AssetBundle is a special Object type that has access to assetbundle related functions like looping and trigger effects. Once you have a reference to an Object you can call these functions like this: obj.AssetBundle.getLoopingEffects().
|Return Value||Function Name||Description|
|int||getLoopingEffectIndex()||Returns the index of the currently looping effect.|
|Table||getLoopingEffects()||Returns a Table with the keys “index” and “name” for each looping effect.|
|Table||getTriggerEffects()||Returns a Table with the keys “index” and “name” for each trigger effect.|
|void||playLoopingEffect( int index )||Starts playing a looping effect. Index starts at 0.|
|void||playTriggerEffect( int index )||Starts playing a trigger effect. Index starts at 0.|