Setting Up Grids

In Tabletop Simulator you can set up a Box or Hex grid. To get to that menu, just go to Options -> Grid.
The grid can be used for a variety of reasons, but is mostly used when your games need to have proper placement.

Grid Menu

1. Choose which type of grid you want: Box or Hex.

2. Check the box if you want the lines to show. You can leave it on while you set things up and then disable it for actual gameplay if you prefer.

3. Snapping: When objects are dropped, they will snap to the closest position on the grid. If you leave the lines on, you can see how it is done. You can choose how you want the snapping to happen – either off completely, snapping to the lines, the center or both. Keep in mind that the Hex grid can only snap to the center position. To make things more complex and detailed, you can also add in Snap Points and Rotation Snap Points to enhance your games. (Article on Snap Points will come soon).

4. Grid Size: You can customize the size of the grid, by adjusting the X & Y settings. By default you can scale both at the same time, but if you need a disproportionate shape, you can uncheck the Sync Axis to control each axis independently.

5. Offset: For some games, you need the grid to be higher or more to the left. With this option, you can offset the position of the grid. You can use both positive and negative numbers to reach the position you want.
X Axis moves east or west.
Y Axis moves up or down.
Z Axis moves north or south.
The default position is X: 0 Y: 1 Z: 0

Make sure to save your games (Games -> Save & Load -> Create) if you want to keep your grid settings. If you exit the game, the grid by default will reset.