bug not letting you modify custom dice with the contextual menu.
  • Fixed color tint sync bug for late joining players and copy paste.

Stay up to date on our development by following us on Twitter and Facebook!

Update v2.9 – Deck Searching, Camera Overhaul, & Host Improvements.

Happy October! We’ve got some exciting stuff for you this week, with the brand new (and much requested feature), deck searching! Thanks everyone for posting your feature suggestions, as well as upvoting for your favorites in our /r/tabletopsimulator thread. There’s still more to come! Public games have also been improved with more options for the host.

Deck searching:

  • Right clicking on a deck then choosing search will create a wheel of cards in the order of the deck.
  • Search can be used to find a card, rearrange, remove, or add to a deck easily.
  • Moving your mouse to the left or right of the wheel will spin it, keeping 8 cards visible at a time.
  • If you want to search the deck privately, bring the deck into your hand before you start the search.
  • The red box shows the division between the top and bottom card.

Host Improvements:

  • Host can now change the color of a player or move them to spectator.
  • Host can now disable color selection for players and manually assign colors.
  • Host can also disable players from editing the notepad.
  • Cleaned up ‘Host Options’ menu to make each option more clear.

Camera Overhaul:

  • Holding ‘ALT’ no longer swaps between camera modes (use ‘P’ to toggle between).
  • Chat messages added when swapping between camera modes.
  • ‘WASD’ now serves as the pan camera for both modes, instead of duplicating ‘Right mouse Button’.
  • ‘Arrows keys’ now rotates the camera just like ‘Right mouse Button’.

3rd Person Camera (Default):

  • Default camera now controls almost identically to a MMO camera.
  • ‘WASD’ pans the focus point and ‘Right Mouse Button’ orbits the camera around that point.

1st Person Camera:

  • Controls just like a spectator free cam in a FPS style game.
  • ‘WASD’ moves your location and ‘Right Mouse Button’ rotates the view.
  • ‘Space Bar’ makes the camera rise and ‘CTRL’ makes the camera lower (slowed down).

Hover Tooltip:

  • Now using new UI with dynamic fonts with black outline.
  • Hides properly when the UI is hidden with ‘f12′.

General Improvements:

  • Alt zoom now works when rotating the camera with ‘Right Mouse’.
  • Object highlighting will be a lot less pixelated at higher video settings (MSAA now works on highlighting).
  • Chat no longer blocks picking up objects through it.
  • When dealing out the entire deck to multiple people, one card will no longer stay on the table.
  • Keyboard menu layout revamped in new UI similar to the controller (text should be much more readable).

Fixes:

  • Fixed issue causing server browser to break if you searched for friends.
  • Fixed issue with reseting cards that are layered.
  • Fixed cleaning up promoted players when they are disconnected.
  • Fixed flipping wider cards by hovering over them made them hit the table.

Stay up to date on our development by following us on Twitter and Facebook!

Update v2.8 Custom Card & Alt Zoom Improvements

The main focus this week was to get unique card backs that has been requested for quite some time. Another thing we wanted to do was fix some card bugs that have been in the game since the beginning. So we’re happy to be able to add some new features and also fix some annoying issues!

If you haven’t yet, be sure to visit our sub-Reddit to upvote for your favorite requested feature or add in your own request.

Custom Card Improvements:

  • Unique card backs are now supported (each card in your deck can have a different back without merging).
  • Select ‘Unique Backs’ in the importer, then place your back images onto the card template so they match their face image.
  • Revamped card slicing to be more accurate, so that pieces of card don’t visually bleed into each other.

Alt Zoom Improvements:

  • Alt zoomed objects will no longer be cut off on the side of the screen.
  • Alt + scroll wheel is much improved and properly scales the zoom level.
  • Alt + scroll wheel now zooms in the proper direction with up being zoom in.

General Improvements:

  • Fixed the flicker card bug for hosts (card would flicker when in a hand).
  • Custom Model now supports normal maps (greatly enhances the bump and lighting on your models).
  • Right Click/Contextual menu will no longer clip off the screen.
  • Tutorial has been revamped with the new UI and updated to include the newer missing features.
  • Improved smoothness of the controller’s pointer.

Fixes:

  • Fixed issue with the contextual menu not working on Custom Dice.
  • Fixed issue with white text/numbers on metal dice for clients.
  • Fixed sideways settings for a single card not saving.
  • Fixed issue with grid sync axis not saving properly by overriding to true.
  • Fixed alt zoom messing up camera distance.
  • Fixed rotation bug for held objects in green hands for certain tables.

Stay up to date on our development by following us on Twitter and Facebook!

Update v2.7 Memory Optimization & Overall Improvements

This main focus of this patch is on memory optimization, which brings the RAM usage down extensively. This will improve overall gameplay and fix the issues people with less RAM have been having.

Memory Management Overhaul:

  • All content is now dynamically loaded/unloaded on RAM when needed (only the contents on screen are on RAM).
  • Initial load time is now almost instant.
  • Starting size is 0.3 gigs of ram (previously 1.6 gigs).
  • This will allow even larger Mods due to the improved RAM headroom.
  • Trade off is spawned objects must be loaded from the disk which is slightly slower (minor stutter).

Modding Improvements:

  • Brand new jpg compression with much lower files sizes (60% smaller).
  • Overall Mod stability improvements.
  • Reduced memory footprint for mods due to better compression.
  • Resolved many memory leak issues, especially when loading multiple Mods.
  • Improved load times when loading from the cache/drive.
  • Renamed ‘URL Images’ folder to ‘Images’ (cleanout old cache and improved the name).
  • Added more chat messages to inform players the progress of Steam Workshop syncing.
  • If special characters are in the file path, the mod save location will be changed to the Game’s Data folder.
  • Custom Model has a new object type “Board” (alt zoom does not work on Boards).

Settings Menu:

  • Added a checkbox to enable or disable controller input.
  • Mods can be saved to the Game’s Data folder or Documents/My Games (Save in the game folder if your OS username has special characters).
  • Voice chat volume sliders removed because new voice chat uses sound equalizing.

Layered Card Improvements:

  • Highlight now works on card layers properly, highlighting all the cards that will be picked up.
  • Multi-pickup and box selection will no longer mess up layered cards when grabbed.
  • Shaking a stack of layered cards will break them apart.
  • Held layered cards will no longer be ripped off into hands if dragged into one.

General Improvements:

  • Alt Zoom now works on locked objects, but ignores board objects.
  • Object rotations are even more accurate when dragging a held object into a hand.
  • Controller keybinds in the launcher are now labeled (Controller).

Fixes:

  • Fixed disabling hands while cards are in them, so they no longer fall through the table.
  • Fixed window mode being stuck on top of everything else even when alt+tabbing.
  • Fixed game resetting settings on first load.
  • Fixed expand arrow on Workshop and save files.
  • Special characters in Usernames will no longer be an issue for Mods.
  • Fixed camera zooming on table when changing color is in FPS camera mode.
  • Fixed download completion percent disappearing when loading directly from one custom mod to another.
  • Added a joystick recenter check to help fix the rotating camera bug (also can disable controller in setting)

Stay up to date on our development by following us on Twitter and Facebook!

Update v2.6 Trading Cards, Controller support, & Hex Grids!

We had a great time at PAX Prime and it was great meeting some of you from the community! Here’s a picture of the two of us on the first day right before the doors opened.

Now that we’re back, we have got some great goodies for you. We’re happy to announce that we now have trading cards! So if you’re into collecting, you can now get all the cards, emotes, badges and backgrounds for Tabletop Simulator through Steam! In addition, this update brings awesome support for controllers and hex grids!

Trading Cards:

  • Full support for trading cards, including emotes, badges, & backgrounds

Hex Support:

  • Just like you can control the box grid, you can now create a hex grid.
  • Supports distorted hex shapes by scaling x and y axis separately.
  • Object snapping support for hex.
  • Rotational improvements allow proper hex control.

Controller Support:

  • Xbox 360 controller support has been added.
  • The controller layout can be seen by hitting the ‘Back’ button on your controller.

New Voice Chat:

  • Previous voice chat replaced with new system.
  • This change was due to some players experiencing memory leaks from the previous implementation.
  • Voice chat is now default enabled but can be disabled in the settings.

Engine Update:

  • Updated Unity to the latest version v4.5.3f in preparation for supporting the Oculus Rift.
  • Engine update also fixes the issue with fullscreen hosts alt tabbing causing issues for clients.

Control Improvements:

  • Greatly improved degree of control for rotating objects to 15 degrees, previously it was 45 degrees
  • Holding down the rotate keys will continuously rotate now objects now smoothly

Improvements:

  • Custom board added under the custom section in the Chest.
  • Each object held now has its own rotation so they all flip to the same direction when picked up.

Bug Fixes:

  • Fixed issue with grid settings not syncing when loading a save/mod for clients.
  • Fixed delay on copy -> paste grid snapping.
  • Fixed issue with 2 max player games not showing up on the server browser.
  • Fixed issue with resetting all cards and cards disappearing.
  • Fixed floating card bug when mousing over and rotating cards layered cards like in solitaire.
  • Fixed alt + reset camera bug causing the camera to bug out.
  • Fixed promoted icon disappearing from players that have changed colors.
  • Fixed possible chat now showing up bug.
  • Fixed alt zoom not working properly on custom dice for everyone except the host.
  • Fixed problem when failing to connect to passworded server then trying to join a server without a problem.
  • Fixed bug that was deleting icons from open chest windows when trying to delete objects.

We made a lot of changes in this update, so if you encounter any issues, please post on our support forum.

Stay up to date on our development by following us on Twitter and Facebook!

Update v2.5 Overall improvements & general fixes.

Surprise! We said we wouldn’t have a patch this week, but we had time to get one out anyways! But for sure, there won’t be any patches the next couple of weeks because of PAX Prime.

If you will be at PAX, be sure to stop by our booth. We’ll be in the tabletop section of the Indie MEGABOOTH!

PAXPRIME

We also received our Oculus Rift kit, so after PAX, we’re going to be working on that!

Improvements/Changes:

  • Cut, Copy, and Paste is now working for promoted players.
  • Toggle zoom now works on locked objects just like a surface.
  • Greatly optimized code calls between scripts.
  • Optimized raycast checks for things like pointer position, grabbing objects, etc.
  • All file saving actions notify in chat the save location on your computer.
  • Added name protection when saving objects to the chest to avoid issues (alphanumeric and spaces only).
  • Copy then pasting an object will now immediately snap to grid, greatly speeding up setup.
  • Added a FPS cap of your monitors refresh rate to limit power consumption.
  • Better download completion tracking if objects are deleted when they are loading.
  • Decks now deal from whatever is on top even when flipped over, allowing you to deal from the bottom of the deck

Workshop:

  • Rewrote the workshop downloading code to be faster and less prone to errors.
  • The issues with downloading many mods at once is now resolved with a queueing system.

Bug Fixes:

  • Fixed issue with the material selection not working for custom models if a image was not supplied.
  • Box selection will no longer have issues selecting when being used from certain camera angles.
  • Color tint now properly saves for custom objects.
  • Late joining players will properly see color tints for custom objects.
  • Voice chat will no longer activate when typing.
  • Fixed Load Game window using the Saved Objects window.
  • Fixed issue with saved chest item button being cut off the top.

If you want to get the latest news on development feel free to follow us on Twitter!