03/11/2016 – The Scoop #12 – Latest DLC News & Updates

Welcome to The Scoop, our regular community update for Tabletop Simulator and Berserk Games!

Dev Chat

A huge addition we added to Tabletop Simulator was scripting. This is something a large part of our community has been asking for since the beginning. We weren’t sure if or how we’d be able to implement, but finally we were able to make it happen. It’s still a work in progress, but we’re continually working to make it the best it can be. An option was recently added so scripting can be disabled for those who want a pure “real life” rendition of the board games. You can find that in your host options.

We’ve got a couple example scripts that you can check out on the Workshop: Blackjack and Chess Clock.

It’s hard to believe how much we’ve been improving TTS and it will only get better from here!

Also, don’t forget to check out our Knowledge Base. There is a lot of helpful information that you may not have known existed, so be sure to read through it! We’re adding things to it all the time, so keep checking back!

DLC News

We’ve got two more partnerships to announce this week!

First up, we have partnered with Dan Verssen Games to bring Warfighter to digital life in Tabletop Simulator!

Warfighter is a card game for 1 to 6 players. Command the world’s best Special Forces operators and complete vital assault missions around the world!

We’ve also partnered with Game Revenant to bring their first game, Mr. Game! to Tabletop Simulator!

Mr. Game! is a modern take on the classic family “roll-and-move” genre of board games. Most of these games follow a pretty familiar pattern: start at point A, get to point B.


Scythe has been released and it’s a beauty! This is our second game from Stonemaier Games and we’ll be recreating Viticulture in the future as well.

Future Updates

We value our community’s feedback and over this past year and a half we have implemented a lot of features and suggestions that you guys have given us. And we’re still listening! Please continue to post your suggestions on our official forums.

We’re currently experimenting with Unity 5 and the results are positive so far! There is one roadblock that we’re working on with the Unity team to troubleshoot. We want to make sure everything is in 100% working order before we make a commitment to make the changeover, so please be patient while we work on this as it could take some time to get everything up to date.

In addition to the major jump to Unity 5, we’re also working on an upgraded Turns system and a Game Manager which will make keeping track of your games and mods much easier and will also look a lot nicer, because let’s face it, the current menu for Workshop/Save/Load is pretty ugly!

Stay tuned!

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